Quote (AkuuZ @ 6 Sep 2010 15:20)
clearly someone inst too smart
seriously i know for a fact you cant have out that much by turn 3, turn 5-6 is when these decks go off because your either ramping and summoning, or your attacking
even if you got the prefect hand i could see quit a bit of stuff, but no one is going to play straight white
a landstill deck would walk all over this deck, counters and removal really fuck a deck like this, even if you managed to get alot of elves out, if i got a moat out, then your pretty much done..
or i counter a priest of titania, then the deck is stalled for atleast 1-2 turns alowing me to drop a mishras factory and a standstill, you break my standstill, i draw counters and removal
please dont talk out your ass again..
I never said Elfs is a good deck. To be honest its absolutly terrible against anything you cant goldfish against (aka 0-1 mana counters and 1 mana removal). On the other hand it IS capable of going off turn 2-3 a lot, when it actually does get a good hand and you dont have the force...
And obivously you CAN have that much out. Turn 1 Llanowar, Turn 2 Heritage Druid, Nettle, Nettle, GGG, Glimpse, Visionary, Draw 2, GGG, Pact for Nettle, Nettle, Draw a card, 5 mana, any number of random elfes, when youve got a lot of mana, Chord or Pact for Regal Force, win the game...
I KNOW this isnt happening regularly and i KNOW the elf deck isnt good, but that wasnt the point of this thread anyways.
Also any good list is maindecking atleast 1 Viridian Zealot or Harmonic Sliver, so Moat really isnt going to cut it and neither is wrath of god (against both the version finishing with Crossroads and a Grapeshot Version)...