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Oct 14 2010 02:34pm
Good info. should be something everyone is forced to read before they play..I hate buying wards when i'm the carry and I'm the only one on my team who does it.
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Dec 31 2010 12:18am
Bumping this for someone
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Dec 31 2010 12:57am
Tanks
-Look at your opposing team At load screen
--Looking at this will tell you what items to get ARMOR or MAGIC RESIST
---IF team is separate Half melee have Caster use your better judgment on who would deal out more damage

-Always Initiate FIRST
-- I cant stress this enough i always see tanks wait for a support or dps to run in then they go (YOUR A TANK)
--- Picture someone important needing to go somewhere and you're there body guard would you walk in first or them?

-Tanks FOCUS the support
-- The other team doesn't like their support dying soo if you attack the support they'll attack you


Well if your a taunter tank like shen/rammus try aim their whole team with shen or their dps/carry with rammus IMO

And tanks should NEVER be scared to die in ganks, I hate seeing a tank run mid battle when its his job to be the damage shield
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Dec 31 2010 03:41pm
Quote (Fix_ME @ Dec 31 2010 01:57am)
Tanks
-Look at your opposing team At load screen
--Looking at this will tell you what items to get ARMOR or MAGIC RESIST
---IF team is separate Half melee have Caster use your better judgment on who would deal out more damage

-Always Initiate FIRST
-- I cant stress this enough i always see tanks wait for a support or dps to run in then they go (YOUR A TANK)
--- Picture someone important needing to go somewhere and you're there body guard would you walk in first or them?

-Tanks FOCUS the support
-- The other team doesn't like their support dying soo if you attack the support they'll attack you


Well if your a taunter tank like shen/rammus try aim their whole team with shen or their dps/carry with rammus IMO

And tanks should NEVER be scared to die in ganks, I hate seeing a tank run mid battle when its his job to be the damage shield


yes true true
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Jan 5 2011 02:35am
bizump
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Jan 5 2011 03:05am
Quote (screamh2o @ Jan 5 2011 03:35am)
bizump


there's a sticky, no need to bump this shit
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Jan 5 2011 03:57am
Quote (screamh2o @ Jul 25 2010 09:16pm)
These tips and tricks are class oriented and should be what you should go by 95% of the time.
Now i know a lot of you already know this stuff but i see that there's a lot of noobs on here and in game soo

Here we go

Tanks
-Look at your opposing team At load screen
--Looking at this will tell you what items to get ARMOR or MAGIC RESIST
---IF team is separate Half melee have Caster use your better judgment on who would deal out more damage

-Always Initiate FIRST
-- I cant stress this enough i always see tanks wait for a support or dps to run in then they go (YOUR A TANK)
--- Picture someone important needing to go somewhere and you're there body guard would you walk in first or them?

-Tanks FOCUS the support
-- The other team doesn't like their support dying soo if you attack the support they'll attack you

DAMAGE Dealers
-Experiment with AD or AP
-- Alot of people say this is better then that but it's really based on style of play

-Focus The Other damage dealers/support
-- NOT THE TANKS
--Alot of dps think fighting a tank is fun Not for your teammates which are getting picked off by the dps on there team

-Don't get cocky
-- alot of dps think they are all that and they carry the team
--- if everyone else is doing there job then they are the reason you are still alive and killing people

SUPPORT
-If you want kills early is when to get it
--this doesn't mean get greedy it just means your dmg spells are useful here

- KEEP your dps alive over your tanks
-- Tanks can go about 25% health before they need healing
-- Dps can only go 50% then everyone will burst them down for the ks

- Stay behind the fight
-- if need be dont even travel with the group travel slightly behind them

- BUY WARDS
-- Your dps and tanks shouldn't be doing this they need it for items
--- Your a supporter you heal, give boosts, and lower gank percentage by BUYING WARDS

ALL Classes
-Last Hit creeps
-- Don't auto attack to much
--- You don't want their heroes to tower hug

- when a hero is gone or dead PUSH HARD
-- Not only to damage the tower but to let the tower kill of the creeps
--- This equals less exp for them when they get back
--- YES YOU CAN AUTO ATTACK HERE

-First items should always be survivability
-- Try to grab a item that makes something for you later on
--- I HATE DORAN'S Stuff the only one i see useful is the shield anything else don't get

- Just cause you don't have mana doesn't mean golem buff isn't useful
-- LOWER CD and EXP
--- ALTHOUGH if someone on your team needs it more and has mana let them get it

- Don't save your spells for the last hit always be doing dmg
-- killing heroes is cool and all but you still get gold for helping
--- alot of people forget this and shout KS KS
-- also if you did 95% of the dmg and someone Last hits you get a Big chunk of the money

Words noobs might of not of known
DPS = Damage Per Second DEALERS
DMG = DAMAGE
AD = Attack Damage (melee stuff)
AP = Ability Power (caster stuff)
Exp = Experience (what you need to level)
Lvl = Level your characters stand point in the game (max is 18)
Cd= Cool down (the time for your spells to recharge)
Push= Means to attack the creeps faster to get them to the tower quicker
Creeps= The minions that spawn in the Top, Mid, and Lower lane and go if uncontested to the other teams side
Noobs = New person to a certain situation, website, or game. OFTEN used as a unintelligent insult


Guessssssss what bro tl;dr
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Jan 11 2011 09:00pm
bizump
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Jan 20 2011 11:32pm
Quote (BLeming012590 @ Jul 26 2010 03:28am)
no

you dont push to the tower because then they get XP no matter what

you cant deny XP if they are at their tower


this
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Feb 4 2011 10:57pm
Ooh memories how I'm fond of you
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