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Feb 8 2010 05:06am
Guide to the lvl30 Hammerdin

Yes the VAST majority of LLD's look down upon the "poor" Hammerdin. But due to numerous requests I have decided to post my guide up for the "Cookie Cutter"version of this build.

This build hits 125fcr/86fhr and +75 Resists in Norm.

Also there are a few "variants"of this build, but like I said this is my guide.



Stats:
Pretty standard.
Strength: Enough to wear items.
Dexterity: Enough for max block after holy shield.
Vitality: Remaining stats.
Energy: none (if you do delete your d2 account)

Skills:
Assuming you get a full grush (hell) you should have 41 skills to work with. There are a few ways you can skill your Hammerdin, but I have chosen the "Cookie Cutter" build for this.



Combat Skills:
1 into Smite (Prereq)
1 into Charge (Prereq)
1 into Holy Bolt (Prereq)
13 into Blessed Hammer
1 in holy shield –You will have to skill this if you don’t have a holy shield scepter to prebuff, but for the sake of this guide put 1 into it.

Offensive Skills:
1 into Might (Prereq)
7 into Aim (Synergy for Blessed Hammer)
1 into Concentration

Defensive Skills:

1 into Prayer
1 into Cleanse
1 into Defiance
12 into Vigor (Synergy for Blessed Hammer)

Equipment:

Helm – Peasant Crown (+12 Rep) socketed with a perfect skull (for regen of life/mana) this will be the best choice unless you have a 2Pcomb/20fcr/30+life/30+mana/2os circlet which is very unlikely.

Weapon – Spirit Sword (either CS, Long or Broad) Preferably 35fcr you get skills, life mass mana and 55fhr.

Armor – Skin of the Vipermagi 30fcr +1 Skill (35 Res / 13 MDR) socketed with again a perfect skull (no other options here)

Shield - +45 Res base Spirit Heraldic shield. - This is the only option in my opinion, you gain 35fcr skills, res, life and mana and another 55fhr (to break the 86fhr point).

Boots – Cow Kings Boots 30frw , +20 Dex (needed for max block) or Sanders. 40frw +10 dex +5 str (so you lose 5 stat points, but gain some ar and 10frw)


Gloves – Mage Fists again no other option 20fcr and 25% mana regen.

Belt – String of Ears - I always wear it, 15mdr/15%dr is very helpful. (unless against a Cold Sorc throw on your death's belt)

Amulet – 2Pcomb/10fcr/life/mana/mods - +2 Pcomb will add more damage than +1 Pally. You will also be wanting all the life/mana you can get. (Also with this you hit the 125fcr)

Ring(s) – 2 x Sojs, again no other option + skill and MASS mana.

Switch - Insight - Runestaff LVL 17 Med / +6 Crit, again no option MASS regen and nice to finish off when the other charc is low on life.

Stash – Death sash (cbf).


Charms:

40x 15life/12mana sc's
Or if you’re on a budget: 15lifers plain with the odd mana mod'd one.

With this build even on a buget you will hit 1300life and 750mana, this is more than enough to take down "most" characters.

As I have said above this is purely MY "Cookie Cutter" build and I noticed in the Guide Section it lacked this build.

Any comments / suggestion are most welcome.

Cheers

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Feb 8 2010 05:15am
have you used a skill planner to balance out most damage between ba/conc/etc?
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Feb 8 2010 05:50am
FUCK YEAH, HAMMERDINS!
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Feb 8 2010 06:13am
death sash on for fighting cold sorcs? :S
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Feb 8 2010 07:30am
gosu chars are for gosu players
SaintAsh/10 my friend :)
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Feb 8 2010 08:12am
Cool guide. I noticed last week that there wasn't a pure hammer guide, just a V/T by ClanBK. For such a strong beginner char this was needed.

Critical Points...
Quote (Dwerfs @ Feb 8 2010 07:15am)
have you used a skill planner to balance out most damage between ba/conc/etc?

-I can't find a true hammderin conc due to all the old sites being lost but. If i remember correctly wasn't it 2 Conc and 1 less into BA to put out the highest possible hammer dmg?
-Wouldn't 13 points into vigor and 6 into BA be better since you can now run faster at a loss of zero dmg?

-Also are you aware that the RW from boots or other items does not affect charge speed so no need for the kings or sanders scept that you gain 60 life from kings on stats and 45 from sanders. But a good pair of bloods will give you 20 life/10 rep at the least and that if your duel lasts for over 41 seconds (and with two good duelers it usually would) those blood boots outperformed the cow kings 20 stats. ( +stylez pointz). +You can gain 25% psn reduce and half freeze for those death sash haters (+more stylez points).

-If you give up just a tiny bit more dmg and went for med skilled you could have a secondary attack/buffing switch instead of uggo insight and the option to duel with your main attacks while gaining mana.

-If you went with +1 skill amulet you can run faster/syncher harder because of vigor.

Awesome guide. Thought i'd throw out a few things for thought.

This post was edited by xvmurdacb on Feb 8 2010 08:14am
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Feb 8 2010 08:59am
Quote (Dwerfs @ Feb 8 2010 06:15am)
have you used a skill planner to balance out most damage between ba/conc/etc?


I've already done it and he's correct.

Hdin (All skilling HS)

Pcrown, +2 pcomb ammy, spirits, sojs

max hammer (13)
max vigor (13)
concentration (1)
rest into blessed aim (6)

Damage = 1618-1647


+2 pcomb circlet, +2 pcomb ammy, spirits, sojs
max hammer (13)
max vigor (13)
concentration (2)
rest into blessed aim (5)

Damage = 1643-1672

Pcomb circ, +2 pcomb ammy, +3 bhammer honor'd scepter (no conc), sojs

max hammer (13)
max vigor (13)
concentration (3)
rest into blessed aim (4)

Damage = 1746-1770

Pcomb circ, +2 pcomb ammy, +3 bhammer +3 conc honor'd scepter, sojs

max hammer (13)
max vigor (13)
concentration (2)
rest into blessed aim (5)

Damage = 1961-1990

without adding to HS, and adding one more to Blessed aim (6), the damage would go to 2039-2070.
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Feb 8 2010 09:03am
Quote (Cadagan @ Feb 8 2010 10:59am)
I've already done it and he's correct.

Hdin (All skilling HS)

Pcrown, +2 pcomb ammy, spirits, sojs

max hammer (13)
max vigor (13)
concentration (1)
rest into blessed aim (6)

Damage = 1618-1647



+2 pcomb circlet, +2 pcomb ammy, spirits, sojs
max hammer (13)
max vigor (13)
concentration (2)
rest into blessed aim (5)

Damage = 1643-1672

Pcomb circ, +2 pcomb ammy, +3 bhammer honor'd scepter (no conc), sojs

max hammer (13)
max vigor (13)
concentration (3)
rest into blessed aim (4)

Damage = 1746-1770

Pcomb circ, +2 pcomb ammy, +3 bhammer +3 conc honor'd scepter, sojs

max hammer (13)
max vigor (13)
concentration (2)
rest into blessed aim (5)

Damage = 1961-1990

without adding to HS, and adding one more to Blessed aim (6), the damage would go to 2039-2070.

Please give a skill comparison to bolded of 13ba/13vig/2conc/5ba.
I would figure this out myself except i dont' know where a hammerdin calc in english that works is anymore. If you don't feel like doing it send me link and i will.

Edit: I also did all my skill planning with the
pcrown/+1 all ammy/magi/soj's which may be why I may think its diff.

This post was edited by xvmurdacb on Feb 8 2010 09:05am
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Feb 8 2010 09:16am
Quote (xvmurdacb @ Feb 8 2010 10:03am)
Please give a skill comparison to bolded of 13ba/13vig/2conc/5ba. 
I would figure this out myself except i dont' know where a hammerdin calc in english that works is anymore.  If you don't feel like doing it send me link and i will.

Edit:  I also did all my skill planning with the
pcrown/+1 all ammy/magi/soj's which may be why I may think its diff.


It was a spreadsheet I made to figure out when to add to concentration and when to add to the synergy. That was just notes I had in a txt file. However, I did a quick hero-editor test (reset skills) and the damage with 13ba/13vig/2conc/5ba is 1615-1642
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Feb 8 2010 09:47am
Quote (xvmurdacb @ Feb 8 2010 08:12am)
Cool guide.  I noticed last week that there wasn't a pure hammer guide,  just a V/T by ClanBK.  For such a strong beginner char this was needed.

Critical Points...

-I can't find a true hammderin conc due to all the old sites being lost but.  If i remember correctly wasn't it 2 Conc and 1 less into BA to put out the highest possible hammer dmg?
-Wouldn't 13 points into vigor and 6 into BA be better since you can now run faster at a loss of zero dmg?

-Also are you aware that the RW from boots or other items does not affect charge speed so no need for the kings or sanders scept that you gain 60 life from kings on stats and 45 from sanders.  But a good pair of bloods will give you 20 life/10 rep at the least and that if your duel lasts for over 41 seconds (and with two good duelers it usually would) those blood boots outperformed the cow kings 20 stats. ( +stylez pointz). +You can gain 25% psn reduce and half freeze for those death sash haters (+more stylez points).

-If you give up just a tiny bit more dmg and went for med skilled you could have a secondary attack/buffing switch instead of uggo insight and the option to duel with your main attacks while gaining mana.

-If you went with +1 skill amulet you can run faster/syncher harder because of vigor.

Awesome guide.  Thought i'd throw out a few things for thought.


Jawn knows, he sent me some link a long time ago to a hdin calc but I don't have it now.
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