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Mar 21 2011 09:49am
Trademarks’s guide on Nocturne.




Quick Intro:
First of all, Nocturne is an assassin. This means you don’t want to engage battles and you don’t want
to be targeted in team fights. It also means that he has a great damage output but you can’t take every
champion one versus one (champions like Olaf or Xin Zhao). His middle game/late game abilities to kill
and survive are REALLY depending on your early game play. You need to get kills early to be effective
late game but if you do well, you should end game quickly with Nocturne. For the purpose of this guide,
I’ll explain the way I play Nocturne as a jungler to achieve kills easier early on.


Pros and Cons:
Pros
Fast jungler
Amazing gank abilities
Great damage output
Destabilize other team


Cons
Squishy
Nulled by armor
Weakness to disables



Nocturne’s skills:
Umbra Blades
(Passive) Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical
damage and heals himself for 15 / 20 / 25 per target hit. Nocturne's basic attacks reduce this cooldown by 1 second.


This spell makes jungle and minion farming really easy. It also make your first hit on champions like a truck.


Duskbringer
Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions who are hit
to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has
increased Movement Speed and Attack Damage.


This will be your only source of damage spell with my build. Make sure not to miss this spell when ganking
because it will take a chunk of enemy’s HP and will ensure you to win any chase.



Shroud of Darkness
(Passive): Nocturne empowers his blades, passively gaining attack speed.
(Active): Nocturne creates a magical barrier for 2 seconds which blocks the next enemy spell.
If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.


Very useful shield when jungling AND ganking a lane. Most of the time it will block a CC and/or will provide
you a huge attack speed boost.



Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds
and fearing the target if they do not get out of 600 range of him for the full duration.



Your only CC but it's the spell that makes you a good ganker. You will have a speed bonus over your enemy with duskbringer
and you will fear your target to ensure a greater damage output. This spell matched with your team mate CC or damage will ensure
a kill 75% of the time when ganking a side lane.



Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes
champions, minions, wards and towers. He can then launch himself at a enemy champion with a large range.
Deals physical damage on arrival


At level 6, your ganks will get even greater with your ultimate. Early game, I don't use it to travel great distance because it's
makes your ganks predictable and easily dodgable. I prefer to use it from the bush to the target because it will mind fuck your ennemy,
put on some decent damage and instantly teleport you on him to ensure a few auto attacks. Later on, when I have my core item
I use it whenever I spot a single target in the map (make sure the target is alone though)



Skill order:
Q > W > Q > E > Q > R > Q > E > Q > E > R > E > W > E > W > R > W > W

I priorize my Q and my E over W because it's your main source of damage and your main source of CC. Your W is useful at level 1
until you really need massive attack speed later on.




Jungling Route:

I start at Wolves and quickly run to Wraiths after. Smiting the Blue one, I finish the 3 others quickly. The life leech
you get from vampiric scepter will ensure you to stay alive and be able to run to dual golems and finish them. At this point
I back to town and come back to kill blue buff and wolves. (At this point you will be level 4, probably before your middle lane
and you can gank since you are full HP and you have your fear). You should get a kill and/or an assist at this point. I
continue my jungling with red buffs and respawned wraiths/golems and constantly check my map for possibilities to gank (over extended ennemies
or low HP). If I can't get a gank at this point, I'll back to town and get my boots. At this point, jungling should be free,
kill everything that respawns. You can do Dragon at level 8 with a potion and your wriggles. Just remember that ganking lane
should be a priority because you NEED kills to be a beast later on OR to end the game very quickly.




Items:

I start off with a vampiric scepter for easier jungling and for wriggle's lantern. When I come back to town after golems,
I get a cloth armor and a potion to finish blue buff with full HP (making gank easier). After this I got for my boots of speed and
complete my wriggles as soon as possible.


TL;DR

Vampiric scepter --> Cloth Armor + Potion --> Boots of speed --> Wriggles --> Situational boots (Merc/berserker)

^ These are you main items for jungling, afterwards you start up building your player versus player core item.
Banshee, Youmuu, Bloodthirster, Black cleaver are your choice item. At this point, I never follow a strict
item route even though most of the item I rush my black cleaver.




Masteries:

I go with a 21/0/9 masteries setup. This setup ensure some efficient damage output (crit, Attack speed, attack damage)
from Offense tree and improves your jungling (more experience, longer buffs) from the Utility tree.




Runes:

I play with a attack speed setup but it can be easily adapted to an attackspeed/armor penetration setup.

9x Attack speed Red (can be changed to 9x armor penetration)
9x Armor yellow
9X attack speed blues
3x Health quintessences


This build focus on jungling but it improves your abilities to fight to with solid attack speed boost and armor bonus.


Quick tips for ganking:

While doing blue buff (few seconds before reaching level 4), make sure to spot overextended ennemies or ask your team
to slowly let them push. This will ensure you to have the best ganks possible in the lane you pick.

While doing the gank, I wait for my mate to engage. You don't want to engage to soon or to late. I wait for my mate
to throw a little damage (most of the time, the ennemy will strike back and that is where you want to go in).
If the ennemy doesn't strike back, wait for your team mate to throw a CC.


I'm widely open to constructive criticism.
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Mar 21 2011 10:00am
alright guide, almost same as im doing it, just 2 cents abot the jungle route:

i guess i am a lil bit slower but when i get back to town i will wait 3 seconds and have a 2nd pot + cloth armor because i actually smited twice (+5g) and a second potion is really good for the second trip to the jungle.

my route is wraiths (smite blue), wolves, small golems->return or gank (i havent often seen gank options at that point tbh

for items i agree on wriggles and mercs but i prefer getting brutalizer + recursive first for godly attack speed+dps for a low amount of gold. prefer those over youmuus because it makes jungling speed faster all around and ganks are almost atthe same power (youmuus will give you 2 sec if you dont get attacked, and at most ganks you dont get attacked at all)

still likes out 2 ya, good guide, missing some strategies on ganking and teamfights tho
Member
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Mar 21 2011 02:58pm
Quote (inVerse @ Mar 21 2011 11:00am)
alright guide, almost same as im doing it, just 2 cents abot the jungle route:

i guess i am a lil bit slower but when i get back to town i will wait 3 seconds and have a 2nd pot + cloth armor because i actually smited twice (+5g) and a second potion is really good for the second trip to the jungle.

my route is wraiths (smite blue), wolves, small golems->return or gank (i havent often seen gank options at that point tbh

for items i agree on wriggles and mercs but i prefer getting brutalizer + recursive first for godly attack speed+dps for a low amount of gold. prefer those over youmuus because it makes jungling speed faster all around and ganks are almost atthe same power (youmuus will give you 2 sec if you dont get attacked, and at most ganks you dont get attacked at all)

still likes out 2 ya, good guide, missing some strategies on ganking and teamfights tho


Yeah I clearly missed the team fights strategy when posting this.
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Mar 21 2011 03:00pm
Too short
Member
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Mar 21 2011 03:00pm
Quote (night_soulz_ksc @ Mar 21 2011 04:00pm)
Too short


Thanks for input but I think it's a decent size guide.
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Mar 21 2011 03:01pm
Quote (night_soulz_ksc @ Mar 21 2011 05:00pm)
Too short


Theres plenty of substance in this guide. This guide was meant to focus on the jungle aspect of nocturn.
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Mar 21 2011 03:01pm
Quote (Trademarks @ Mar 21 2011 09:00pm)
Thanks for input but I think it's a decent size guide.


Too short / not enough details
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Mar 21 2011 03:01pm
Should have waited till after the nerfs.
Member
Posts: 22,552
Joined: Jun 27 2007
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Mar 21 2011 03:02pm
Quote (night_soulz_ksc @ Mar 21 2011 04:01pm)
Too short / not enough details


Don't be so general and enlight me on what you want to be more detailed.
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Mar 21 2011 03:02pm
Quote (Trademarks @ Mar 21 2011 08:58pm)
Yeah I clearly missed the team fights strategy when posting this.


All good though. Great guide for a champ thats only been out one or two weeks. especially for the baddies who are still laning him. I might buy him tonight. Just dont want him to get nerfed. He isnt Op.
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