Let's face it, she hits hard, she does more damage than Graves. Why? Her Q and permaslows allow more hits on champions because they stay in Ashe's range's forever. She rushes that Infinity Edge and then starts hitting like a truck combined with her CC.
Ashe has everything you need to win a game. Initiation, map awareness, massive CC, damage, scaling.
Enchanted Crystal Arrows are the deciding factor of each game with Ashe in it, I mean I can't blame her, it's a global stun. She has too much utility while still dishing out significant amount of damage.
Volley on a 4 sec CD at max rank is ridiculous because it literally kites back an entire team.
I'm thankful for the CD nerf on her ult, but still, at lv3 it's only a 5 second unnoticeable nerf.
Ashe is good throughout the entire game. Yes, even earlygame. 600 range is a lot of range, compared to MF's 550, all Ashe needs to do is farm farm farm early on, and she can farm safely with the CC and map awareness she provides. If you're not behind minions, Volley hurts and has a huge range. Q let's her hit you more.
tl;dr Could we please see some nerfs for Ashe so she can finally become balanced compared to other ranged carries? She is overpowered yet he community doesn't see it.