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Dec 21 2018 01:57pm
So, I’m thinking of making a level 30 LLD Avenger. I know it’s not as viable as a zealot of course but I think it could be fun. I had a couple of questions I was hoping the community could help me with:

1) Vengeance’s damage is primarily from the weapon’s damage so I need a high damage weapon. At the same time, because I have to use conviction, I need a decent amount of ias. I was thinking an Honor Divine Scepter with Conviction and Vengeance skills for the skills and Damage but then I’m really lacking in ias. Then I thought of just a 6 Shaeled or Shael+Ed Jewel weapon but I don’t know if the damage will be high enough. What do you all think would be the best weapon to use?

2) Since Vengeance has the resist aura synergies, would it be better to spread the skill points evenly between the auras or focus on a particular element for more survivability in dueling, such as fire resistance?

3) Would my damage benefit more then ED gear or + Skill gear? I won’t be hitting has often as other classes so I need every hit to pack as much damage as possible.

Thank you for any advise you all can give me :)
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Dec 21 2018 01:59pm
death glove and belt for ias

build isnt practical though
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Dec 21 2018 02:05pm
Doesn’t matter what you do, you’ll die to everyone except rpg
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Dec 21 2018 02:05pm
the char can technically work as a TVT char but it's entirely non-viable for 1v1s unless you use vengeance as an afterthought.

the paladin kit is second only to the assassin with regards to hybrids.

Sins get universally good skills such as Mind Blast (best skill in the game) as well as burst of speed, fade, a summon meatshield + free traps, and MB + WoF = ez stun locks, crit chance for claws.

Paladins get Conv, charge, smite, and passive regen with prayer+medi, 2 frame blocking with less dex for MB. still a great kit.

so u can make a Conv pally to help teammates in TvT, that uses smite to stun people, that you charge up to, with godly liferep even if you don't use a single skull or liferep gear, that tries to vengeance people.

you'll want to work in CBF, decent FhR, and as much dmg as u can muster.
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Dec 21 2018 02:48pm
you might consider bloodletter

twitch, deaths, and a shael hits that 9 fpa attack, which is still slow as balls, but the attack speed is going to be the biggest problem next to getting someone to hold still long enough for a hit to land. it also puts you at 7 fpa smite. i think the only way you have to get this to work is going to involve a lot of switching between charge/smite/vengeance. i think the ideal weapon for this is a rare knout with ias for the range, but GL getting one.
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Dec 21 2018 05:14pm
Quote (meegz1 @ Dec 21 2018 02:48pm)
you might consider bloodletter https://i.imgur.com/w9v5dCn.png

twitch, deaths, and a shael hits that 9 fpa attack, which is still slow as balls, but the attack speed is going to be the biggest problem next to getting someone to hold still long enough for a hit to land. it also puts you at 7 fpa smite. i think the only way you have to get this to work is going to involve a lot of switching between charge/smite/vengeance. i think the ideal weapon for this is a rare knout with ias for the range, but GL getting one.


the adds dmg might not work on vengeance, I don't think grief adds the dmg in the multiplier for the ele dmg. but it would add for smite I think. sexy option for sure lol

ya if u have 30 ias knout you'll face buyer competition from literally everyone. people who make all melees, ww barbs, telezerk barbs lol
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Dec 21 2018 05:22pm
Quote (thesnipa @ Dec 21 2018 06:14pm)
the adds dmg might not work on vengeance, I don't think grief adds the dmg in the multiplier for the ele dmg. but it would add for smite I think. sexy option for sure lol

ya if u have 30 ias knout you'll face buyer competition from literally everyone. people who make all melees, ww barbs, telezerk barbs lol


its not the same damage modifier. its adds x-xx on bletter, which is shown on the actual weapon damage, not damage +x which doesnt show in the weapon damage. its why bletter does nearly 100 max damage, its max is essentially doubled by that adds x-xx. /e: if bletter had the same +dmg as grief its all people would use for lvl 30 smiters

also yes, the competition on a decent knout is going to be rough. might be able to robo one for decent fpa? i didnt check the calculator for knouts cuz i was trying to think of some basic way to see if the concept even has *any* merit (i dont think it does, but i've been wrong before)

This post was edited by meegz1 on Dec 21 2018 05:23pm
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Dec 21 2018 05:24pm
Quote (meegz1 @ Dec 21 2018 05:22pm)
its not the same damage modifier. its adds x-xx on bletter, which is shown on the actual weapon damage, not damage +x which doesnt show in the weapon damage. its why bletter does nearly 100 max damage, its max is essentially doubled by that adds x-xx

also yes, the competition on a decent knout is going to be rough. might be able to robo one for decent fpa? i didnt check the calculator for knouts cuz i was trying to think of some basic way to see if the concept even has *any* merit (i dont think it does, but i've been wrong before)


I could respect my all rare zealer to vengeance, he has that ctc amp eth/rep divine on him ( :hug: jim)

has a 30 ias 4 fant divine for a smite swap. might work in tvt lol

with res stack is it worth fant over conv? low conv lvl. and people will just stack it


This post was edited by thesnipa on Dec 21 2018 05:26pm
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Dec 21 2018 05:50pm
Quote (thesnipa @ Dec 21 2018 06:24pm)
I could respect my all rare zealer to vengeance, he has that ctc amp eth/rep divine on him ( :hug: jim)

has a 30 ias 4 fant divine for a smite swap. might work in tvt lol

with res stack is it worth fant over conv? low conv lvl. and people will just stack it


i think we're both assuming this character is a total failure in 1v1 (for good reason) so i'm going to just speak to team duel aspects.

i think it depends on the situation. there are some that have a harder time stacking or the stack will significanly affect their output (bowas come to mind, i'm sure there are more) or if you're teamed with a blizz sorc, very few are going to be carrying stack for mastery PLUS conviction.

also, as to which is more effective between conviction and fanat, you'd have to weigh that on a case by case basis. most of us dont build with stacked fire resist, while we usually have at least some extra cold and/or lightning. so an avenger with maxed out resist fire and conviction is likely going to be hitting harder than one with lightning or cold focus. if i were going to pursue it with any seriousness, i'd be aiming for fire damage and conviction because of my own knowledge of how i and others tend to build our characters.

i would say that you'd want to be able to run conviction for those situations where you can force people to either stack or get dicked on, but also have the ability to run fanat against those setups where stacking isnt going to be a problem or you want to enable a different team member (bowa)
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Dec 21 2018 05:52pm
Quote (meegz1 @ Dec 21 2018 05:50pm)
i think we're both assuming this character is a total failure in 1v1 (for good reason) so i'm going to just speak to team duel aspects.

i think it depends on the situation. there are some that have a harder time stacking or the stack will significanly affect their output (bowas come to mind, i'm sure there are more) or if you're teamed with a blizz sorc, very few are going to be carrying stack for mastery PLUS conviction.

also, as to which is more effective between conviction and fanat, you'd have to weigh that on a case by case basis. most of us dont build with stacked fire resist, while we usually have at least some extra cold and/or lightning. so an avenger with maxed out resist fire and conviction is likely going to be hitting harder than one with lightning or cold focus. if i were going to pursue it with any seriousness, i'd be aiming for fire damage and conviction because of my own knowledge of how i and others tend to build our characters.

i would say that you'd want to be able to run conviction for those situations where you can force people to either stack or get dicked on, but also have the ability to run fanat against those setups where stacking isnt going to be a problem or you want to enable a different team member (bowa)


its striking me now that im undervaluing stack by a lot. u have to stack 3 different resistances (4 with a plague) so its likely worth it vs most. flashing fant vs some and smiting on fant would be good in teams for sure. def dick in 1v1 lol

This post was edited by thesnipa on Dec 21 2018 05:53pm
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