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d2jsp Forums > Diablo II > Diablo 2 Discussion > Low Level Dueling > The Level 30 Bone Necromancer > A Comprehensive Guide. By Shamanseulogy
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Jun 4 2010 02:22pm
Quote (mikeyjd @ 4 Jun 2010 16:20)
For WW Barbs:

This can be a tricky duel. You will have to have great amounts of frw. Keep your distance and place bone walls in there path. bombard them with spirits and rinse and repeat. If you happen to find yourself falling under there blade, remember to switch to walk for best block then get outta there and build some distance between you again.

tanking is more effective because most good ww barbs will ww lock you.

Stealth Runeword armor is better for vs trappers, assasins and tvt (unless conviction/blizz sorc is present)

Vs. fber's. If they try to stomp and you have 1K+ spirit /1k+life you will win most of the time. If they are smart they will stay ranged/use es which makes them a nearly impossible duel.

Vs. tele Windy. Use teeth on summons. Run downward mostly. Try to namelock a few spirit then spear lock them so that your spirits land. This is your toughest 1v1 matchup vs the best chain lockers.


This is why I wanted you to come in and say a few words :)
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Jun 4 2010 02:23pm
Quote (ShamansEulogy @ 4 Jun 2010 12:22)
This is why I wanted you to come in and say a few words :)


:D I can't emphasize enough how much stealth helps in the afforementioned matchup's. The fhr/frw bonus beats magi by allot in those situations.

Also vs. druids make sure ur hitting 125fcr or else you wont lock em with spear.

This post was edited by mikeyjd on Jun 4 2010 02:24pm
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Jun 4 2010 02:26pm
Quote (mikeyjd @ 4 Jun 2010 16:23)
:D I can't emphasize enough how much stealth helps in the afforementioned matchup's. The fhr/frw bonus beats magi by allot in those situations.

Also vs. druids make sure ur hitting 125fcr or else you wont lock em with spear.


Druids are one the fuw match ups i go 125 in.
I forgot to mention the teeth spray on there summons as well
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Jun 4 2010 07:19pm
(For Hammerdins:

This will be a very tuff duel, even with 1k life it will only take a few hammers to kill you. NEVER RUN UP ON A HAMMERDIN NOR TRY TO TANK THEM YOU WILL FAIL.
The best thing you can do is let them come to you. Use your bonewalls to stop there synch. If they get hung up on one try to tag them spear since spirits will take to long to hit and they will most likely charge away before being hit. Remember Spirits will not begin to track a target until the have reached the spot you placed them at. Use this to your advantage. Stand behind a wall and place spirits at the edge of the screen to catch them as they run up to you. Once they are on the screen tag them with some spears and place some spirits behind them to catch them as they charge away for the next attack. Rinse and repeat. Remember even in the max dmg set up your bone magic dmg will greatly suffer vs them since they have so much sorb from dual spirits and all the md of magi and soe. Get as much rep as you can and predict where your opponent will be.)


fire golem helps more here than any other duel. namelock spirits (3-4) then proceed to use lock to stop then mid charge on a wall and let your bomb hit. Well placed walls/keeping fire golem up is the key to this duel. 40%/60% in favor of hdins in this duel.

For Libby:

What's worse than a hammerdin or charger? Both of them coming at you at the same time. As you become more familiar with the game and get to know builds you will be able to judge some chars based on their appearance via the gear they wear. This will give you a small insight to what that char is leaning towards with their main attack spell. In the case of the a Libby for example if you look at the char and see they are wearing a red mage plate of some kind it's a safe bet to think they are more charge heavy on there attacks and have hammers as a secondary assault. While this may not always be the case, the best thing to do in this scenario would be to duel them like a charger. Cast a walk to block there path and place spirits at the edge of the screen. next change your spots leaving a bonewall behind you for them to get hung up on, and tag them with some spears. Be careful not to run into there hammers. Predict there path, be smart about the duel and you should hold your own well.

easier then a hammerdin but will still be tough if they are good at desynching. if they play like a charger they have little chance. if they play like an hdin (they should) they'll be like an hdin with low mana and probably 75fcr which makes them far less likely to stack a tight field that you cant run out of. Use the same strat as vs hdin. Use high dmg spirit setup 75/86.
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Jun 4 2010 09:08pm
For NvN:

All comes down to 5 things here:
-Your frw
-Your Life rep
-Life
-Dmg

-Knowing how to place spirits/spears

Pedict the path of your opponent and place spirits there so when he reaches that point he'll run into them. If you get in a situation where you have a bunch of spirits on you throw up a wall so he'll have to go around and stop casting then use a tree or something to pop the spirits on you. Keep your golum out at al times so the spirits will have more things to attack. Try to use spear as much as you can since a good nec will outrun several spirit attacks.

fixed
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Jun 4 2010 09:22pm
Quote (mikeyjd @ 5 Jun 2010 04:19)
(For Hammerdins:

This will be a very tuff duel


lol no
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Jun 7 2010 09:21pm
I forgot about shakomacer.
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