These rules are made to ensure fairness among players so that we can experience the most competitive duels possible. They create a balance between the variations of smiters we have in our guild so that no class will dominate the others.
At the very start of the duel the referee will hostile the 2 players that will be dueling, the 2 players will then unhostile the referee so he can moniter their health during the duel.
The referee is not allowed to have any auras on at any time during the duel and may only cast teleport or charge to keep up with the duelers.
- The ability Holy freeze is only allowed if both players agree prior to the duel.
- Only mana potions are allowed during the duel.
- No tap or amp is allowed.
- 1 peice of stack or sorb is allowed.
- No fade.
- No summons.
- Players must bo in front of the referee and not return to stash afterwards.
- Both players must say "g" or "go" before attacking.
- Once you say "g" or "go" the duel has started, "towning" or "save and exiting" will result in a loss.
- In the event of the server lagging (referee will determine if it was server lag or player lag) the duel will be restarted.
- Duels with an aura-smiter will be fought in hell and only thungergods belt is allowed for sorb.
Using tap, amp, or health/rejuvenation potions will result in an immediate disqualification
If by any chance one of these rules are broken the duel will be re-done.
If a person breaks 2 rules it shall count as a loss.