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Apr 1 2011 10:34am
it's like i was implying that your guide was so mindlessly put together you may have well have written a sona guide.

and merc treads aren't bad. unless you're pirate. because what's better than 35% cc reduction? oh right, a fucking cleanse.

any chain nukes that kill pirate through a cleanse will kill pirate through subpar cc reduction.

e:/ also, is this it? is this your great criticism that suddenly makes the guide shitty, the boot choice?

face it, you mad as hell bro.

This post was edited by Giveuptheghost on Apr 1 2011 10:34am
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Apr 1 2011 10:38am
Quote (Giveuptheghost @ Apr 1 2011 12:34pm)
it's like i was implying that your guide was so mindlessly put together you may have well have written a sona guide.

and merc treads aren't bad. unless you're pirate. because what's better than 35% cc reduction? oh right, a fucking cleanse.

any chain nukes that kill pirate through a cleanse will kill pirate through subpar cc reduction.

e:/ also, is this it? is this your great criticism that suddenly makes the guide shitty, the boot choice?

face it, you mad as hell bro.


do you realize how much gold you waste stacking avarice blades?

edit and lol'd at your masteries.

This post was edited by N3wports on Apr 1 2011 10:40am
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Apr 1 2011 10:39am
pwnd pirate with lee 1on1 even with 1.7k pirate crits... np
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Apr 1 2011 11:10am
Quote (N3wports @ Apr 1 2011 11:38am)
do you realize how much gold you waste stacking avarice blades?

edit and lol'd at your masteries.


do you realize how fast pirate golds? you get 3 of them 8 minutes in, bro. they pay for themselves.

l2math

e:/ "As it generates gold over time, the Avarice Blade can actually 'pay' for itself over the course of 25 minutes. If you're planning to sell the blade, 12 minutes and 30 seconds is the break even point."

what pirate doesn't appreciate self paying crit chance?

pirate goes straight for big items 24/7. they actually do more than pay for themselves.

Quote (HHc_SADDAM @ Apr 1 2011 11:39am)
pwnd pirate with lee 1on1 even with 1.7k pirate crits... np


badplanks need not apply. this guide is for the ruggedly handsome pirates that don't give a fuck about monks, blind or otherwise debilitated.

This post was edited by Giveuptheghost on Apr 1 2011 11:14am
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Apr 1 2011 11:50am
I approve

works wonders
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Apr 1 2011 12:07pm
Lol'd, much hate in this thread. I've seen this build work, therefore I know it works.

Quote (iCare @ Apr 1 2011 01:12pm)
so ya , i read this whole guide , and i faced palm'd. Horrible , just Horrible , u need 2 go back about 6 patchnotes and read what they did with crit , fuckin idiot


Because the random number generator change matters with 100% crit?..

This post was edited by Taxidermy on Apr 1 2011 12:22pm
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Apr 1 2011 12:12pm
so ya , i read this whole guide , and i faced palm'd. Horrible , just Horrible , u need 2 go back about 6 patchnotes and read what they did with crit , fuckin idiot
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Apr 1 2011 12:34pm
gangplank ftw
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Apr 1 2011 12:47pm
Quote (N3wports @ Apr 1 2011 04:30pm)
when did i write a sona guide?

http://forums.d2jsp.org/topic.php?t=52779784&f=133

and since when is merc threads bad boots? lmk. more cc reduction never hurts.


pirate does not need merc treads facepalm
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Apr 1 2011 12:48pm
Quote (iCare @ Apr 1 2011 01:12pm)
so ya , i read this whole guide , and i faced palm'd. Horrible , just Horrible , u need 2 go back about 6 patchnotes and read what they did with crit , fuckin idiot


they made the random number generator pseudo-random.

that means that if you have lots of consecutive hits it's more likely to get crits.

there's still a degree of randomness in that, however. l2p.
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