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Mar 13 2026 10:35am
After reading the numbers am I correct that goatman summoner should be totally broken at 9, 18 and 30 alike?

Level 9 with +3/3 tome and +3/3 dagger should be able to hit 1200 damage per goatman hit, with deathmark spammable every 0.8 seconds at only ~2 mana per cast.
At level 30 you can have 3 goatmen out and each dealing 2500 so now its a 7500 physical damage stomp put on top of you nonstop
At least at vlld there's nothing hitting strong enough to actually kill the goatmen even without pvp scaling, ~1600 life. At level 30 it might require more strategy to land hits on all the aoe that can actually kill them

Haven't tested yet but I'm assuming this should be utterly broken in VLLD, I can't see how a ranged attack hitting for 1200 off a namelock with full spammability could exist when a vlld sin using 3 tiger strike charges hits for ~1100
And you're not using a single jewel slot for damage either, so it could be 100% devoted to life/mana/DTM/etc

This post was edited by Goomshill on Mar 13 2026 10:35am
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Mar 14 2026 08:13am
After reading the numbers am I correct that goatman summoner should be totally broken at 9, 18 and 30 alike?

Level 9 with +3/3 tome and +3/3 dagger should be able to hit 1200 damage per goatman hit, with deathmark spammable every 0.8 seconds at only ~2 mana per cast.
At level 30 you can have 3 goatmen out and each dealing 2500 so now its a 7500 physical damage stomp put on top of you nonstop
At least at vlld there's nothing hitting strong enough to actually kill the goatmen even without pvp scaling, ~1600 life. At level 30 it might require more strategy to land hits on all the aoe that can actually kill them

Haven't tested yet but I'm assuming this should be utterly broken in VLLD, I can't see how a ranged attack hitting for 1200 off a namelock with full spammability could exist when a vlld sin using 3 tiger strike charges hits for ~1100
And you're not using a single jewel slot for damage either, so it could be 100% devoted to life/mana/DTM/etc


But you’re forgetting the fact that if something beats the guys who spent 50k on their vllds they will immediately ban it, making it not vlld anymore!
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Mar 14 2026 08:59am
But you’re forgetting the fact that if something beats the guys who spent 50k on their vllds they will immediately ban it, making it not vlld anymore!


9-12 duels becomes 6-12 duels, warlock gets max level 6, problem solved
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Mar 14 2026 09:26am
Okay so I did some testing and interestingly enough, goatmen damage was actually scaling with difficulty
level 9 warlock with 9+6 to goat/mastery, level 2 blood oath/deathmark after +skills and the extra hard points, 1 point lethargy

Summon goatman deals 1036-1216 damage, has +43% eias, +975 ar, 1856 life, 380 defense, mana cost 22, crushing blow 5%, deathmark is 2.5 mana for +7/7 damage and -85 defense, sigil is 4 mana for a 4 yard radius -20% dr / -33% defense / -50% slow
...in hell

take this exact same setup to norm and it became:
Summon goatman deals 128-132 damage, has +43% eias, +975 ar, 675 life, 380 defense, mana cost 22, crushing blow 5%, deathmark is 2.5 mana for +7/7 damage and -85 defense, sigil is 4 mana for a 4 yard radius -20% dr / -33% defense / -50% slow

So as it turns out after all, every warlock skill is indeed garbage in vlld, as long as the games are in norm. Go figure. I had no idea goatmen (and presumably tainted) scaled their damage with norm/nm/hell



This post was edited by Goomshill on Mar 14 2026 09:32am
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