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Member
Posts: 9,030
Joined: Oct 17 2008
Gold: 25.00
Nov 21 2009 05:06pm
Quote (Shilly777 @ Nov 21 2009 11:06pm)
aha!^^


is da jemand eifersüchtig xD
Member
Posts: 10,609
Joined: Jul 8 2009
Gold: 904.30
Nov 21 2009 05:07pm
Quote (Lacter @ Nov 21 2009 11:06pm)
is da jemand eifersüchtig xD


hättest du wohl gerne :P
Member
Posts: 9,030
Joined: Oct 17 2008
Gold: 25.00
Nov 21 2009 05:08pm
Hi,

ich habe ein Problem. ich glaube meine Schwester int Diablo süchtig.
Sie spielt das spiel permanent und es interessiert sie nicht ob meine Eltern oder ich was dagegen sagen.

Jetzt ist sie über das Wochenende weg gefahren und ich suche jetzt verzweifelt eine Möglichkeit das Spiel zu blocken. Am liebsten so das sie nur eine halbe bis eine Stunde spielen dann und dann raus gekickt wird nur ob das geht weiß ich nicht.

Ich weiß nicht was ich machen soll, sie reagiert pampig wenn man sie drauf anspricht.


Helft mir bitte :(.

Liebe Grüße Sahara

lol xD

shilly allso bitte xD
gg ;)

This post was edited by Lacter on Nov 21 2009 05:08pm
Member
Posts: 14,376
Joined: Mar 8 2006
Gold: 486.85
Nov 21 2009 05:08pm
Nettes Gerücht hier:

=)

--------------------------------------------------------------------------
- Patch 1.13
--------------------------------------------------------------------------

Fixes

- Fixed a major bug that crashed clients when a character had too many different effects active at once.
- Fixed a major bug that allowed auras provided by certain items to be reapplied cumulatively.
- Fixed a bug where Battle.net games would sometimes show as full when they were not.
- All skills no longer have any effect once the caster has used a Town Portal. This prevents declaring hostility and doing immediate damage to the unsuspecting.
- Fixed a bug where it was possible for a player's mercenary to damage other players in town when hostile.
- Fixed a bug where players could use certain close-ranged skills at a distance.
- Fixed several bugs with the Paladin skill Charge where the skill would occasionally put the player in 'Charge Lock'. Charge should also no longer cause the player using it to 'desync'.
- Fixed a bug where some items would erroneously receive extra defense when using the Socket Recipe with the Horadric Cube.
- Fixed a visual bug where a player could equip an item due to bonuses from other equipment and items but the equipped item would not appear equipped to other clients ('strength bugging').

Battle.net Changes

- Squelching another user on Battle.net now adds that user to the Squelch List. This list can be accessed and modified using the /f sl command when playing on Battle.net.
- Players are now required to enter a CAPTCHA code each time they create or join a game on Battle.net
- Temporary restrictions have been significantly reduced in both frequency and duration.
- Previously when too many different large area of effect spells such as meteor were concentrated on one area, the game could disconnect all players in the vicinity. This has been adjusted to occur less frequently.
- Improved the stability and responsiveness of Diablo II servers on Battle.net.
- Diablo will now walk the Earth on Battle.net servers based on the sales of all Unique, Set, and Rare rings. The amount of Rings Sold to Merchants needed for Diablo to appear has been significantly increased to reflect this. Rings Sold to Merchants will now work as follows: any Rare or Set Ring sold is worth 1 point each, and Unique Rings will be worth 3 points each.

Modifications
- Players must now assemble and utilize Khalim's Will in order to complete the Khalim's Will quest to enter the Durance of Hate. Players will be unable to enter the Durance of Hate until they have done so.
- Players must now be level 20 or higher in order to complete the Eve of Destruction quest in normal mode and level 40 in Nightmare mode.
- Players can now create the portal to The Secret Cow Level regardless of whether they have slain The Cow King or not.
- Decreased the rarity and improved the droprate for higher end runes somewhat.
- When a player is killed by another player in Softcore mode, their corpse is placed near them when they respawn.
- A player's Ear now only drops for the first time the player is killed in that game.

Skill Balance Changes

- "oskill" skill levels can no longer be raised by any means. "oskills" will remain at the level that the item grants it as regardless of the player's other equipment.

Amazon
- Improved the damage of Impale.
- Improved the damage of Fend.
- Increased Penetrate's % Bonus to Attack Rating.
- Increased Pierce's Chance Missiles Pass through Target %, especially at lower levels.
- Improved Immolation Arrow's damage and lowered its mana cost by 25%.
- Improved Freezing Arrow's damage and lowered its mana cost by 25%.

Assassin
- Improved the damage of Fists of Fire, Claws of Thunder, Blades of Ice, and Phoenix Strike considerably.
- Doubled all bonuses provided by Claw Mastery.
- Increased Burst of Speed's Run/Walk Speed Bonus +%.
- Increased Weapon Block's Chance To Block +%.
- Improved the damage of Venom.
- Improved the damage of Wake of Fire and Wake of Inferno.
- Improved the damage of Blade Fury.
- Improved the damage of Blade Shield.

Barbarian
- Grim Ward no longer frightens enemies away, it now reduces the physical resistance of nearby foes and has a larger radius.
- All bonuses provided by Mace Mastery have been improved by 50%.
- All bonuses provided by Polearm Mastery have been improved by 50%
- Doubled all bonuses provided by Throwing Mastery.
- All bonuses provided by Spear Mastery have been improved by 50%
- Increased Stamina now passively increases health by a very small amount.
- Increased Frenzy's duration from 6 to 10 seconds.

Druid
- Improved the damage for Firestorm, Molten Boulder, Fissure, Volcano, and Armageddon.
- Werewolf no longer has a duration and it now imparts +40% run/walk bonus.
- Increased the Max Life +% for Lycanthropy.
- Werebear no longer has a duration and it now imparts +25% run/walk bonus.
- Improved Maul's damage and attack rating bonus.
- Improved the damage of Fire Claws.
- Improved the poison damage of Rabies.
- Ravens now slow their target.
- Improved Poison Creeper life and damage.
- Improved Spirit Wolf life and damage.
- Improved Carrion Vine life and its healing effectiveness.
- Improved Heart of Wolverine's damage and attack rating bonuses.
- Improved Dire Wolf life and damage.
- Improved Solar Creeper life and its mana recovery rate.
- Improved Spirit of Barbs' % damage returned and it now provides a bonus to all resistances when active.

Necromancer
- Additional points in Revive now increases Revive duration. Decreased the maximum number of Revives that can be summoned as follows: the first 3 skill points in Revive still yield 1 Revive per point, however, subsequent Revives now require 3 skill points each.
- Reduced the mana cost of Teeth by 33%.
- Reduced Corpse Explosion's damage from 60-100% of Corpse Life to 50-85%.
- Poison Explosion's radius is now larger and its poison spreads outward much faster than before.
- Reduced the mana cost of Bone Spear by 33%.
- Reduced the mana cost of Bone Spirit by 33%.

Paladin
- Smite can no longer inflict Crushing Blow or Open Wounds and Smite will no longer trigger "On Striking" abilities from equipment.
- Increased Zeal damage.
- Reduced Vengeance mana cost and improved damage.
- Blessed Hammer now deals physical damage.

Sorceress
- Reduced Blizzard damage somewhat.
- Teleport now has a Casting Delay that decreases with more points invested. At level 1, Teleport has a 2 second Casting Delay, which decreases by 0.5 seconds per point until it no longer has a Casting Delay (which occurs at level 5).

Item Changes
- Many Elite Unique items have been improved.
- 'Enigma' runeword now has +1-3 to Teleport and no bonus to Strength.
- 'Grief' runeword now properly displays its damage bonus.
- New runeword 'Einherjar' for Amazon Spear class weapons.








And here are the stats for that new runeword:

Einherjar
6 socket Amazon Spears
Amn + Ith + El + Sol + Shael + Mal

+1 to Whirlwind
+1 to Charge
Indestructible
+60% Increased Attack Speed
+300-400% Enhanced Damage (varies)
7% Life Stolen Per Hit
+9 To Minimum Damage
+9 To Maximum Damage
+50 To Attack Rating
+10 Light Radius
Prevent Monster Heal
Member
Posts: 9,030
Joined: Oct 17 2008
Gold: 25.00
Nov 21 2009 05:14pm
Quote (metzgermeister @ Nov 21 2009 11:08pm)
Nettes Gerücht hier:

=)

--------------------------------------------------------------------------
- Patch 1.13
--------------------------------------------------------------------------

Fixes

- Fixed a major bug that crashed clients when a character had too many different effects active at once.
- Fixed a major bug that allowed auras provided by certain items to be reapplied cumulatively.
- Fixed a bug where Battle.net games would sometimes show as full when they were not.
- All skills no longer have any effect once the caster has used a Town Portal. This prevents declaring hostility and doing immediate damage to the unsuspecting.
- Fixed a bug where it was possible for a player's mercenary to damage other players in town when hostile.
- Fixed a bug where players could use certain close-ranged skills at a distance.
- Fixed several bugs with the Paladin skill Charge where the skill would occasionally put the player in 'Charge Lock'. Charge should also no longer cause the player using it to 'desync'.
- Fixed a bug where some items would erroneously receive extra defense when using the Socket Recipe with the Horadric Cube.
- Fixed a visual bug where a player could equip an item due to bonuses from other equipment and items but the equipped item would not appear equipped to other clients ('strength bugging').

Battle.net Changes

- Squelching another user on Battle.net now adds that user to the Squelch List. This list can be accessed and modified using the /f sl command when playing on Battle.net.
- Players are now required to enter a CAPTCHA code each time they create or join a game on Battle.net
- Temporary restrictions have been significantly reduced in both frequency and duration.
- Previously when too many different large area of effect spells such as meteor were concentrated on one area, the game could disconnect all players in the vicinity. This has been adjusted to occur less frequently.
- Improved the stability and responsiveness of Diablo II servers on Battle.net.
- Diablo will now walk the Earth on Battle.net servers based on the sales of all Unique, Set, and Rare rings. The amount of Rings Sold to Merchants needed for Diablo to appear has been significantly increased to reflect this. Rings Sold to Merchants will now work as follows: any Rare or Set Ring sold is worth 1 point each, and Unique Rings will be worth 3 points each.

Modifications
- Players must now assemble and utilize Khalim's Will in order to complete the Khalim's Will quest to enter the Durance of Hate. Players will be unable to enter the Durance of Hate until they have done so.
- Players must now be level 20 or higher in order to complete the Eve of Destruction quest in normal mode and level 40 in Nightmare mode.
- Players can now create the portal to The Secret Cow Level regardless of whether they have slain The Cow King or not.
- Decreased the rarity and improved the droprate for higher end runes somewhat.
- When a player is killed by another player in Softcore mode, their corpse is placed near them when they respawn.
- A player's Ear now only drops for the first time the player is killed in that game.

Skill Balance Changes

- "oskill" skill levels can no longer be raised by any means. "oskills" will remain at the level that the item grants it as regardless of the player's other equipment.

Amazon
- Improved the damage of Impale.
- Improved the damage of Fend.
- Increased Penetrate's % Bonus to Attack Rating.
- Increased Pierce's Chance Missiles Pass through Target %, especially at lower levels.
- Improved Immolation Arrow's damage and lowered its mana cost by 25%.
- Improved Freezing Arrow's damage and lowered its mana cost by 25%.

Assassin
- Improved the damage of Fists of Fire, Claws of Thunder, Blades of Ice, and Phoenix Strike considerably.
- Doubled all bonuses provided by Claw Mastery.
- Increased Burst of Speed's Run/Walk Speed Bonus +%.
- Increased Weapon Block's Chance To Block +%.
- Improved the damage of Venom.
- Improved the damage of Wake of Fire and Wake of Inferno.
- Improved the damage of Blade Fury.
- Improved the damage of Blade Shield.

Barbarian
- Grim Ward no longer frightens enemies away, it now reduces the physical resistance of nearby foes and has a larger radius.
- All bonuses provided by Mace Mastery have been improved by 50%.
- All bonuses provided by Polearm Mastery have been improved by 50%
- Doubled all bonuses provided by Throwing Mastery.
- All bonuses provided by Spear Mastery have been improved by 50%
- Increased Stamina now passively increases health by a very small amount.
- Increased Frenzy's duration from 6 to 10 seconds.

Druid
- Improved the damage for Firestorm, Molten Boulder, Fissure, Volcano, and Armageddon.
- Werewolf no longer has a duration and it now imparts +40% run/walk bonus.
- Increased the Max Life +% for Lycanthropy.
- Werebear no longer has a duration and it now imparts +25% run/walk bonus.
- Improved Maul's damage and attack rating bonus.
- Improved the damage of Fire Claws.
- Improved the poison damage of Rabies.
- Ravens now slow their target.
- Improved Poison Creeper life and damage.
- Improved Spirit Wolf life and damage.
- Improved Carrion Vine life and its healing effectiveness.
- Improved Heart of Wolverine's damage and attack rating bonuses.
- Improved Dire Wolf life and damage.
- Improved Solar Creeper life and its mana recovery rate.
- Improved Spirit of Barbs' % damage returned and it now provides a bonus to all resistances when active.

Necromancer
- Additional points in Revive now increases Revive duration. Decreased the maximum number of Revives that can be summoned as follows: the first 3 skill points in Revive still yield 1 Revive per point, however, subsequent Revives now require 3 skill points each.
- Reduced the mana cost of Teeth by 33%.
- Reduced Corpse Explosion's damage from 60-100% of Corpse Life to 50-85%.
- Poison Explosion's radius is now larger and its poison spreads outward much faster than before.
- Reduced the mana cost of Bone Spear by 33%.
- Reduced the mana cost of Bone Spirit by 33%.

Paladin
- Smite can no longer inflict Crushing Blow or Open Wounds and Smite will no longer trigger "On Striking" abilities from equipment.
- Increased Zeal damage.
- Reduced Vengeance mana cost and improved damage.
- Blessed Hammer now deals physical damage.

Sorceress
- Reduced Blizzard damage somewhat.
- Teleport now has a Casting Delay that decreases with more points invested. At level 1, Teleport has a 2 second Casting Delay, which decreases by 0.5 seconds per point until it no longer has a Casting Delay (which occurs at level 5).

Item Changes
- Many Elite Unique items have been improved.
- 'Enigma' runeword now has +1-3 to Teleport and no bonus to Strength.
- 'Grief' runeword now properly displays its damage bonus.
- New runeword 'Einherjar' for Amazon Spear class weapons.








And here are the stats for that new runeword:

Einherjar
6 socket Amazon Spears
Amn + Ith + El + Sol + Shael + Mal

+1 to Whirlwind
+1 to Charge
Indestructible
+60% Increased Attack Speed
+300-400% Enhanced Damage (varies)
7% Life Stolen Per Hit
+9 To Minimum Damage
+9 To Maximum Damage
+50 To Attack Rating
+10 Light Radius
Prevent Monster Heal


nice !
Member
Posts: 10,609
Joined: Jul 8 2009
Gold: 904.30
Nov 21 2009 05:16pm
in german maybe?xD
Member
Posts: 57,523
Joined: Sep 13 2008
Gold: Locked
Trader: Scammer
Warn: 40%
Nov 21 2009 05:21pm
HAMMMMMER HART HABS AUF DEUTSCH DAS WIRD GEIL DER PATCH SOLL KOMMEN HIER AUF DEUTSCH:

Fixes

- Es wurde ein großer Fehler, stürzte Kunden, wenn ein Charakter hatte zu viele verschiedene Effekte aktiv sind.
- Es wurde ein großer Fehler, der erlaubt Auren von bestimmten Gegenständen hervorgerufen werden, um kumulativ erneut angewendet.
- Ein Fehler wurde behoben, wo Battle.net Spiele zeigen würde manchmal so voll, wenn sie nicht waren.
- Alle Fähigkeiten nicht mehr wirksam, wenn der Zaubernde eine Stadt Portal verwendet hat. Dadurch wird verhindert, erklärte Feindschaft und dabei unmittelbaren Schäden an den ahnungslosen.
- Ein Fehler wurde behoben, wo es möglich war, für einen Spieler der Söldner an andere Spieler in der Stadt Schaden, wenn feindlich.
- Einen Fehler korrigiert, bei denen die Spieler bestimmte close-Fähigkeiten reichten in einem Abstand nutzen könnten.
- Fixed several bugs mit der Paladin skill Laden, wo die Fähigkeit sich gelegentlich setzen die Spieler in 'Charge Lock'. Laden Sie sollten auch nicht mehr dazu, die Spieler benutzen, um "Desynchronisation".
- Ein Fehler wurde behoben, wo einige Artikel fälschlicherweise zusätzliche Verteidigung erhalten würde, wenn Sie die Socket-Rezept mit dem Horadrimwürfel.
- Es wurde ein Bug behoben, visuelle ein Spieler einen Gegenstand durch Boni von anderen Geräten und Produkten, aber die ausgestattet Punkt wird nicht an andere Abnehmer ( "Stärke Lauschangriff ausgestattet erscheinen ausstatten könnte ').

Battle.net Änderungen

- Squelching einem anderen Benutzer im Battle.net fügt nun die Benutzer der Squelch Liste. Diese Liste kann abgerufen und modifiziert werden, mit der Option / f sl Befehl beim Spielen im Battle.net.
- Die Spieler sind nun verpflichtet, ein CAPTCHA-Code eingeben, jedesmal, wenn sie erstellen oder trittst einem Spiel im Battle.net
- Vorübergehende Beschränkungen wurden erheblich sowohl in Häufigkeit und Dauer reduziert.
- Früher, wenn zu viele verschiedene große Fläche des Inkrafttretens Zaubern wie Meteor auf einen Bereich konzentriert waren, konnte das Spiel ziehen alle Spieler in der Nähe. Dies wurde angepasst, um weniger häufig auftreten.
- Verbesserte Stabilität und Reaktionsfähigkeit von Diablo II Battle.net-Server auf.
- Diablo wird nun zu Fuß die Erde im Battle.net-Server auf die Verkäufe aller Unique, Set, Rare und Ringe auf. Die Höhe der Ringe verkauft an Händler für Diablo notwendig erscheinen wurde deutlich erhöht, um darüber nachzudenken. Ringe verkauft an Händler wird nun wie folgt funktionieren: Seltene oder eine Set Ring verkauft wird jeweils 1 Punkt und Unique Ringe werden jeweils 3 Punkte wert sein.

Änderungen
- Spieler müssen jetzt zusammen und nutzen Chalim Wille, um den Willen des Chalim Streben, um den Kerker des Hasses geben. Spieler werden nicht in der Lage Durance of Hate geben, bis sie dies getan haben.
- Die Spieler müssen nun Stufe 20 oder höher, um die Eve of Destruction Suche im normalen Modus und Stufe 40 in Nightmare-Modus zu vollenden.
- Spieler können jetzt das Portal zu The Secret Cow Level unabhängig davon, ob sie The Cow King oder nicht getötet haben.
- Verminderte der Seltenheit und verbesserte die Droprate für höhere Runen Ende etwas.
- Wenn ein Spieler von einem anderen Spieler in Softcore-Modus getötet hat, ist ihre Leiche in der Nähe von ihnen bevorzugt werden, wenn sie Respawn.
- Ein Spieler's Ear jetzt nur Tropfen zum ersten Mal der Spieler in diesem Spiel gefallen.

Skill Balance Änderungen

- "Oskill" Qualifikationsniveau nicht mehr mit allen Mitteln angehoben werden. "oskills" bleibt auf dem Niveau bleiben, dass der Artikel gewährt sie als unabhängig von anderen Geräten des Spielers.

Amazon
- Verbesserte den Schaden Durchbohren.
- Verbesserte den Schaden Fend.
- Erhöhte Penetrate's% Bonus zu Angriffswert.
- Erhöhte Pierce's Chance Raketen Pass über Target%, vor allem auf den unteren Ebenen.
- Verbesserte Immolation Arrow Schäden und senkte ihre Manakosten um 25%.
- Verbesserte Freezing Arrow Schäden und senkte ihre Manakosten um 25%.

Assassin
- Verbesserte den Schaden Fists of Fire, Claws of Thunder, Blades of Ice, und Phoenix Strike erheblich.
- Doppelte alle Boni durch Claw Mastery zur Verfügung gestellt.
- Erhöhte Burst of Speed Run's / Walk Speed Bonus +%.
- Erhöhte Weapon Block's Chance zu Blocken +%.
- Verbesserte den Schaden von Venom.
- Verbesserte den Schaden Wake of Fire und Wake of Inferno.
- Verbesserte den Schaden von Blade Fury.
- Verbesserte die Schäden des Blade Shield.

Barbarian
- Grim Ward nicht mehr erschrecken Feinde fern, es verringert nun die physischen Widerstand der Feinde in der Nähe und hat einen größeren Radius.
- Alle Boni, die von Mace Mastery bereitgestellt wurden um 50% verbessert werden.
- Alle Boni, die von Stangenwaffen Mastery bereitgestellt wurden um 50% verbessert
- Doppelte alle Boni von Throwing Mastery zur Verfügung gestellt.
- Alle Boni, die von Speerbeherrschung bereitgestellt wurden um 50% verbessert
- Erhöhung der Ausdauer erhöht nun passiv Gesundheit durch eine sehr geringe Menge.
- Erhöhte Frenzy die Dauer von 6 bis 10 Sekunden.

Druide
- Verbesserte den Schaden für Firestorm, Molten Boulder, Fissuren, Vulkan und Armageddon.
- Werewolf nicht mehr hat eine Dauer verleiht und es jetzt 40% laufen / gehen Bonus.
- Erhöhung der Max-Life +% für Lycanthropy.
- Werebear nicht mehr hat eine Dauer verleiht und es jetzt 25% laufen / gehen Bonus.
- Verbesserte Maul beschädigen und Angriff Bewertung Bonus.
- Verbesserte Schaden Claws of Fire.
- Verbesserte das Gift Schaden von Tollwut.
- Ravens nun langsam ihr Ziel.
- Verbesserte Giftkriecher Leben und Schaden.
- Verbesserte Spirit Wolf Leben und Schaden.
- Verbesserte Carrion Vine Leben und ihre heilende Wirkung.
- Verbesserte Herz von Schäden Wolverine's und Angriff Bewertung Boni.
- Verbesserte Dire Wolf Leben und Schaden.
- Verbesserte Solar Creeper Leben und ihre Manakosten Verwertungsquote.
- Verbesserte Geist% Widerhaken "Schaden zurück, und es bietet nun einen Bonus auf alle Widerstände, wenn aktiv.

Nekromant
- Zusätzliche Punkte in Revive Revive erhöht jetzt die Dauer. Verringerten sich die maximale Anzahl von Belebt, die als beschworen werden, können sich wie folgt: die ersten 3 Punkte in skill Revive noch Ausbeute 1 Revive pro Punkt, aber spätere Belebt benötigen nun 3 Spieler Punkte.
- Die Manakosten der Zähne um 33%.
- Reduzierte Corpse Explosion Der Schaden von 60-100% der Corpse Life zu 50-85%.
- Poison Explosion ist der Radius größer und ihr Gift breitet sich nach außen viel schneller als zuvor.
- Die Manakosten von Bone Spear um 33%.
- Die Manakosten von Bone Spirit von 33%.

Paladin
- 'Göttliche Pein' kann nicht mehr vernichtenden Schlag zuzufügen oder offenen Wunden und 'Göttliche Pein' nicht mehr ausgelöst "auf Schlag" Fähigkeiten von Geräten.
- Erhöhte Zeal Schäden.
- Reduzierte Vengeance Manakosten und Schaden verbessert.
- Blessed Hammer Angebote, die nun körperlichen Schaden.

Sorceress
- Reduzierung der Schäden Blizzard etwas.
- Teleport hat jetzt eine Casting Delay nimmt mit, dass mehr investiert Punkte. Auf Stufe 1 hat Teleport 2 Sekunden ein Casting Delay, die um 0,5 Sekunden pro Punkt ab, bis es nicht mehr hat ein Casting Delay (die auf der Ebene 5 auftritt).

Artikel-Änderungen
- Viele Elite Einzelstücke wurden verbessert.
- 'Enigma' Runeword jetzt +1-3 zu teleportieren und kein Bonus auf Stärke.
- "Greif" Runeword zeigt nun den korrekten Schaden Bonus.
- Neue Runeword "Einherjar" für Amazon Spear Klasse Waffen.








Und hier sind die Statistiken für die neue Runeword:

Einherjar
6-Buchse Amazon Spears
Amn + Ith + El + Sol + + Shael Mal

+1 Bis Whirlwind
1 Charge to
Indestructible
+60% Erhöhte Angriffsgeschwindigkeit
+300-400% Erhöhter Schaden (variiert)
7% Life Stolen Per Hit
Um 9 Minimale Schäden
9 den größtmöglichen Schaden
50 zu Angriffswert
10 Licht-Radius
Prevent Monster Heal

This post was edited by Kevin15 on Nov 21 2009 05:22pm
Member
Posts: 10,609
Joined: Jul 8 2009
Gold: 904.30
Nov 21 2009 05:24pm
google translater xD
Member
Posts: 57,523
Joined: Sep 13 2008
Gold: Locked
Trader: Scammer
Warn: 40%
Nov 21 2009 05:25pm
Quote (Shilly777 @ Nov 21 2009 11:24pm)
google translater xD


yop ^_^
Member
Posts: 9,030
Joined: Oct 17 2008
Gold: 25.00
Nov 21 2009 05:25pm
Quote (Shilly777 @ Nov 21 2009 11:24pm)
google translater xD


lernt english xD

der text is nun wirklich nich schwer
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