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Oct 3 2019 01:33pm
https://leagueoflegends.fandom.com/wiki/Heimerdinger
My Heimerdonker gets raped alot!

So he just got buffed 30%AP ratio>35%AP ratio on q
And arcane comet also got buffed, and q basic attack now reduce arcane comet cooldown.

Was doing alot of Ravenous Hunter,
it sucks in lanefase
and it not even heals that good in lategame when build cannon or have lots of stacks

Was doing stacked tear+manaflow band, Archangel, for mana spam, when max rockets first
since max rockets first seems best, since you not get anything from maxing q or e, like 8.5AP per click
So even with 40cdr and infinite mana, i not manage to cast w alot for lazerbeam resets.
It just seems a bit overrated.


So i gone do Tanky build with AP, and lower mana
Graps-Overgrowth-Gathering Storm
Ryla-deathcap, only damage items
deadmans-warmog-swiftniss shoes
redemption
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Oct 4 2019 05:34am
Heimerdonker at worlds!


https://leagueoflegends.fandom.com/wiki/Grasp_of_the_Undying_(Rune)
Having a blast with this rune, its verry abusive, since heimerdonker q always makes you be in combat

Quote
PASSIVE: Dealing or receiving damage within 2 seconds generates one stack every second. At 4 stacks, your next basic attack within 6 seconds against an enemy champion deals 4% of your maximum health bonus magic damage, restores 2% of your maximum health, and permanently grants 5 bonus health. The empowered attack duration refreshes whenever dealing or receiving damage.
On Ranged role ranged champions, the effects are reduced by 40%, down to 2.4% of your maximum health, 1.2% of your maximum health, and 3 bonus health respectively.



1666health * 0.024 = 40damage on hit = 20effective ad over full game = 20AD*35goldvalue/150stacks = 4.666gold value per attack
1666health * 0.012 = 20heal on hit = 6.66gold value of healing pots
3bonus health*2.666gold value = 8gold value of bonus health

thats 19gold gained on autoattack, every 4sec = 48gold per 10
thats 30%more then farming

--------------------------
Atm, i am rushing Ryla/swiftniss
Since i need some gamestart AP, and the slow helps with mobility
After that it feels better to go streight into warmog or deadmans, a Needlessly Large Rod in between
Finaly a deathcap
A forbidden idol for mana regen and 10cdr as a 3e items, seems to take to match itemslots
After completing deadmans, its not that great anymore to aa alot, since it destroys momentum, therefore a warmog first seems OK, if mobility allow it
Member
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Oct 4 2019 06:40am

Grasp
the listed healing is inclusief the 3health gained on hit, or else the damage would be double
1663-(2193/2)=566.5max health gained=188.8stacks (1 stack per 9sec)
or
the listed damage is after resist have reduced it
2193/1663*2===>34%reduced damage done because of magic resist (witch requires 50magic resist against zero penetration)
1663heals/20heal on hit if avg hitpoints would be 1666=83stacks of grasp = 1stack per 20sec


Lets look at the goldvalue of my runes!
Graps:
1663heal/150per pot*50gold=555gold value
70%of that is damage value*555=388gold value of damage
120%of that is maximum hitpoints*555=666gold value of hitpoints (189stacks*3*2.666=1511gold value)
555+388+666=1609 gold value of grasp

1213heal/150per pot*50=404 gold value of teamheal thx to Ryla slow combined with Front Of Life

Conditioning = 536 gold value
16armour*20=320
12magic resist*18=216

258 Overgrowth health*2.666=688 gold value

48garthing storm AP*21.75=1044 gold value

20%cdr*26.6=532gold value
8resist*18=144gold value
9AP*21.75=196gold value


5153 total gold value in Runes
for Heimer that means, 5153gold value of items required to replace runes(maybe its arround 4600gold value of items, without the heals), since it's mostly hitpoints and AP
for Teemo runes, it works the other way, that's 2666gold value of runes that require 6666gold value of items to be replaced
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Oct 4 2019 11:04pm
You're the greatest tommy
Member
Posts: 50,348
Joined: Jun 11 2008
Gold: 2,079.67
Oct 19 2019 01:38pm
Graps is pretty good and fun,
aspecialy on toplane, and on botlane vs melee
still, you need to proc it alot to make it verry good, witch is a bit risky
it misses power after the midgame, before Heimer reaches 3k warmog life, and it again loose power ones have deathmans plate, since you loose momentum

Runes not have that of a huge impact as on Teemo

Playing a little with the sorctree atm
Good thing from it, it gives dps-danger when mostly build Tank
Ryla>swiftniss>kindle gem>60AP staff>warmog (or deadmans)>life belt>forbidden idol if want cdr>deadmans or deathcap>finaly a redemption
it gives that little mana flow band, and 10cdr+10scalling cdr
Heimer gets +/-360AP from Ryla and deathcap only, witch is all needed for the endgame

Ryla is pretty dam good for kiting and turret danger,
But ones you hit 3k warmog life, Heimer is pretty abusive
And Ryla is not the most cost effective way to reach 3k warmog life
So i am considering to build 60AP staff, streight into full tank 3k warmog


e/
magical footwear - 5cdr cap
arcane comet-gathering storm-manaflow-10cdr

This post was edited by Tommyvv on Oct 19 2019 01:40pm
Member
Posts: 50,348
Joined: Jun 11 2008
Gold: 2,079.67
Nov 4 2019 04:04pm

36min game if it matters for the amounts
took a long time before i t got my ravenous stacks going!

build order pretty important and hard to find optimal!
played alot of heimer urf, but this was a normal game
but anywhy, on urf, you build faster AP,

boots+refillible as start
Tear
amp tomb>Sorc shoes+Ryla
Deadcap
Deadmans
Archangel+life belt
Warmog

Slowing turrets is pretty nice, So ryla before a deadcap, verry defensive and offensive
without deadcap your turrets are not that strong, and a archangel not fully stacked yet, is not that many AP
You can not delay more tankniss for match longer, so a deadmans plate kicks in hard, before archangel
Tear allow to max rockets first, same for the AP, and gives verry massive AOE teamfight danger in the mid/lategame
runes: 10scalling cdr / scalling health / 9AP just for the start instead of the 8magic resist
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