d2jsp
Log InRegister
d2jsp Forums > Other Games > MOBA > League of Legends > Jungle Rammus Guide, Okay? > Ok Ok Ok Ok Ok
Prev1234Next
Add Reply New Trade New Service New Topic New Poll
Member
Posts: 30,005
Joined: Jun 23 2007
Gold: 1,000.00
Jan 25 2011 03:36am
yo armor pen do much tho?
Member
Posts: 24,924
Joined: Jul 24 2007
Gold: 11.00
Jan 25 2011 03:36am
Quote (ROFLmanMAN @ Jan 25 2011 02:34am)
bring heal/smite and I think you will be okay.

Try it in a practice game first.


i been doing in practice games, but I can't justify having heal if I'm tanking for the soul reason that there are much better skills. :(

Normally when I run through the jungle I can get the smaller golems but that's about it. Although I haven't tried since level 5 or 6 ish I can't imagine it changing too much. I just get hit too hard :(
Member
Posts: 18,640
Joined: Oct 21 2008
Gold: 1,270.69
Jan 25 2011 03:43am
Quote (zetswei @ Jan 25 2011 01:36am)
i been doing in practice games, but I can't justify having heal if I'm tanking for the soul reason that there are much better skills. :(

Normally when I run through the jungle I can get the smaller golems but that's about it. Although I haven't tried since level 5 or 6 ish I can't imagine it changing too much. I just get hit too hard :(


for a low level jungler? I think you can.

You'll have the advantage of a jungler. which the other team wont have cause its low level.
Member
Posts: 24,924
Joined: Jul 24 2007
Gold: 11.00
Jan 25 2011 03:56am
Quote (ROFLmanMAN @ Jan 25 2011 02:43am)
for a low level jungler?  I think you can.

You'll have the advantage of a jungler.  which the other team wont have cause its low level.


except that every game contains a warwick hahah. but yeah I guess I'll try, was thinking magic pen reds mana regen blues and armor yellows (might have those mixed up :s)
Member
Posts: 3,110
Joined: Sep 22 2008
Gold: 998.66
Jan 25 2011 05:36am
Rammus doesn't jungle well before you hit like... 20+ You need T3 armor seals and stuffzz.......
Member
Posts: 6,238
Joined: Jun 22 2008
Gold: 27.38
Jan 25 2011 07:47am
Quote (Elku @ Jan 17 2011 08:45am)
I disapprove of this guide's rune and mastery selection.

While improved smite isn't needed, it's useful, but going 0/21/9 is bad for jungling, 11/9/10 or 9/10/11 are better off, one going more towards AP, CDR and 15% Magic pen (Since your Pball, W and ult deals magic damage) or IAS, Crit chance and Armor pen for stronger auto-attacking enemies (If you go this path, get an aegis of legion ASAP).

IMHO, Rammus deals more magical damage in the end. His Q, W's return effect and ult are all magical damage and most items you get that will deal additional damage (Sunfire, Thornmail). Hence why I suggest getting magic pen marks.

For Seals, it depends on people. Some prefer dodge, but it ruins W's effect and if you get a Thornmail, it ruins that too. I prefer HP/LVL or Mana Regen/lvl, Mana Regen/lvl helping jungling much faster.

For Glyphs, CDR is useless on rammus imho, I prefer getting a full page of MR/lvl, which gives close to 27MR at level 18, which helps a lot in all scenario.


I must say this is a fucking retarded statement

MPEN? your a tank your fucking mpen is going to be trivial without any AP....

IAS lmfao, crit chance lmfao

IF you can't manage your mana on Rammus your a fucking joke and may as well bring clarity since u already so bad
Member
Posts: 18,640
Joined: Oct 21 2008
Gold: 1,270.69
Jan 25 2011 09:55am
Quote (Elku @ Jan 17 2011 06:45am)
I disapprove of this guide's rune and mastery selection.

While improved smite isn't needed, it's useful, but going 0/21/9 is bad for jungling, 11/9/10 or 9/10/11 are better off, one going more towards AP, CDR and 15% Magic pen (Since your Pball, W and ult deals magic damage) or IAS, Crit chance and Armor pen for stronger auto-attacking enemies (If you go this path, get an aegis of legion ASAP).

IMHO, Rammus deals more magical damage in the end. His Q, W's return effect and ult are all magical damage and most items you get that will deal additional damage (Sunfire, Thornmail). Hence why I suggest getting magic pen marks.

For Seals, it depends on people. Some prefer dodge, but it ruins W's effect and if you get a Thornmail, it ruins that too. I prefer HP/LVL or Mana Regen/lvl, Mana Regen/lvl helping jungling much faster.

For Glyphs, CDR is useless on rammus imho, I prefer getting a full page of MR/lvl, which gives close to 27MR at level 18, which helps a lot in all scenario.


honestly though. The choice between magic pen, armor pen and attack speed marks is a trivial matter itself. you could always get health or armor marks, but they scale poorly.

without 21 in defensive masteries I have a feeling your not even gonna have enough health to gank after little golems on your first run through jungle & besides, to build around rammus's damage and not his tanking ability is to ignore his role as a tank. Not a dps.

How could cooldown reduction possibly be useless on any champ. being able to use all of rammus's skills more often isn't useless as you describe.

This post was edited by ROFLmanMAN on Jan 25 2011 09:56am
Member
Posts: 9,110
Joined: Jul 12 2007
Gold: 6.26
Jan 25 2011 10:18am
Jungle rammus, I suggest to start at the 2 Golem, then ghost then blue buff.
Member
Posts: 18,640
Joined: Oct 21 2008
Gold: 1,270.69
Jan 25 2011 10:22am
Quote (Hephaist @ Jan 25 2011 08:18am)
Jungle rammus, I suggest to start at the 2 Golem, then ghost then blue buff.


similar to my pattern for irelia. would probably keep him at higher health but he would reach level 4 more slowly by skipping lizard and wolves.

This post was edited by ROFLmanMAN on Jan 25 2011 10:23am
Member
Posts: 9,110
Joined: Jul 12 2007
Gold: 6.26
Jan 25 2011 10:24am
Quote (ROFLmanMAN @ Jan 25 2011 04:22pm)
similar to my pattern for irelia. would probably keep him at higher health but he would reach level 4 more slowly by skipping lizard and wolves.


well, I'm always higher level then the lane with 2 guy.
Go Back To League of Legends Topic List
Prev1234Next
Add Reply New Trade New Service New Topic New Poll