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Apr 22 2020 09:11pm
Create an algorithm with factors like kda, objectives, vision, successful ganking, 1v3, idle time, afking team mates, etc that if you contribute significantly higher then your team even though you lost the game your lp loss gets reduced.
Say you were 1v9 the whole game but end up losing you are - 5lp instead of 20.
Also if you were really terrible you end up losing more lp say 30-40 per game


This would balance out coin flip games and significantly improve normalising everyone's rank.

Tl;DR = if you are good you are rewarded better if you are bad then you go to hell faster

Thoughts?
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Apr 22 2020 09:44pm
Would be pretty nice, but I don't know how they could implement something like that...then you'd just have kda, cs, and vision warriors.
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Apr 22 2020 11:25pm
Quote (TheE1337 @ Apr 23 2020 03:44pm)
Would be pretty nice, but I don't know how they could implement something like that...then you'd just have kda, cs, and vision warriors.


well they already have a secret algorithim for getting S+ and amazing kda doesnt gurantee that

objectives are a big part of the game would be pretty hard to not be mvp with 4 dragons, 4 towers rift herald and enemy buffs stolen multiple times while having 10/2/4 kda and not ks but also damage dealt both to objectives and champions

This post was edited by addone on Apr 22 2020 11:26pm
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Apr 22 2020 11:40pm
Quote (addone @ Apr 23 2020 12:25am)
well they already have a secret algorithim for getting S+ and amazing kda doesnt gurantee that

objectives are a big part of the game would be pretty hard to not be mvp with 4 dragons, 4 towers rift herald and enemy buffs stolen multiple times while having 10/2/4 kda and not ks but also damage dealt both to objectives and champions


The S+ and other parts of THAT rating system are exactly what I'm talking about. A high kda and good cs/min (or vision if you're support, I think) gives you a high rating.

That said, I'd rather have people on my team at least TRYING to succeed in one or more of those categories as opposed to the current situation, :/
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Apr 23 2020 12:32am
Quote (TheE1337 @ Apr 23 2020 05:40pm)
The S+ and other parts of THAT rating system are exactly what I'm talking about. A high kda and good cs/min (or vision if you're support, I think) gives you a high rating.

That said, I'd rather have people on my team at least TRYING to succeed in one or more of those categories as opposed to the current situation, :/


Fully agree I would be ecstatic with 3 towers + inhib + 2 solo drake 11/5/3 person on my team
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Apr 23 2020 03:48am
The problem is that this game is complex and full of little traps.

Lets make a concrete example :

Gold elo, "you" are playing toplane Camille vs Teemo ignite, and since you are not that skilled in terms of matchups, you're gonna lose the lane if left alone. Your jungler is Graves.

Minute 15, Graves completely ignored toplane but did well on other lanes. You, as expected, are 0/5 and super behind in farm. Basically you can't trade anyone at this moment. Your team is 20-10 tho.

You smartly decide to split hard on sidelanes since your utility in teamfight is 10% of Teemo's one and you feel you can pretty easy disengage if someone will try to counter your push, so you try to keep your team in advantage. Atm Graves is 10/3 and took 2 solo dragons.

Everything seems to work, you died splitting but they needed 3 people to catch you so your team in the while managed to get two turrets and an inhib.

Suddenly everything goes bad and your team trolls a fight with Graves in rambo-mode. Two times are enough to lose the game.
You tried to recover the game by stopping the split but you were melted and end the game 0/7.

So, above you have the story, below you have the numbers :

Camille, 0/7/3, 180 cs, 2 turrets taken
Graves, 11/5, 280 cs, 2 turrets taken, 3 dragons, 1 herald, 4 ganks before minute 15

I swear that any algorithm would give Camille C while Graves S or A+.
I would say instead that they played at the same level (or even Camille played better), because Camille wasn't able to be safe enough but played correctly the lategame, while Graves stomped the early game (ignoring an important lane where ganks were pretty easy and Cami can pressure strongly lategame) but solo-threw the lategame.


And I'm even sure that the Graves will say at the end "This Camille solo-lost the game, she fed in lane and didn't group. I was 1v9 but always trolling teams." :angel:

This post was edited by NomadJe on Apr 23 2020 04:14am
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Apr 23 2020 05:17am
Quote (NomadJe @ Apr 23 2020 09:48pm)
The problem is that this game is complex and full of little traps.

Lets make a concrete example :

Gold elo, "you" are playing toplane Camille vs Teemo ignite, and since you are not that skilled in terms of matchups, you're gonna lose the lane if left alone. Your jungler is Graves.

Minute 15, Graves completely ignored toplane but did well on other lanes. You, as expected, are 0/5 and super behind in farm. Basically you can't trade anyone at this moment. Your team is 20-10 tho.

You smartly decide to split hard on sidelanes since your utility in teamfight is 10% of Teemo's one and you feel you can pretty easy disengage if someone will try to counter your push, so you try to keep your team in advantage. Atm Graves is 10/3 and took 2 solo dragons.

Everything seems to work, you died splitting but they needed 3 people to catch you so your team in the while managed to get two turrets and an inhib.

Suddenly everything goes bad and your team trolls a fight with Graves in rambo-mode. Two times are enough to lose the game.
You tried to recover the game by stopping the split but you were melted and end the game 0/7.

So, above you have the story, below you have the numbers :

Camille, 0/7/3, 180 cs, 2 turrets taken
Graves, 11/5, 280 cs, 2 turrets taken, 3 dragons, 1 herald, 4 ganks before minute 15

I swear that any algorithm would give Camille C while Graves S or A+.
I would say instead that they played at the same level (or even Camille played better), because Camille wasn't able to be safe enough but played correctly the lategame, while Graves stomped the early game (ignoring an important lane where ganks were pretty easy and Cami can pressure strongly lategame) but solo-threw the lategame.


And I'm even sure that the Graves will say at the end "This Camille solo-lost the game, she fed in lane and didn't group. I was 1v9 but always trolling teams." :angel:


Enjoyed the story but doesn't change anything

Entitled 0/7/3 Camille failed to play safe, was probably being toxic to jungle for not babysitting. Now she is expecting team to carry her to higher rank. While not contributing much to the game. Teemo shat on her and probably managed to shut down 11/5 graves and win crucial team fights and deserves the win.
If you get outplayed that hard honestly you don't deserve to climb.

If you playing a late game champ like nasus/jax/vlad etc its a race a ticking timebomb. You have to hang in there before the game is over if you lost its usually you failed at your win condition, pure and simple.

I would add that there are alot of Camilles out there who got carried by Graves and just filling up a slot for a better player. Eventually they drop to their rightful rank but takes longer

This post was edited by addone on Apr 23 2020 05:39am
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Apr 23 2020 12:07pm
I always thought the grade system was a test to try and get something like this working

Or at least to help with better match making and catch smurf accounts etc
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Apr 24 2020 02:22am
A place had this for the root game. Its been done, it wont be done again cause Riot wont allow it.
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Apr 24 2020 03:52am
Quote (addone @ Apr 23 2020 01:17pm)
Enjoyed the story but doesn't change anything

Entitled 0/7/3 Camille failed to play safe, was probably being toxic to jungle for not babysitting. Now she is expecting team to carry her to higher rank. While not contributing much to the game. Teemo shat on her and probably managed to shut down 11/5 graves and win crucial team fights and deserves the win.
If you get outplayed that hard honestly you don't deserve to climb.

If you playing a late game champ like nasus/jax/vlad etc its a race a ticking timebomb. You have to hang in there before the game is over if you lost its usually you failed at your win condition, pure and simple.

I would add that there are alot of Camilles out there who got carried by Graves and just filling up a slot for a better player. Eventually they drop to their rightful rank but takes longer


The story was about this single question : is it worse to lose the lane or to lose the game?
First case can be often spotted by stats, while the second one not.

I prefer a solid comp that can fail lane but doesn't do stupid mistakes that cost the game rather than a very good bully mate early on that doesn't understand that a single disruptive action after 30 min can actually make you lose everything you got before.

In other words : I prefer players starting C grade and rasing up to A during the game rather than players starting A grade and falling to C

Being outskilled can occur often in the same elo, being outbrained doesn't mean you are too stupid to play, it means you switched it off and don't really want to climb

This post was edited by NomadJe on Apr 24 2020 03:55am
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