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Jul 6 2011 07:16am
Biggest issue I see is that you're getting full utility and then getting manamune on top of that. I just don't see why. Manamune will give you more than enough mana, and you should be buffing that item up with the offense tree. Corki's greatest advantage is that he is a 50/50 champ. Even if you stack all AD he still has 45-50% magic damage. Having that 15% magic pen is IMPORTANT, along with the other parts of the offense tree. There is almost nothing in Utility that Corki actually needs. He is one of the best farmers so the EXP isn't needed because he can normally out level his own team even without it. He doesn't need the CDR in utility, he doesn't need improved flash, he doesn't need the mana buffs, he doesn't need the exp buffs.. You put 21 points into a tree when he really only needs like 1 thing out of the whole tree and that's negligible at best. Offense tree > Utility for Corki.

This post was edited by Chubby on Jul 6 2011 07:18am
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Jul 6 2011 11:26am
umm..this is pretty much regi's guide on solomid...
see for urself http://solomid.net/guides.php?g=2
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Jul 6 2011 11:29am
Quote (MJohnson @ Jul 6 2011 10:26am)
umm..this is pretty much regi's guide on solomid...
see for urself http://solomid.net/guides.php?g=2


ummm only similarity is the masteries

go feed teemo some more kthx
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Jul 6 2011 11:30am
Quote (zetswei @ Jul 6 2011 05:29pm)
ummm only similarity is the masteries

go feed teemo some more kthx


Go rage some more.
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Jul 6 2011 11:31am
Quote (Chubby @ Jul 6 2011 06:16am)
Biggest issue I see is that you're getting full utility and then getting manamune on top of that. I just don't see why. Manamune will give you more than enough mana, and you should be buffing that item up with the offense tree. Corki's greatest advantage is that he is a 50/50 champ. Even if you stack all AD he still has 45-50% magic damage. Having that 15% magic pen is IMPORTANT, along with the other parts of the offense tree. There is almost nothing in Utility that Corki actually needs. He is one of the best farmers so the EXP isn't needed because he can normally out level his own team even without it. He doesn't need the CDR in utility, he doesn't need improved flash, he doesn't need the mana buffs, he doesn't need the exp buffs.. You put 21 points into a tree when he really only needs like 1 thing out of the whole tree and that's negligible at best. Offense tree > Utility for Corki.


didnt see this post. I would rather be full up on mana all the time. Plus have rockets most of the game because as I've said I like to spam them a lot. Just comes down to playstyles really, I saw someone do well with a build similar to what you're saying but I dunno not really my playstyle
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Jul 6 2011 11:36am
Quote (zetswei @ Jun 30 2011 02:48pm)
It really comes down to somebody's playstyle. As I mentioned early in my guide, I value CS to kills early game. I'd rather be at 300+ CS 30 minutes in than 200 CS and one or two kills and possibly deaths. I play very defensively early game, but offensively enough that I probably won't get pushed out of my lane. The mana regen is for early game, which I mentioned as well. I don't see much out of any other seals on him other than possibly armor or attack speed which is also based on your own playstyle as I like to spam early on.

Nope, titles have always been there. I changed colors for the reason of browsing, so that sections are distinguishable. It's how I prefer to read guides, and write them as well.



was ez


You don't lose the ability to last-hit by not maxing q, I don't see why your CS would be over 100 kills lower. Once you hit 6, you can last hit with your rockets if you REALLY can't with your auto-attack. There's no real reason that you'd be +100 CS with your skill order over mine.
Maxing E first also gives you a good bit of security in lane. If someone comes at you and you've been maxing Q (especially vs an AP), all you can do is poke them a bit with q/r and back off--E gives you far more killing power. I also play defensive in lane, but once you hit 6 you can harass with rockets. E gives you a better chance to turn on a short burst of aggression that your opponent won't expect, allowing you to net an early kill in addition to a very high CS.
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Jul 6 2011 11:39am
Quote (BardOfXiix @ Jul 6 2011 10:36am)
You don't lose the ability to last-hit by not maxing q, I don't see why your CS would be over 100 kills lower.  Once you hit 6, you can last hit with your rockets if you REALLY can't with your auto-attack.  There's no real reason that you'd be +100 CS with your skill order over mine.
Maxing E first also gives you a good bit of security in lane.  If someone comes at you and you've been maxing Q (especially vs an AP), all you can do is poke them a bit with q/r and back off--E gives you far more killing power.  I also play defensive in lane, but once you hit 6 you can harass with rockets.  E gives you a better chance to turn on a short burst of aggression that your opponent won't expect, allowing you to net an early kill in addition to a very high CS.


q and e get maxed almost at the same time, so it's not like it's far off either way. i see gatling gun as more of a last resort sometimes since the range on it is fairly short. If you're against someone who is a gap closer then maybe, but I dunno just never really use it outside of kills I know I can for sure get. But then again most people in my elo range get hit by a few things and back off, so gatling gun would just be hitting air for most of the duration. Like I said, this is more of a beginners guide, maybe not the setup that would carry through higher elos. But it's also not just about last hitting, the way I see it is I can kill an entire wave in one Q and 2 rockets, which keeps the waves pushed to their tower, allowing me to roam wraiths and buy/be ready for dragons and buffs more frequently. Also allowing any counter jungling to be assisted since my tower won't be in danger

I just think it's easier to get 15 cs which is about a hero kill than risk a death by engaging

This post was edited by zetswei on Jul 6 2011 11:41am
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