I had a vision of a new build!
https://leagueoflegends.fandom.com/wiki/Gold_efficiencyAP can be stacked in a single item for 100%of its goldvalue (deathcap)
warmog goldvalue exist in 75%goldvalue into pure health, (60%on frozen mallet)
80%goldvalue on AD for big 80AD items
61.25%mana goldvalue in archangel
compared to:
35.7%of the cost of redemption gives mana regen
21%of the cost of warmog gives life regen
19.7%of the cost of Iceborn, gives cdr (cdr is capped, so this not matters huge, unless you would like a 40cdr item)
24.8%of deadmans is movespeed
12gold value for 1movespeed
why does Rito not have movespeed item like AP-item?,
witch would mean, 3600gold/12 = 300movespeed in 1 item slot
if it would be there, i would pay 3600gold for a 150movespeed item
5gold for 1%mana regen, 3600/5 = 720%mana regen in 1item
26.6gold for 1%cdr, ==> 1064gold and i complete my cdr cap
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What we need is bend thease rules, and get over 100%cost effectiveniss from a full item in the rare stats from regen life+ regen mana+cdr
Chalice+Redemption+Redemption+Redemptiona Chalice/mikael gives 60%more gold value to mana regen in the form of life regen (125golfvalue for 25%mana regen+75goldvalue for 25%life regen)/125
Athene gives 87%more goldvalue from mana regen in the form of AP
https://leagueoflegends.fandom.com/wiki/RedemptionQuote
10% cooldown reduction = Gold 266.67
10% heal and shield power = Gold 566.67
200 health = Gold 533.33
50% base health regeneration = Gold 150
150% base mana regeneration = Gold 750
Total Gold Value = Gold 2266.67
Cost = Gold 2100
So we get 266.67cdr+0healpower+533.33health+150life regen+750mana regen*1.6chalice = 2150goldvalue = 102.4%cost effective without healpower or active
(2150-533.33health)/2100cost =
77%of goldvalue is invested into cdr-regenOptional:
UNIQUE – ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.
asume the base mana regen and base health regen would be the same,
15%of life regen is restored as mana===>15/0.6=25%more goldvalue from life regen
20%of mana regen is restored as life===>20*0.6=12%more gold value from mana regen
Redemption
750gold value mana regen*1.12Eternity=840
200%base life regen*3gold value per 1%life regen*1.25Eternity = 750
840+750+266.66+533.33 = 2390gold value = 113.8%gold value of redemption, without active or healpower
88.4%of the cost of redemption pays out in cdr+regen
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Heimerdonk for example, use 100mana per 5sec to spam w
21base regen/0.01manaflow band = 2100missing mana required and manaflow band to regen the same as 100%mana regen
2100/1200mana per min = 1.75min
ofc, 3redemptions may overkill Heimerdonk mana requirments!
But Kog Maw or even Ezreal, can spent lots of mana!
But 650%life regen sounds like the good old pre-nerved Heimer days
16.35base life regen at lvl18*7.5=123life per 5
spent 140mana per 5, for another 28life per 5
Maybe some nice considerations, are ravenous hunter witch gets effected bye healpower, 64heal per 5 at 100dps
And Muramana, witch makes ETERNITY trigger heals and 75heal per 5 and 75ravenous heal per 5from the dps at 1aps
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Karthus!
(Muramana)+redemption+mikael+redemption+vissage+rod (no boots)
E) Defile 78mana per sec * 0.2healed as life * 1.3healpower * 1.3vissage *5sec = 132 heal per 5 from mana spam
130dps*0.14ravenous*0.33AoE*0.7resist*3targets*5sec*1.3*1.3 = 106 heal per 5 from ravenous
Q)Lay Waste
44mana per 0.55sec*0.2*1.3*1.3 *5 = 135heal per 5
if use muramana and hit single target champion 125mana per 0.55sec*0.2 = 384heal per 5
upto800dps*0.14ravenous*1.3*1.3*0.7*5=662heal per 5 ravenous and muramana vs single target
+/-
260life per 5 when walk arround
400 life per 5 when spam q in air
500 life per 5 when e hit
900 life per 5 when q hit without muramana
1350 life per 5 when hit single target when use muramana
1500 mana spent per 5 sec with muramana
790mana spent per 5 without muramana
Probably Ezreal more fun for Muramana!
Nautilus/Aurelion/Cassio
Time for some Ezreal!