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Mar 24 2011 02:28pm


Lore :

I like to backdoor huehuehue.

Masteries :



take these fucking masteries. (ofc take ghost if your using it, will explain l8r)


Items :



Typical core item build vs a magic heavy team. (most common of all my tf builds)


Zerkers~Sword of the Divine~Madreds Blood Razor~Frozen Mallet~Wits End~Banshee's Veil

I use this build vs Tanky/Beefy teams usually.

Zerkers~Infinity Edge~Ghost blade~Black Cleaver~Last Whisper~Banshee's Veil


If you want 100% AD this is probably your best bet, i almost never use this build EVER as i feel like its weaker compared to the others


Runes :

9x Greater Mark of Desolation (1.66 armor penetration)
9x Greater Seal of Vitality (Health per level)
9x Greater Glyph of Alacrity (Flat attk speed blues)
3x Greater Quintessence of Desolation (Flat armor pen)

Arm Pen because your an ad carry
Attkspd because it synergizes great with tf.
Health because tf doesn't need mana regen (blue card) this is the best choice. (prefer this over attkspeed yellows)


Summoners :

Ignite/Flash - Agressive Playstyle (Not worth it unless ignite nets you atleast 1-2 kills
Ghost/Flash - Normal (best summoners, but sometimes ignite is really good if your confident)


How 2 Play
:

Early game : Play passive, and return harass if possible when you are harassed. just focus on farming cs ( You are a very weak laner )
Mid game : Gank frequently with ulti, coordinate ult ganks with allies. and focus on takin a few towers out after Sword of divine is achieved
Late game : Tell your allies you are going to push a lane where there are no enemies, teleport to allies when needed for fights, and just focus on pushing hard. your a great backdoor hero.


Tips n Trickz
:

-Don't Suck
-Don't Die
-Don't Feed
-Don't Miss Last hits


- xFaultx

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Mar 24 2011 02:34pm
GG, TF = great success.

How do you feel about stacking Doran's? 1, 2 or 3?
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Mar 24 2011 02:35pm
Why dont you play ap if you like to backdoor :huh:
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Mar 24 2011 02:36pm
Quote (Nasus @ Mar 24 2011 12:34pm)
GG, TF = great success.

How do you feel about stacking Doran's? 1, 2 or 3?


usually 2

only 3 if i having alot of trouble

but i definately love them on TF

its just situational

i rarely (dont get them at all)

also i start boots 3 hp pots

edit : AD is much funner, ive done both :P

This post was edited by Clydeowns on Mar 24 2011 02:36pm
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Mar 24 2011 02:36pm
when youre done with your items, a decent idea backdooring is placing wars next to it!
turret will one shot them though, but tanking up to 5 hits could allow you do get some more damage in!
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Mar 24 2011 02:39pm
Quote (kye7 @ Mar 24 2011 12:36pm)
when youre done with your items, a decent idea backdooring is placing wars next to it!
turret will one shot them though, but tanking up to 5 hits could allow you do get some more damage in!


meh kinda dumb tbh lol i dont suggest this and big waste of money

plus it will only give u a few hits which is nothing :3
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Mar 24 2011 02:41pm
Quote (Clydeowns @ Mar 24 2011 02:39pm)
meh kinda dumb tbh lol i dont suggest this and big waste of money

plus it will only give u a few hits which is nothing :3


tank 5 hits?
>800hp in damage saved from turret?


>.>
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Mar 24 2011 02:44pm
can you kill a tower without minions near you with this build?
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Mar 24 2011 02:46pm
Quote (Stonemeisteren @ Mar 24 2011 02:44pm)
can you kill a tower without minions near you with this build?


turrets usually have >125 armor, so its VERY hard to take them

here from the wiki



Turrets also increase damage while trained on one target. It begins with 85% attack damage and increases with each shot, by 10%, until a maximum of 155% damage. Once it switches targets, the bonus damage starts at 125% damage. If a turret hasn't fired for 4 seconds, the bonus damage is reset to 85%. (Testing indicates this has been changed to something approaching a 22.5% original damage increase per shot, capping at 135% additional damage or 235% times the 1st shot)





Damage to a turret is based on your base damage plus the higher of your bonus attack damage or 40% of your ability power.[1]
When no enemy minions are within a turret's sight range it gains armor (x3.88) and magic resistance (x2.47) effectively further reducing physical damage dealt to that turret by 49% and magic damage by 29% (this makes the strategy of "backdooring" less effective).
Each allied Champion nearby a friendly turret increases the turret's armor and magic resistance by 5 and attack speed by 4.2%.
Turret damage is mitigated by your armor, unless they are Shrine (spawn) turrets which ignore all resistances and immunities. Turret armor is not affected by your armor penetration/reduction.
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Mar 24 2011 03:01pm
real real, thanks for posting my tf items build

-jiji
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