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Jul 25 2010 08:16pm
These tips and tricks are class oriented and should be what you should go by 95% of the time.
Now i know a lot of you already know this stuff but i see that there's a lot of noobs on here and in game soo

Here we go

Tanks
-Look at your opposing team At load screen
--Looking at this will tell you what items to get ARMOR or MAGIC RESIST
---IF team is separate Half melee have Caster use your better judgment on who would deal out more damage

-Always Initiate FIRST
-- I cant stress this enough i always see tanks wait for a support or dps to run in then they go (YOUR A TANK)
--- Picture someone important needing to go somewhere and you're there body guard would you walk in first or them?

-Tanks FOCUS the support
-- The other team doesn't like their support dying soo if you attack the support they'll attack you

DAMAGE Dealers
-Experiment with AD or AP
-- Alot of people say this is better then that but it's really based on style of play

-Focus The Other damage dealers/support
-- NOT THE TANKS
--Alot of dps think fighting a tank is fun Not for your teammates which are getting picked off by the dps on there team

-Don't get cocky
-- alot of dps think they are all that and they carry the team
--- if everyone else is doing there job then they are the reason you are still alive and killing people

SUPPORT
-If you want kills early is when to get it
--this doesn't mean get greedy it just means your dmg spells are useful here

- KEEP your dps alive over your tanks
-- Tanks can go about 25% health before they need healing
-- Dps can only go 50% then everyone will burst them down for the ks

- Stay behind the fight
-- if need be dont even travel with the group travel slightly behind them

- BUY WARDS
-- Your dps and tanks shouldn't be doing this they need it for items
--- Your a supporter you heal, give boosts, and lower gank percentage by BUYING WARDS

ALL Classes
-Last Hit creeps
-- Don't auto attack to much
--- You don't want their heroes to tower hug

- when a hero is gone or dead PUSH HARD
-- Not only to damage the tower but to let the tower kill of the creeps
--- This equals less exp for them when they get back
--- YES YOU CAN AUTO ATTACK HERE

-First items should always be survivability
-- Try to grab a item that makes something for you later on
--- I HATE DORAN'S Stuff the only one i see useful is the shield anything else don't get

- Just cause you don't have mana doesn't mean golem buff isn't useful
-- LOWER CD and EXP
--- ALTHOUGH if someone on your team needs it more and has mana let them get it

- Don't save your spells for the last hit always be doing dmg
-- killing heroes is cool and all but you still get gold for helping
--- alot of people forget this and shout KS KS
-- also if you did 95% of the dmg and someone Last hits you get a Big chunk of the money

Words noobs might of not of known
DPS = Damage Per Second DEALERS
DMG = DAMAGE
AD = Attack Damage (melee stuff)
AP = Ability Power (caster stuff)
Exp = Experience (what you need to level)
Lvl = Level your characters stand point in the game (max is 18)
Cd= Cool down (the time for your spells to recharge)
Push= Means to attack the creeps faster to get them to the tower quicker
Creeps= The minions that spawn in the Top, Mid, and Lower lane and go if uncontested to the other teams side
Noobs = New person to a certain situation, website, or game. OFTEN used as a unintelligent insult

This post was edited by screamh2o on Jul 25 2010 08:45pm
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Jul 25 2010 08:18pm
"-- alot of dps think they are all that and they carry the team
--- if everyone else is doing there job then they are the reason you are still alive and killing people"

teamwork > so true.
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Jul 25 2010 08:24pm
you forgot to talk about last hitting

adskjaf;dl jesus i hate when my carry has like 43 minion kills and complains he cant do enough damage
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Jul 25 2010 08:28pm
Quote (BLeming012590 @ Jul 25 2010 09:24pm)
you forgot to talk about last hitting

adskjaf;dl jesus i hate when my carry has like 43 minion kills and complains he cant do enough damage


Added and some other stuff i thought of
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Jul 25 2010 08:33pm
Quote (screamh2o @ Jul 26 2010 02:28am)
Added and some other stuff i thought of


awesome
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Jul 25 2010 09:13pm
uh... general laning phase, you do want people to hug the tower, that means they can't last hit as well

but if you want to go for a kill, then you let them push
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Jul 25 2010 09:28pm
Quote (Izaya @ Jul 26 2010 03:13am)
uh... general laning phase, you do want people to hug the tower, that means they can't last hit as well

but if you want to go for a kill, then you let them push


no

you dont push to the tower because then they get XP no matter what

you cant deny XP if they are at their tower
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Jul 25 2010 09:59pm
Quote (Izaya @ Jul 25 2010 10:13pm)
uh... general laning phase, you do want people to hug the tower, that means they can't last hit as well

but if you want to go for a kill, then you let them push


A hero KILL leads to a Un defended tower which is better then a tower hugging hero who gets no damage dealt into him then when creeps are away hits you a few times and tower hugs some more


You want their heroes undefended at all times Early

or they are gonna pick you off lil by lil

The only Lane/Champs that should push is
Mid
Mordakeiser and Heimer

This post was edited by screamh2o on Jul 25 2010 09:59pm
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Jul 25 2010 10:01pm
You should also mention about people staying in their lane when they have a heavy pusher. I hate when there's a mid that tries to gank top or bottom and the tower ends up being destroyed.
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Posts: 14,090
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Jul 25 2010 10:02pm
Quote (Zhalmar @ Jul 25 2010 11:01pm)
You should also mention about people staying in their lane when they have a heavy pusher. I hate when there's a mid that tries to gank top or bottom and the tower ends up being destroyed.


WHERE HAVE YOU BEEN WE NEED TO QUEUE UP FOR RANKED


btw i caps cuz im srs
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