Hey mate !!
Don't think it's a good idea at all. Nice try but fail somekind.
So i read through this thread and seen some good pro & contra's to summerize'em i make a list + try to explain them afterwards.
.... blah blahh blah....
- giving new players a chance
- this game is by far easy now
- no competition
- start to make some fg's
- was originally only solo mode
- blow up the small fg market
so i give me a try of explain some developing of LS:
it's started out by zero, there were no gear at all.
But there was a different transmuting system which made it realistic do gain some gear. Paul's update of the skill was VERY useful and needed altough I'm very commited to fail due to this. Why needed? because the market is overflooded, especially in SC. So it makes now new players shocking and stucking to start out, this is a side-effect and i think paul is still workin' on it to improve it and we all do.
I come back to this point later again. So back to roots again, LS was originally a very competetive and a very slow game and especially a Solo game. So u could browse through the internet and every 5 minutes switch back to Ls to get nxt mob kill. Now it's more dynamic with catacombs, it's a big improvment. A server-disco have been implied, for me it seems 12minutes afk maximum (altough it's said 20mins)[+ 4min would be great so i can for example do some side-works again like cleaning up room, or research for some work etc/reading a book]

some were leaving this game because of this server-disco, but this is ALSO needed because so much botters are going here on (u really failed guys, is like to pretendin' an orgasm = botting for a gamefun).
However i come back to the main point again. This game was NOT founded for earning FG but for fun. But after all something should be happenend to cut the fast gainin' gear evaluation, this was the transmuting patch than. But now it's going hard to start out to play Ls especially in Hc. (coming later to this point) so new players just stop playing then or dont even give it a try. New players are important for a game and for all communities. IF u are the best and alone it sux.
how hard it is u can see here... i tried it even in HC . . .
http://forums.d2jsp.org/index.php?showtopic=33865569&f=74&st=0#entry215869719last year i sold everything and gave all away, thought to quit but it's really sometimes boring without playing anything hehe.
so i started with 60fg bought lvl 10 items welled some gear, and due to some kind ppl in hc comunity i did some climbs (3-4)
so i could manage to buy nxt lvl step item 15, then lvl 30 armor, i welled a lot up and had a a good 1-30 gear. with big luck found a str lvl 35 charm. Much later and much wellings (5-25) later i could buy a lvl 40 dagger and now i can even manage to do lvl 35 wellings. So with MUCH MUCH luck and about 10 climbs later (half of them were solo to 55= 15-20 hours playing time)
All in one it's really unattractive for beginners to start out, invested a bunch of time(6 months! 2,5hours a day) and im only at half way to a comfortable climb gear .. nobody else would do it if aint have a little luv for the game.
my suggestion would be different but also hard to realize.
taking u back 10 years ago .... yeah in Diablo I the creators had a smart idea: the unique-system.
It's very different from the D2 system and had a perfide use. So for u older D1 player u know Uniques were only used 1 time a climb (diablo's death) and then they dissapeared. The sense of them was to make the first climbs easier to defeat the hords of evil and after some climbs get them replaced by same effectivness or even better gear ( there was a realistic drop chance of a unique THEREFORE it's not 100% of getting this weapon or armor or ring or whatever in one word ITEM next climb again).
i would suggest getting a extraordinary item in this game with a special drop chance,
UNtransferable and only for the climb (like potion) and ofc not overwhelming stats.
example: lvl 55 club ~70-80 ee +300hp ,/lvl 55 armor ~60ee/15str/10vita,/charm lvl 55 ~16,dex,16str,16vita,16int, 750hp/500mana etc but with somekind droping rates that are possible but not too frequent, maybe 35% so if u got the luck and get maybe all 3 it's a chance of 0,35³ = 6,125 % u could even manage to try a welling with this stats it would be a 10 % successrate. ALL in one, there would be still a light of getting a item welled (lvl 1-45) even for a beginner = [0,6125 x 0,10]= 0,6% with gear that is based on luck to find, untransferable, available only for the climb in progress (like potion). This unique items could also get a interesting point of promotion but maybe also a fun-factor. I seen that pauladium sword and really had to

that's all
Greez AEm