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Jun 27 2011 07:46am
I know a lot of people that think w>e. Of course I agree that it should definitely be used if you're getting harrassed, but it's only a really good get away skill.
The increase in damage for your E isn't really worth it to get IMO. I would go Q>W>E, unless you're going full DPS or you're just raping the game.
Decent guide though, he isn't very hard to play.

Also, some things worth mentioning:

You can pool out of his ult (vlad)
You can flash out of his ult
You can ghost out of his ult

And idk about other things, but they're good to know because you may just think you're gonna rape them, then they just... get out.
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Jun 27 2011 12:46pm
Quote (Archmage @ Jun 27 2011 06:46am)
I know a lot of people that think w>e. Of course I agree that it should definitely be used if you're getting harrassed, but it's only a really good get away skill.
The increase in damage for your E isn't really worth it to get IMO. I would go Q>W>E, unless you're going full DPS or you're just raping the game.
Decent guide though, he isn't very hard to play.

Also, some things worth mentioning:

You can pool out of his ult (vlad)
You can flash out of his ult
You can ghost out of his ult

And idk about other things, but they're good to know because you may just think you're gonna rape them, then they just... get out.


First off, you're wrong.

Dragon Strike
Damage: 70/120/170/220/270 physical damage (+1.1 per bonus AD)
Armor Reduction: 10/14/18/22/26%
Cooldown: 9/8/7/6/5 seconds
Mana: 40/45/50/55/60

Golden Aegis
Damage Absorption: 50/100/150/200/250 (+20/25/30/35/40 per nearby enemy champion)
Slow Percentage: 15/20/25/30/35%
Cooldown: 20/18/16/14/12 seconds
Mana: 75 all levels

Demacian Standard
Damage: 60/110/160/210/260 magic damage (+.8 per ability power)
Armor and Attack Speed Bonuses: 10/14/18/22/26
Cooldown: 12 seconds all levels
Mana: 60 all levels

The 70 shield is more than enough to take a barrage of 2-3 auto attacks or a spell. You also have philo stone you regen you back to full health while the opponent does not.

Mean while, your E not only gives you more damage, but more bonuses as well.
Putting down your E will be more effective in total shielding due to bonus armor instead of the raw damage absorption.

It is also on a lower cooldown and it costs less mana. And in team fights, your E effects your entire party, giving them all an armor and an attack bonus

And I thought it would be obvious to let the enemy blow their flash before ulting.
But yeah, if they have no flash, you can initiate with ult.

Big note: If you ult at the same time as they flash, you will land where they flash!!!
If you are in mid animation of cataclysm and the enemy flashes DURING mid animation, you will land where they flash giving you a free kill.
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Jun 27 2011 01:18pm
I prefer max q and r first, get 2 on flag (lvl 2,8) then max shield from there
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Jun 27 2011 06:44pm
Max Q then E. Only one point in W until the end as it's only good for the slow.
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Jun 28 2011 01:03am
gona bump this tbh it helped with the jarvan guide iso pollution
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Jun 28 2011 01:28am
Jarvan kicked your ass in bed?
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Jun 30 2011 03:28pm
I really like that you gave a large selection of items and you gave multiple rune choices. I don't like wit's end (or trinity tbh) on Jarvan, but I really can't say that this is a bad guide. It's very well put together.
I do disagree with your teamfight stuff--Jarvan is an incredible initiator, there's not much reason to wait. He's one of the strongest in the game (having effectively 2 AoE CCs) and his tanky nature allows him to survive initiating. Let Ashe save her arrow for catching people running away or even for keeping enemies off her.
My only real complaints are with your items, but Jarvan is such a versatile champion that you can build nearly any way and have some form of success.
I don't think ghost is a good option on Jarvan--flash gives him so much utility when used in combination with his ult. I think explaining a few different uses of his ult and his e q combo would be great--for instance, you can trap an enemy in with your ult by ulting him and flashing out (assuming their flash is on cd) (or e q out). You can use your flag pull to go over walls. Did they patch out the vision on flag?
Overall the strongest guide BY FAR in the competition.
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Jun 30 2011 03:39pm
Quote (BardOfXiix @ Jun 30 2011 02:28pm)
I really like that you gave a large selection of items and you gave multiple rune choices.  I don't like wit's end (or trinity tbh) on Jarvan, but I really can't say that this is a bad guide.  It's very well put together.
I do disagree with your teamfight stuff--Jarvan is an incredible initiator, there's not much reason to wait.  He's one of the strongest in the game (having effectively 2 AoE CCs) and his tanky nature allows him to survive initiating.  Let Ashe save her arrow for catching people running away or even for keeping enemies off her.
My only real complaints are with your items, but Jarvan is such a versatile champion that you can build nearly any way and have some form of success.
I don't think ghost is a good option on Jarvan--flash gives him so much utility when used in combination with his ult.  I think explaining a few different uses of his ult and his e q combo would be great--for instance, you can trap an enemy in with your ult by ulting him and flashing out (assuming their flash is on cd) (or e q out).  You can use your flag pull to go over walls.  Did they patch out the vision on flag?
Overall the strongest guide BY FAR in the competition.


lol I never made this guide FOR the contest. In fact, I created this guide prior to Scream's guide contest
If I knew a little bit before, I would've probably put more effort to describe such and such.

I made this guide out of spontaneity after seeing like 8 different topics on how to build/play jarvan

I didn't explain the obvious because I'm sure everyone knows that his E Q combo could make him jump over walls
And it's not needed to ult to escape since you have your E Q combo + your slow from W.
Only reason I would use my ult for defensive reasons is to save someone else on my team.

Quote (zetswei @ Jun 30 2011 02:40pm)
You've never used it while getting tower dove? :o

I think it's funny when someone tower dives you with flash down cuz you're almost dead, so you ult them then e>q out of ult and kill them


Yeah, I do that all the time. Just didn't think of it when I was replying to bard at the time

This post was edited by Wutswrong on Jun 30 2011 03:41pm
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Jun 30 2011 03:40pm
Quote (Wutswrong @ Jun 30 2011 02:39pm)
lol I never made this guide FOR the contest. In fact, I created this guide prior to Scream's guide contest
If I knew a little bit before, I would've probably put more effort to describe such and such.

I made this guide out of spontaneity after seeing like 8 different topics on how to build/play jarvan

I didn't explain the obvious because I'm sure everyone knows that his E Q combo could make him jump over walls
And it's not needed to ult to escape since you have your E Q combo + your slow from W.
Only reason I would use my ult for defensive reasons is to save someone else on my team.


You've never used it while getting tower dove? :o

I think it's funny when someone tower dives you with flash down cuz you're almost dead, so you ult them then e>q out of ult and kill them
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Jun 30 2011 03:46pm
Quote (Wutswrong @ Jun 30 2011 02:39pm)
lol I never made this guide FOR the contest. In fact, I created this guide prior to Scream's guide contest
If I knew a little bit before, I would've probably put more effort to describe such and such.

I made this guide out of spontaneity after seeing like 8 different topics on how to build/play jarvan

I didn't explain the obvious because I'm sure everyone knows that his E Q combo could make him jump over walls
And it's not needed to ult to escape since you have your E Q combo + your slow from W.
Only reason I would use my ult for defensive reasons is to save someone else on my team.



Yeah, I do that all the time. Just didn't think of it when I was replying to bard at the time


ROFLmanMAN's contest.

The ult trick isn't needed to escape, necessarily. It's sometimes useful to trap a fed melee carry (or tank) in your ult and be able to keep them there while you do other things. I've used it to keep Alistar out of fights, used it on fed melees like Udyr and Noc...the ult's a powerful tool because it's a fairly unique mechanic. A little more description of its many uses would've been nice...but like I said before, your guide is really good. I had to work hard to come up with criticisms.
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