Quote (HerrOber @ Sun, Dec 17 2006, 04:59pm)
Wall + spirit train + a nice spear to stun them does the trick mostly, hard as hell to pull of though. I think the key to success vs a desynch hammerdin is insane frw, 125fcr and loads of mana and replife.
EDIT:
I went for overkill frw to run away from GA:s rofl. Barbs got some killer frw and since youŽll want to walk vs them to be able to block you need frw of the charts. Or youŽre one of those lamers who uses boneprison or wall all over the place?

/sarcasm.
Settin up 3-4 Bone walls with proper placemnet is to convenient vs bow zons. I still find even with alot of FRW, any zon that name locks you, the arrows will still hit you if you dash 4-5 screens across blood moor, I got more success just bone walling off there arrows and trying for my own name lock. But everyone duels diffrently

Quote (ste91 @ Sun, Dec 17 2006, 05:05pm)
You don't actually use BPrison in duels do you? It's BM right? But Wall is ok? (I've never made pvp bone necro).
Can anyone remember back when you could kill someone by placing bone walls on top of them and crushing them?

No ste, The points into bone prison are better then teeth because there a syngerie to bone armor. Teeth just adds to Spear/Spirit. Hence why I dump the rest of my points into it, and its also good for bming high levels that try to bombard you low level dueling games with no restrictions.
And if i could still crush opponets with bone wall. No high level would ruin my games ever agian.
