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Apr 1 2011 12:50pm
Quote (Giveuptheghost @ Apr 1 2011 06:48pm)
they made the random number generator pseudo-random.

that means that if you have lots of consecutive hits it's more likely to get crits.

there's still a degree of randomness in that, however. l2p.


theres no problem with the new random number generator that has to do with this build, this guy is an idiot lol

What they wanted was less chance of master yi with 2% crit to alpha strike crit double strike for 100-250-250 at level 1-5 and 100-0 somebody

LOL
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Apr 1 2011 12:53pm
Quote (killachmy @ Apr 1 2011 01:50pm)
theres no problem with the new random number generator that has to do with this build, this guy is an idiot lol

What they wanted was less chance of master yi with 2% crit to alpha strike crit double strike for 100-250-250 at level 1-5 and 100-0 somebody

LOL


yeah, it's what's implied by a pseudo-random number generator.

and yeah, i know he's bad. thanks for the support though bbycakez. <3
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Apr 2 2011 12:27pm
Trying this build in ranked solo q.
I have solo top.

I will post how I do with your build (9/0/21)
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Apr 2 2011 01:35pm
Quote (Joshawarrior @ Apr 2 2011 02:27pm)
Trying this build in ranked solo q.
I have solo top.

I will post how I do with your build (9/0/21)


Ive won 5/6 games with this build

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Apr 2 2011 01:57pm
I was 1/3, soloing top lane vs two people. Morde and shaco. Kept diving me.

I will try this again though. My team surrendered and we had only lost 2 towers.
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Apr 2 2011 02:02pm
a really small error i just caught:

the guide says the build works out like:

Quote (Giveuptheghost @ Mar 19 2011 02:29pm)
against tankies:

zeal (sell avarice) = 100 crit = 6/6
last whisper (sell avarice) = 88 crit = 6/6
complete phantom dancer = 108 crit = 6/6
bloodthirster or guardian angel (sell avarice) = 96 crit = 6/6
trinity force (sell ionian) = 104 crit (with green elixir) = 6/6


but it should actually work out like this:

zeal (sell avarice) = 100 crit = 6/6
last whisper (sell avarice) = 88 crit = 6/6
complete phantom dancer = 108 crit = 6/6
bloodthirster or guardian angel (sell avarice) = 104 crit (with green elixir) = 6/6
trinity force (sell ionian) = 111 crit, or 119 with green elixir = 6/6

i forgot to add the trinity force crit after everything else was all done; but the error practically didn't change anything because the value still exceeded 100% crit.

Quote (Joshawarrior @ Apr 2 2011 02:57pm)
I was 1/3, soloing top lane vs two people. Morde and shaco. Kept diving me.

I will try this again though. My team surrendered and we had only lost 2 towers.


do keep in the mind the time benchmarks outlined in the guide. if you aren't farming that fast, you're doing it wrong.

e:/ also, if that happens again, you can move some early parlay points into fruit. you won't make the same item build times, but you'll have a much better chance of surviving with so much more burst heal.

This post was edited by Giveuptheghost on Apr 2 2011 02:09pm
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Apr 3 2011 02:56pm
I do understand that this build WORKS, but I do not believe this build is viable under any circumstances for ranked play. This build basically sits on a whim of critplank always being 1v1, and he's 2-3 hits from being dead by any one or two carries on the opposing team in a team fight. This build is great for trolling normals, but in any serious ranked game this build is worthless. There is a reason why you never see critplanks in ranked, and if you do they even admit they are trolling.

Yes - This build works, but so does stacking 1200 AP on heimer or some other AP like veigar and running around two shotting champs. Still doesn't make it good, but just makes it work. Just the same as 6 sunfire capes being stacked back when they weren't a unique passive. You could do it, and it could work, but that doesn't mean its viable or good.

I do agree that this build works, and I talked with ROFLmanMan for quite a bit about this guide and how poorly it would do in a ranked match and how easily gang would be countered. The guide is good, but usability is not. I'm not sure how your guide will fair in overall results, but we will see in a few days I am sure.

Secondary note here :: Please get some kind of survivability, and also work the elixir into your basic build so that it opens up a slot for a item so that you can incorporate a basic survivability item.

This post was edited by Chubby on Apr 3 2011 03:02pm
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Apr 4 2011 02:45am
have you heard of feel a fear? he's a pirate player that hit over 2k ranked elo playing only pirate using pretty much this build.

this build does not presume pirate in 1v1; there is a replay of a full game listed in this thread (page 2?) that demonstrates that this build is very realistic and achievable because of pirate's skill set and how it intrinsically lends itself to the game as a whole; it's nothing like raw ap stack veigar, because that gimmick is raw damage at the expense of survivability.

the catch is that pirate doesn't have problems surviving. survivability is not dictated simply by the interactions of dps vs. hp/mitigation such as armor/mres. neither nidalee nor kassadin have a lot of survivability in that sense; but they're actually great characters at surviving. survivability is also about key positioning and the relative safety in which you can do your share of work. in lane, pirate has a huge safety mechanism in controlling lane positioning via deny and a secondary (and tertiary) mechanism involving a self heal and a cleanse. it's not often that you get to push a nidalee or soraka out of lane, but could you do it if they had cleanse?

as the game transitions, pirate gains additional defenses in

1. permanent ghost. this is fucking huge; he is +1 summoners up on you
2. the best cleanse in the game. the best. +2 summoners up on you
3. a self-heal. +3 summoners up on you.

and any items you get on top of it (which can assist you in any ways, ranging from insane lifesteal or a second life or a spell block to add on top of your cleanse). i do list ga as a final alternative to late bthirster because it's survivability at the expense of damage. the same would apply to banshee's or any other situational item that you would get situationally. the item build was a guideline for damage, and the main premise of it was how to get the crit for the optimal dps achievable. i would not deviate from it other than the last item, however.

i really don't see many possible critiques to it, honestly. not only is the mathcraft on virtually everything sound, it has been used in practice in high elo successfully.

i will contest the usability of this guide any day to the point that i am more than willing to play pirate with or against you in a premade environment (of your choice) if you feel confident enough to make such bold critiques.

e:/ in regards to the green elixir, i find that if you feel like you need 8 crit, get it (maybe early teamfights at 70% avarice + cloak crit or something, use judgment). but the only real necessity is around 30-35 minutes in when you have double pdancer + lw with 0 avarice left, so you need enough from green elixir to place you at 100 crit.

e2:/ the item build seems so tight with so many high cost core items, but you have to consider that pirate really honestly does gold faster than any other champion + avarice that more than pay for themselves. this is a huge benefit that can't be ignored, and if over 500 ms isn't enough to keep you alive, you could easily tweak in survival earlier in place of lw instead of after. but i don't think i've ever had to do that ever. i honestly didn't believe that avarice were a good pirate item after a while of playing him, and it was only until i reached manly nirvana that i understood that avarice were really an excellent choice on such a farm-oriented character.

e3:/ earlier replay listed here:

Quote (Giveuptheghost @ Mar 19 2011 04:20pm)


This post was edited by Giveuptheghost on Apr 4 2011 03:15am
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Apr 4 2011 03:12am
Quote (Touhou @ Mar 19 2011 03:02pm)
Love this guide, critplank ftw.


Quote (Moonflow @ Mar 19 2011 03:45pm)
yeah, that's right, tell us how any champion should only be played on and only one way... that will make you the proest of pros

I like the guide dude :}


Quote (Wench @ Mar 19 2011 08:34pm)
Best guide I've seen so far on these forums, well done.
It could use a little more detail in terms of when to use your deny ability.

I think the time limits for those items are a bit unreasonable for the average player, but I accept this as the guide has stated that it is instended for manly people and 'average' does not apply. (I'd assume add 5-10 minutes on items for a subpar player?)



And what I mean by that is, critplank is probably only out (physical) damaged in a fight by a Tryndamere with his ultimate and outpoked by a nidalee spear (at its maximum range) or a veigar with a million AP.


Quote (Deathslaya16 @ Mar 19 2011 08:36pm)
this tbh late game hes scary


Quote (Kewpuhh @ Mar 20 2011 11:35am)
It's a great guide I suppose. I just prefer philo stones 2x since I don't pick up any mana regen runes. Then 1-2x avaRice.
Also, you should try Gold per 10 quints ^_^


Quote (Wutswrong @ Mar 31 2011 07:10pm)
lol'd

nice guide. Might try this out this weekend


Quote (HHc_SADDAM @ Mar 31 2011 07:52pm)
nice guide, made me lol about lol! seriously good ;)!
keep up


Quote (Deathslaya16 @ Mar 31 2011 09:35pm)
good build ive used it brah


Quote (Asexual @ Apr 1 2011 12:50pm)
I approve

works wonders


1/2
Member
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Apr 4 2011 03:13am
Quote (Taxidermy @ Apr 1 2011 01:07pm)
Lol'd, much hate in this thread.  I've seen this build work, therefore I know it works.



Because the random number generator change matters with 100% crit?..


Quote (Keenan @ Apr 1 2011 01:34pm)
gangplank ftw


Quote (Asexual @ Apr 2 2011 02:35pm)
Ive won 5/6 games with this build


would also like to note the comments themselves. i'm pretty sure that you have to concede at least some sort of legitimate merit with results like this.

also, despite being a judge or not, you are also subject to the disclaimer mentioned here:

Quote (Giveuptheghost @ Mar 19 2011 03:11pm)
disclaimer:

if you disagree with any of the points listed in the aforementioned guide, you hereby consent to being wrong.

for any other clarifications, see the q/a.

e:/ also, i reserve all rights to actually submit this if i get too lazy to write a teemo guide on time for the contest. i'm apparently going to west virginia in a few days for a week or so, so it might happen that way; just consider this a fallback guide. consider this like a really big notice, because i feel like a footnote could easily get lost within an entire guide.


This post was edited by Giveuptheghost on Apr 4 2011 03:13am
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