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Dec 16 2010 04:31am
1 kill - 1 pt
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Dec 16 2010 04:54am
Quote (Perserker[PvP] @ 14 Dec 2010 10:07)
suggestions:

- 12-15 life repl for palas and sorcs
- 15 life repl for ranged (except fissure)
- 22 life repl for non ranged

- ban vigor charge

- ban fire golem in certain situations

- max 75 fire res on all chars (currently nec, druid and barb may use more vs fb/fw)


did i miss something? lmk what you think. current rules in my profile.


non-ranged as in not melee as in toe-to-toe ar based attack?

no hard points in def auras. obv def zealers/smiters exception.

not sure i agree on reducing repl. i dont see how it puts more emphasize on skill. sure its good for impatient hlds/mlds rands tryin to lld.
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Dec 16 2010 05:23am
Quote (Matroskin @ 16 Dec 2010 12:54)
non-ranged as in not melee as in toe-to-toe ar based attack?

no hard points in def auras. obv def zealers/smiters exception.

not sure i agree on reducing repl. i dont see how it puts more emphasize on skill. sure its good for impatient hlds/mlds rands tryin to lld.


non ranged=melee+smite+ww+kick etc
ranged=sorcs, bowa, java, nec, throw etc

maybe ban hard points in def auras except zeal/smite, yeah.

imo the less life repl the less ppl try to defwhore to repl life. ofc we want at least 12 life repl to cover all builds and to not ban any items everyone uses. imo 12 for pala/sorc, 15 for ranged, 22 for non ranged sounds good to balance i.eg. blizz vs nec, since the nec can have more life repl than sorc (which has mana regen which acts like life repl using es). thus the sorc has to play more agressive.
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Dec 16 2010 05:28am
bearing in mind that the damage at lld is small in comparison to MLD or HLD in term of % life lost per succesful attack, I dont see what the issue is with reducing replenish life. its generally agreed that the ranged characters have an advantage vs nonranged. the higher the rep life the less reward is gained by a successful attack. it reduces the duration of the duel and rewards successful attacks.

Now i dont want to contribute too much to this topic. Im very consious that alot of players use these topic's to vent their frustrations at perceived personal attacks.

just an example perz - by reducing the repl life on ranged it means that an assa or bowa(for example) will have a harder time vs sorc's in general, provided they continiously attack.

This post was edited by ferdia on Dec 16 2010 05:29am
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Dec 16 2010 05:29am
Quote (Perserker[PvP] @ 16 Dec 2010 12:23)
non ranged=melee+smite+ww+kick etc
ranged=sorcs, bowa, java, nec, throw etc

maybe ban hard points in def auras except zeal/smite, yeah.

imo the less life repl the less ppl try to defwhore to repl life. ofc we want at least 12 life repl to cover all builds and to not ban any items everyone uses. imo 12 for pala/sorc, 15 for ranged, 22 for non ranged sounds good to balance i.eg. blizz vs nec, since the nec can have more life repl than sorc (which has mana regen which acts like life repl using es).  thus the sorc has to play more agressive.


brings me back to chargers. Like this you rule out the Honor/Peasant setup, which is the main setup of a normal charger. Isn't hard skilled medi already banned?

I actually intend to use it when I'm back in NL without having to restat it as a hdin ^_^
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Dec 16 2010 05:40am
Quote (Perserker[PvP] @ 16 Dec 2010 13:23)
non ranged=melee+smite+ww+kick etc
ranged=sorcs, bowa, java, nec, throw etc

maybe ban hard points in def auras except zeal/smite, yeah.

imo the less life repl the less ppl try to defwhore to repl life. ofc we want at least 12 life repl to cover all builds and to not ban any items everyone uses. imo 12 for pala/sorc, 15 for ranged, 22 for non ranged sounds good to balance i.eg. blizz vs nec, since the nec can have more life repl than sorc (which has mana regen which acts like life repl using es).  thus the sorc has to play more agressive.


Strategic playin as opposed to just running away to reple/regen are two different things and while in practice nearly impossible for a ref to distinguish, honor system should take care of it. im gna assume defwhoring here means aimless running to rep/reg.
The problem i see with reducing reple to decrease defwhoring is that you accept defwhoring as a legit way of playing when it USED TO be on honour system that ppl didnt do it. With a rule ppl would defwhore like no tomorrow and legitimize it by saying the rules prevent defwhoring, thus im not really doin it. It might actually INCREASE it.

But yea all this assumes ppl are actually gm and not hld/mld naps.

@ferdia:
Quote
Im very consious that alot of players use these topic's to vent their frustrations at perceived personal attacks.

nice way to negate other ppl's arguments without actually countering any of their arguments. Way to have a conversation.
Also, are you implying that we should make lld more like mld/hld?


This post was edited by Matroskin on Dec 16 2010 05:45am
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Dec 16 2010 05:40am
Quote (moonhammer @ 16 Dec 2010 13:29)
brings me back to chargers. Like this you rule out the Honor/Peasant setup, which is the main setup of a normal charger. Isn't hard skilled medi already banned?

I actually intend to use it when I'm back in NL without having to restat it as a hdin ^_^


hard skill medi is only banned when you use the medi aura :) i think we already calculated in the past that your charger has 7x life repl or so with medi out. when we dueled in the 1st lld tour you used medi a lot since the duels were long against my nec. i think you rep'd ~500 life each duel.
i see the problem with honor + peasant. hmm...
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Dec 16 2010 05:41am
Quote (Matroskin @ 16 Dec 2010 13:40)
Strategic playin as opposed to just running away to reple/regen are two different things and while in practice nearly impossible for a ref to distinguish, honor system should take care of it. im gna assume defwhoring here means aimless running to rep/reg.
The problem i see with reducing reple to decrease defwhoring is that you accept defwhoring as a legit way of playing when it USED TO be on honour system that ppl didnt do it. With a rule ppl would defwhore like no tomorrow and legitimize it by saying the rules prevent defwhoring, thus im not really doin it. It might actually INCREASE it.

But yea all this assumes ppl are actually gm and not hld/mld naps.


hm yes, this might be a problem. that's assuming every lld player has honor though.
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Dec 16 2010 05:42am
I was using an Insight partizan, so yeah medi is pretty inevitable then isn't it ^_^

honor/peasant problem remains though.
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Dec 16 2010 05:47am
Quote (moonhammer @ 16 Dec 2010 13:42)
I was using an Insight partizan, so yeah medi is pretty inevitable then isn't it ^_^

honor/peasant problem remains though.


medi from insight is fine as long as you didn't skill prayer.
yes, honor/peasant problem remains. maybe i need to make an exception for this.
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