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d2jsp Forums > Other Games > MOBA > League of Legends > Gangplank Guide (jungler) > By Marcusd0. 18 July 2011
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Jul 17 2011 05:22pm
Quote (Ketchum @ 18 Jul 2011 01:20)
You are new to this game right? Holy shit fucking bad guide


Already mention I got a random runepage and switched masteries.

What's wrong now?
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Jul 17 2011 05:32pm
Whats the point of going for crit damage runs then not getting the crit damage mastery?

So yeah running 21/0/9 would be better.
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Jul 17 2011 05:42pm
Quote (Marcusd0 @ 18 Jul 2011 01:22)
Already mention I got a random runepage and switched masteries.

What's wrong now?


except the cloth armor and 5 pots all is wrong
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Jul 17 2011 05:44pm
Quote (Ketchum @ Jul 17 2011 04:42pm)
except the cloth armor and 5 pots all is wrong


this

this in no way is how you jungle gp and you never gank after blue buff and you never start blue buff because its too easily ganked
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Jul 17 2011 06:55pm
15/0/15
use that shit
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Jul 17 2011 06:56pm
Quote (kye7 @ Jul 17 2011 04:55pm)
15/0/15
use that shit


Quote (kye7 @ Jul 17 2011 04:55pm)
15/0/15
use that shit


this is not ashe

use 21/0/9
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Jul 18 2011 02:27pm
21/0/9 was epic late game.

However, he early game is really bad. And i Jungle much worse.

So it gives me a gank or two opportunity less.

But I guess I'll stick with 21/0/9 though.
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Jul 18 2011 02:35pm
the very fucking first thing you post and it's wrong

3500 ip..?

LOL
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Jul 18 2011 02:39pm
Quote (Marcusd0 @ Jul 18 2011 12:13am)
Gangplank the Saltwater Scourge
http://images2.wikia.nocookie.net/__cb20091218194603/leagueoflegends/images/f/fe/GangplankSquare.png
Cost 3500IP or 975RP

Spells -

(Passive) Grog Soaked Blade  (Innate): Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 4 times. Each stack deals (3 + [1 x level]) magic damage per second and slows the target by 7%.
Ability  Description  Leveling up


Parrrley(Active): Gangplank takes aim and shoots an enemy with his pistol, dealing damage. If it kills it, he gains extra Gold. This ability can critically strike and applies on-hit effects, including his passive.

    Cooldown: 5 seconds
    Range: 625

Cost: 40 / 45 / 50 / 55 / 60 mana

Physical Damage: 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage)

Extra Gold: 4 / 6 / 8 / 10 / 12


Remove Scurvy (Active): Gangplank consumes a large quantity of citrus fruit, which removes all crowd control effects on him and heals him.

    Cost: 65 mana

Cooldown: 22 / 21 / 20 / 19 / 18 seconds

Heal: 80 / 150 / 220 / 290 / 360 (+1.0 per ability power)


Raise Morale  (Passive): Gangplank's attack damage and movement speed are increased permanently.

(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.

    Cooldown: 25 seconds
    Cost: 60 mana
    Radius of AoE: 1400 (estimate)

Cost: 50 / 55 / 60 / 65 / 70 mana

Passive Attack Damage Bonus: 8 / 10 / 12 / 14 / 16

Passive Movement Speed Bonus: 3 / 4 / 5 / 6 / 7 %

Active Attack Damage Bonus: 20 / 28 / 36 / 44 / 52

Active Movement Speed Bonus: 14 / 18 / 22 / 26 / 30 %


Cannon Barrage  (Active): Gangplank signals his ship to fire upon target area for 7 seconds. Each cannonball deals damage. Enemies caught in the area of this ability are slowed for 1.25 seconds, duration refreshing if one stays in the area.

    Cost: 100 mana
    Range: Global
    Radius of AoE: 575
    Slow: 25%
    Cannonball Area of Effect: 275
    Cannonballs: 25

Magic Damage: 75 / 120 / 165 (+0.2 per ability power)

Cooldown: 120 / 115 / 110 seconds

Runes-

I currently got a quite random runepage.
Basically got 9x crit dmg red. 9xhealth/lvl seals. 9xcrit dmg glyph. 3hp plain quints.
I guess you could switch your seals to armor if you want. And armor pen marks. That would prob a g00d GP jungle page.
But I'm 2 lazy 2 spend IP on runes.


Masteries -

10/7/13

http://i54.tinypic.com/2cr0k08.jpg


Items-

Cloth armor, 5pots.
Madreds (small one)
lvl 1 boots
wriggels
berseker greaves
sheen
IE
Trinity
Then I usually go for w/e it's needed.. BT/GA/Warmogs/black cleaver/FoN/Atma's etc


Jungling-

I do start @ blue buff and then I gank.
REMEMBER, I could gank after blue/wolves/wraiths/golems. That really depends.
If I gank after blue I usually go top.
If I gank after wolves I usually go mid.
And if I gank after golems I usually go bot.
I do not take red. But if I don't gank during my first jungling, I get everything except red buff.
I do counterjungle 2 sometimes. That really depends on what we are playing against, what jungler they have etc.


Spell order-

Level 1 - E
Level 2 - Q
Level 3 - W
No matter what, I always get it like this.
Then I pretty much always go for R/E/Q/W.


Other-

I actually haven't played GP in ranked, cuz every single time since I started playing him (about 2weeks ago) he keeps getting banned. Played like ~20ranked games and no GP. :-(
But I will play GP once he's available and try this build. So remember, this is not a "high-major-epic-PlayThisInOnly2kElo" guide. You could use this in normal games.
I always, before I gank get my E up so I get movement speed (try to get my allied friends 2, so I could successfully gank).
Not much more 2 say, remember your passive, and your really powerful with red. You could kite a lot of champions.
Also, remember 2 KEEP YOUR W UP, do not use it during a teamfight randomly, save it wisely!
(protip: it removes the cc from malz stun, but not the damage) annoying shit is annoying.
And yes, I did start play GP cuz he's very overpowered.

Good luck & rage/gimme some feedback if you want.
Tossed this guide together fast, and I think GP will get nerfed soon so I'll update if needed. :o


Quoted for lolz if he edits this. I'm still gonna look back at this thread and laugh.
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Jul 18 2011 02:41pm
Quote (K_O @ Jul 18 2011 08:39pm)
Quoted for lolz if he edits this. I'm still gonna look back at this thread and laugh.


It's actually really funny.
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