d2jsp
Log InRegister
d2jsp Forums > Off-Topic > General Chat > Guild Chat & Recruiting > <^> Theory Guild Chat & Recruiting <^> > Welcome!
Prev13963973983994001194Next
Add Reply New Topic New Poll
Member
Posts: 14,235
Joined: Apr 20 2007
Gold: 15.00
Aug 11 2009 06:25pm
8k here!
Member
Posts: 19,639
Joined: Jul 27 2007
Gold: 1,119.20
Aug 12 2009 03:24am
Quote (kuzdithom @ Wed, 12 Aug 2009, 02:25)
8k here!


B) gzzz :lol:

I missed my 8k post :I

Member
Posts: 11,040
Joined: Feb 26 2006
Gold: 0.00
Aug 12 2009 07:02am
Hey slashers.
Please take a look at my suggestion: http://forums.d2jsp.org/index.php?showtopic=34043910&f=272
Member
Posts: 1,737
Joined: Sep 12 2008
Gold: 0.00
Aug 13 2009 02:35pm
Quote (xHanzx @ Wed, Aug 12 2009, 07:02am)
Hey slashers.
Please take a look at my suggestion: http://forums.d2jsp.org/index.php?showtopic=34043910&f=272


I responded to your post and checked out your idea. It's a pretty cool idea, here is what I said in case it got lost in all of the threads.

"I think it's a pretty cool idea, although I think part of the beauty of LS is that when you start you really have to be willing to "grind it out" with crappy gear; I think there's actually a guild called "grinding it out" or something like that.
I think that one problem with it is that it would eliminate MP sales on all items that are 50 EE or less. I've made pretty much ALL of my forum gold selling items that were 50 EE or less, because I've never had anything better. If anyone could get 50 EE items, all of these sales would've never happened.
Again, though, I do like the concept of the idea and think that something could be worked out to help starter players. Maybe a player could gem these 50 EE items for their first 10 days of LS play or something like that? Then they disappear? "
Member
Posts: 19,639
Joined: Jul 27 2007
Gold: 1,119.20
Aug 13 2009 02:54pm
Guys, this is totally awesome

Im eating M&M's ^^^^^
Member
Posts: 1,566
Joined: Apr 1 2007
Gold: 612.00
Aug 14 2009 03:27am
Hey mate !!
Don't think it's a good idea at all. Nice try but fail somekind.
So i read through this thread and seen some good pro & contra's to summerize'em i make a list + try to explain them afterwards.
.... blah blahh blah....
- giving new players a chance
- this game is by far easy now
- no competition
- start to make some fg's
- was originally only solo mode
- blow up the small fg market

so i give me a try of explain some developing of LS:
it's started out by zero, there were no gear at all.
But there was a different transmuting system which made it realistic do gain some gear. Paul's update of the skill was VERY useful and needed altough I'm very commited to fail due to this. Why needed? because the market is overflooded, especially in SC. So it makes now new players shocking and stucking to start out, this is a side-effect and i think paul is still workin' on it to improve it and we all do.
I come back to this point later again. So back to roots again, LS was originally a very competetive and a very slow game and especially a Solo game. So u could browse through the internet and every 5 minutes switch back to Ls to get nxt mob kill. Now it's more dynamic with catacombs, it's a big improvment. A server-disco have been implied, for me it seems 12minutes afk maximum (altough it's said 20mins)[+ 4min would be great so i can for example do some side-works again like cleaning up room, or research for some work etc/reading a book] --> some were leaving this game because of this server-disco, but this is ALSO needed because so much botters are going here on (u really failed guys, is like to pretendin' an orgasm = botting for a gamefun).
However i come back to the main point again. This game was NOT founded for earning FG but for fun. But after all something should be happenend to cut the fast gainin' gear evaluation, this was the transmuting patch than. But now it's going hard to start out to play Ls especially in Hc. (coming later to this point) so new players just stop playing then or dont even give it a try. New players are important for a game and for all communities. IF u are the best and alone it sux.
how hard it is u can see here... i tried it even in HC . . .
http://forums.d2jsp.org/index.php?showtopic=33865569&f=74&st=0#entry215869719

last year i sold everything and gave all away, thought to quit but it's really sometimes boring without playing anything hehe.
so i started with 60fg bought lvl 10 items welled some gear, and due to some kind ppl in hc comunity i did some climbs (3-4)
so i could manage to buy nxt lvl step item 15, then lvl 30 armor, i welled a lot up and had a a good 1-30 gear. with big luck found a str lvl 35 charm. Much later and much wellings (5-25) later i could buy a lvl 40 dagger and now i can even manage to do lvl 35 wellings. So with MUCH MUCH luck and about 10 climbs later (half of them were solo to 55= 15-20 hours playing time)
All in one it's really unattractive for beginners to start out, invested a bunch of time(6 months! 2,5hours a day) and im only at half way to a comfortable climb gear .. nobody else would do it if aint have a little luv for the game.

my suggestion would be different but also hard to realize.

taking u back 10 years ago .... yeah in Diablo I the creators had a smart idea: the unique-system.
It's very different from the D2 system and had a perfide use. So for u older D1 player u know Uniques were only used 1 time a climb (diablo's death) and then they dissapeared. The sense of them was to make the first climbs easier to defeat the hords of evil and after some climbs get them replaced by same effectivness or even better gear ( there was a realistic drop chance of a unique THEREFORE it's not 100% of getting this weapon or armor or ring or whatever in one word ITEM next climb again).
i would suggest getting a extraordinary item in this game with a special drop chance, UNtransferable and only for the climb (like potion) and ofc not overwhelming stats.
example: lvl 55 club ~70-80 ee +300hp ,/lvl 55 armor ~60ee/15str/10vita,/charm lvl 55 ~16,dex,16str,16vita,16int, 750hp/500mana etc but with somekind droping rates that are possible but not too frequent, maybe 35% so if u got the luck and get maybe all 3 it's a chance of 0,35³ = 6,125 % u could even manage to try a welling with this stats it would be a 10 % successrate. ALL in one, there would be still a light of getting a item welled (lvl 1-45) even for a beginner = [0,6125 x 0,10]= 0,6% with gear that is based on luck to find, untransferable, available only for the climb in progress (like potion). This unique items could also get a interesting point of promotion but maybe also a fun-factor. I seen that pauladium sword and really had to :)

that's all
Greez AEm
Member
Posts: 11,040
Joined: Feb 26 2006
Gold: 0.00
Aug 14 2009 04:25am
I read your opinions, you brought up some good arguments but some of them are not related to my suggestion in any way.
I do like the idea of temporary items that poof after each MQ, alternative to this can also be weaker arena monsters at higher levels.

I've had many people try to find the downsides of my suggestion and prove it just because they don't like it for some reason. 50% Ee wouldn't make people good and take away the challenge,
they would still be forced to level in catacombs at higher levels.

- blow up the small fg market
You have managed to give a downside and prove this point. Noone else has actually managed to prove any downside of my suggestion yet.
If people really "well" for low level gear in hc, this could make their life harder indeed because low level gear is over 50% ee only on rare occasions.
However I already replied in one of the posts that 50% ee does not have to be max for every tier. It could be 30% ee for level 1 items for example.
Also it would take ~2 hours to get gems to enhance an item, i don't see why would anyone waste 100 gems if they could buy a 30% ee level 1 item for 1 fg on market?

"No" votes i've recieved are based on opinions of authorities and the first impressions:" I don't like it for some reason. I vote no"
If this suggestion was brought up by some well known slasher and moderator or trusted tagged member then votes would be 90% yes, 10% no.
Also he wouldn't have to reply to every post to defend his position as hard as i do.


This is the best suggestion by far that has been to LS this year. Too bad if some people can't see that.
Other suggestions about adding a fancy feature or changing the colors of items would also be nice to have but they are focused on making the game more comfortable and visually more appealing while mine focused to fundamental
things that would really help the beginners. Right now beginners have to rely on help to start out thefore something should be done about this.
Member
Posts: 55,048
Joined: Aug 3 2007
Gold: 33,265.80
Aug 14 2009 02:47pm
Quote (xHanzx @ Fri, 14 Aug 2009, 12:25)
I read your opinions, you brought up some good arguments but some of them are not related to my suggestion in any way.
I do like the idea of temporary items that poof after each MQ, alternative to this can also be weaker arena monsters at higher levels.

I've had many people try to find the downsides of my suggestion and prove it just because they don't like it for some reason. 50% Ee wouldn't make people good and take away the challenge,
they would still be forced to level in catacombs at higher levels.

- blow up the small fg market
You have managed to give a downside and prove this point. Noone else has actually managed to prove any downside of my suggestion yet.
If people really "well" for low level gear in hc, this could make their life harder indeed because low level gear is over 50% ee only on rare occasions.
However I already replied in one of the posts that 50% ee does not have to be max for every tier. It could be 30% ee for level 1 items for example.
Also it would take ~2 hours to get gems to enhance an item, i don't see why would anyone waste 100 gems if they could buy a 30% ee level 1 item for 1 fg on market?

"No" votes i've recieved are based on opinions of authorities and the first impressions:" I don't like it for some reason. I vote no"
If this suggestion was brought up by some well known slasher and moderator or trusted tagged member then votes would be 90% yes, 10% no.
Also he wouldn't have to reply to every post to defend his position as hard as i do.


This is the best suggestion by far that has been to LS this year. Too bad if some people can't see that.
Other suggestions about adding a fancy feature or changing the colors of items would also be nice to have but they are focused on making the game more comfortable and visually more appealing while mine focused to fundamental
things that would really help the beginners. Right now beginners have to rely on help to start out thefore something should be done about this.


Interesting suggestion you had.
I mean, i've tried to play this game and the only thing i found is that it needs lot of fg.
Without proper financial aid it does not worth trying it.
You MUST have at least 500 fg to make your char good enough that he wont only leech in catacombs.
Maybe you can rely on your friends, who already spent xxxx fg on the game, and they ll lend you their equip, but mostly this game is about fg.
I dont know if njag would like to every change this system ... maybe he'd attract more players but nobody knows for sure
Maybe the whole system will collapse very soon ...
Member
Posts: 11,040
Joined: Feb 26 2006
Gold: 0.00
Aug 14 2009 03:04pm
+1 gp :)
Member
Posts: 1,566
Joined: Apr 1 2007
Gold: 612.00
Aug 14 2009 03:10pm
+2 GP failed :D near 200GP :thumbsup:

This post was edited by AEmath on Aug 14 2009 03:10pm
Go Back To Guild Chat & Recruiting Topic List
Prev13963973983994001194Next
Add Reply New Topic New Poll