have you heard of feel a fear? he's a pirate player that hit over
2k ranked elo playing
only pirate using pretty much
this build.
this build does not presume pirate in 1v1; there is a replay of a full game listed in this thread (page 2?) that demonstrates that this build is very realistic and achievable because of pirate's skill set and how it intrinsically lends itself to the game as a whole; it's nothing like raw ap stack veigar, because
that gimmick is raw damage at the
expense of survivability.
the catch is that pirate doesn't have problems surviving. survivability is not dictated simply by the interactions of dps vs. hp/mitigation such as armor/mres. neither nidalee nor kassadin have a lot of survivability in that sense; but they're actually great characters at surviving. survivability is also about key positioning and the relative safety in which you can do your share of work. in lane, pirate has a huge safety mechanism in controlling lane positioning via deny and a secondary (and tertiary) mechanism involving a self heal and a cleanse. it's not often that you get to push a nidalee or soraka out of lane, but could you do it if they had cleanse?
as the game transitions, pirate gains additional defenses in
1.
permanent ghost. this is fucking huge; he is +1 summoners up on you
2. the best cleanse in the game. the best. +2 summoners up on you
3. a self-heal. +3 summoners up on you.
and any items you get on top of it (which can assist you in any ways, ranging from insane lifesteal or a second life or a spell block to add on top of your cleanse). i do list ga as a final alternative to late bthirster because it's survivability at the expense of damage. the same would apply to banshee's or any other situational item that you would get
situationally. the item build was a guideline for damage, and the main premise of it was how to get the crit for the optimal dps achievable. i would not deviate from it other than the last item, however.
i really don't see many possible critiques to it, honestly. not only is the mathcraft on virtually everything sound, it has been used in practice in high elo successfully.
i will contest the usability of this guide any day to the point that i am more than willing to play pirate with or against you in a premade environment (of your choice) if you feel confident enough to make such bold critiques.
e:/ in regards to the green elixir, i find that if you feel like you need 8 crit, get it (maybe early teamfights at 70% avarice + cloak crit or something, use judgment). but the only real necessity is around 30-35 minutes in when you have double pdancer + lw with 0 avarice left, so you need enough from green elixir to place you at 100 crit.
e2:/ the item build seems so tight with so many high cost core items, but you have to consider that pirate really honestly does gold faster than any other champion +
avarice that more than pay for themselves. this is a huge benefit that can't be ignored, and if over 500 ms isn't enough to keep you alive, you could easily tweak in survival earlier in place of lw instead of after. but i don't think i've ever had to do that ever. i honestly didn't believe that avarice were a good pirate item after a while of playing him, and it was only until i reached manly nirvana that i understood that avarice were really an excellent choice on such a farm-oriented character.
e3:/ earlier replay listed here:
Quote (Giveuptheghost @ Mar 19 2011 04:20pm)
This post was edited by Giveuptheghost on Apr 4 2011 03:15am