Quote (Cruzader @ Aug 3 2015 06:54pm)
1:55 - no reason to start krugs on diana, it should have been red buff, and should've trinketed to protect it
you can start q on diana and use the q to drive invades out at 1:45
15:10 - you dove onto a vayne 1v4 as your nautilus was escaping - should have left him for dead instead of handing shutdown gold to the jax and assist gold to the rest of his team for 1 kill
15:30 - previous death leads to a free dragon for enemy team, all of them are extremely low
18:15 - you chose an escape route top side enemy jungle when you could have gone through bottom side to reach your naut/ashe, you had a ward in their bot jungle too, didn't have to die here
18:53 - your previous death allows them to towerdive mid, your naut, ashe and renekton die here defending the turret and enemy team takes the tower anyway
26:00 - you went straight into rengar, talm and lux with only naut on your team near you, nid is not close enough and ashe/ren are nowhere near to offer support - this is basically too risky/badpositioning
as this unfolded you went to kill the rengar instead of the lux, could have gotten lux here and left rengar to your ashe/ren
27:00 - would've been inhib if lux was dead
27:50 - you should've seen vayne + lux + rengar chasing down ashe in your jungle near wolves, you turned to chase lux into the jungle where you should have known vayne/rengar would be, didn't have to die here
28:30 - previous death leads to free drag for enemy team here
32:15 - you landed a q onto lux so you're diving in alone but she has talm and vayne next to her which make this a fight that's not in your favour, could have gone onto rengar for the ez kill, didn't have to die here
if all the gold is on you, you cannot afford to die, 1 for 1 trades are the worst, sometimes 1 for 2 isn't enough either
enemy team is able to get free objectives and kill your teammates more easily whenever you're dead which is what happened throughout this game
This post was edited by duffman316 on Aug 3 2015 06:30pm