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Member
Posts: 11,183
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Jan 29 2010 07:57am
if you are looking for something "sleek" i would use glows.
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Jan 29 2010 08:05am
Quote (piedpiper18 @ Jan 29 2010 08:39pm)
Okay so here's my first attempt at a sig but I'm stuck.

http://i50.tinypic.com/nb9d3k.jpg

So I happen to like white tigers so I thought I'd make a sig to match my avatar. I originally planned for an African theme to the sig but after a little reading, it turns out that the white tiger is prominent in Chinese mythology and coincidentally the constellation represents the 'Guardian of the West' in China lol.

So the chinese text in there means 'Guardian of the west' and that's where I got stuck. I don't know how to make the text more beautiful without overdoing it.

I also want to beautify the background. Thinking of a starry sky with that cosmic dark blue/black (more black) wispy/cloudiness if you get what I mean lol.
Overall I'm looking for an understated sleek and stylish look. Nothing too fancy, kind of minimalist and classy that way.

Anyone got any tips or care to repaint this? I can email you the psd files if you need.

If you don't wanna take too long to make it just crop a starry img.

This post was edited by Randomaccname on Jan 29 2010 08:06am
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Jan 29 2010 08:23am
Quote (Randomaccname @ Jan 29 2010 06:05pm)
If you don't wanna take too long to make it just crop a starry img.


Quote (kasey21 @ Jan 29 2010 05:57pm)
if you are looking for something "sleek" i would use glows.


Thanks. Here it is redone, I still dunno what to do with the text though. Aotisin needs to get online lol.



e: hmm why does it look blurry on jsp? It's very sharp when I open the jpeg on my pc. :S



This post was edited by piedpiper18 on Jan 29 2010 08:29am
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Posts: 11,183
Joined: Aug 23 2008
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Jan 29 2010 11:31am
Quote (piedpiper18 @ Jan 29 2010 08:23am)
Thanks. Here it is redone, I still dunno what to do with the text though. Aotisin needs to get online lol.

http://i46.tinypic.com/2rdw460.jpg

e: hmm why does it look blurry on jsp? It's very sharp when I open the jpeg on my pc. :S


did u use save for web and devices?
this works a lot better in keeping quality usually


e/ what text? for your name or the kanji? << isn't that what its called. lol

This post was edited by kasey21 on Jan 29 2010 11:37am
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Jan 29 2010 12:34pm
Quote (kasey21 @ Jan 29 2010 09:31pm)
did u use save for web and devices?
this works a lot better in keeping quality usually


e/ what text? for your name or the kanji? << isn't that what its called. lol


Oh no I didn't let's see how this one looks.



Oh I'm referring to the chinese written here. Kanji is japanese, this is traditional chinese.

Edit: Um, I think it's a little better lol.

This post was edited by piedpiper18 on Jan 29 2010 12:36pm
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Jan 29 2010 12:43pm
if u send the psd i will play with the text and see if u like it :)
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Jan 29 2010 01:01pm
Quote (kasey21 @ Jan 29 2010 10:43pm)
if u send the psd i will play with the text and see if u like it :)


That would be great! PM me your email ID broham
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Jan 29 2010 01:07pm
Quote (piedpiper18 @ Jan 29 2010 01:01pm)
That would be great! PM me your email ID broham


pm'd
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Jan 29 2010 02:46pm
Quote (piedpiper18 @ Jan 29 2010 03:29am)
Do you have a ds nig? I wanna test.

The reason I'm wondering is because I'm wearing a druid 2/20/20/30frw circlet and I can't see a difference in speed when I take it off lol.


I hope this clears some things up:

Code

Screen Size  Visible Screen   Width          Height
640 x 480  640 x 432  13.3 yards  18 yards
800 x 600  800 x 552  16.7 yards  23 yards



Code

EffectiveWalkSpeed = BaseWalkSpeed * (1 + Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)
EffectiveRunSpeed = BaseRunSpeed + BaseWalkSpeed * (Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)
ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%

* BaseWalkSpeed is 4 yards/second for all characters
* BaseRunSpeed is 6 yards/second for all characters
* BaseChargeSpeed is 9 yards/second.
* Skill_FRW is skill based FRW minus slow effects
* Item_FRW is item based FRW
* [] indicates rounding down.
* Armor_Speed is the sum of the speed reduction from armor and shield (a negative number). The reduction is -5 for medium armors/shields and -10 for heavy armor/shields. Another way to figure out this penalty is subtracting 0.4 and 0.2 yards from the chart below for heavy and medium armor.



Code
Run Speed (Speed = yards per second)
FRW Speed  FRW Speed  FRW Speed
O  6          60  7.68  120  8.64
5  6.16  65  7.80  125  8.70
10  6.36  70  7.88  130  8.76
15  6.52  75  8.00  135  8.82
20  6.68  80  8.08  140  8.88
25  6.84  85  8.16  145  8.94
30  7.0          90  8.24  150  9.00
35  7.12  95  8.32  155  9.04
40  7.24  100  8.40  160  9.08
45  7.36  105  8.46  165  9.12
50  7.48  110  8.52  170  9.16


Basically, it might not be visible to the naked eye, but the difference is pretty significant.

My assassin's base speed is 6 yards/second (or can run about 36% across and 26% up the screen and in one second on 800 x 600 resolution).

With the following items:

30 frw sdancers
30 frw helm

...my frw goes to:

6 + 4 * (0 + [60 * 150 / (60 + 150)] / 100 + 0) = 7.71428571 yards/second (or about 46% across and 33% up the screen in one second).

If I wear gothic plate (medium armor), my frw goes to:

6 + 4 * (0 + [60 * 150 / (60 + 150)] / 100 + (-5)/100) = 7.51428571 yards/second (44% across and 32% up)

If I wore no frw gear and gothic plate, my frw would be 5.8 yards / second


Hopes this helps etc.
Member
Posts: 19,310
Joined: Oct 11 2007
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Jan 29 2010 02:54pm
Quote (piedpiper18 @ Jan 29 2010 11:01pm)
That would be great! PM me your email ID broham


I'm having trouble accessing my email account atm. I'll fork it over in the morning :D

Quote (sylvannos @ Jan 30 2010 12:46am)
I hope this clears some things up:

Code
Screen Size  Visible Screen   Width          Height
640 x 480  640 x 432  13.3 yards  18 yards
800 x 600  800 x 552  16.7 yards  23 yards



Code
EffectiveWalkSpeed = BaseWalkSpeed * (1 + Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)
EffectiveRunSpeed = BaseRunSpeed + BaseWalkSpeed * (Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)
ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%

* BaseWalkSpeed is 4 yards/second for all characters
* BaseRunSpeed is 6 yards/second for all characters
* BaseChargeSpeed is 9 yards/second.
* Skill_FRW is skill based FRW minus slow effects
* Item_FRW is item based FRW
* [] indicates rounding down.
* Armor_Speed is the sum of the speed reduction from armor and shield (a negative number). The reduction is -5 for medium armors/shields and -10 for heavy armor/shields. Another way to figure out this penalty is subtracting 0.4 and 0.2 yards from the chart below for heavy and medium armor.


Code
Run Speed (Speed = yards per second)
FRW Speed  FRW Speed  FRW Speed
O  6          60  7.68  120  8.64
5  6.16  65  7.80  125  8.70
10  6.36  70  7.88  130  8.76
15  6.52  75  8.00  135  8.82
20  6.68  80  8.08  140  8.88
25  6.84  85  8.16  145  8.94
30  7.0          90  8.24  150  9.00
35  7.12  95  8.32  155  9.04
40  7.24  100  8.40  160  9.08
45  7.36  105  8.46  165  9.12
50  7.48  110  8.52  170  9.16


Basically, it might not be visible to the naked eye, but the difference is pretty significant.

My assassin's base speed is 6 yards/second (or can run about 36% across and 26% up the screen and  in one second on 800 x 600 resolution).

With the following items:

30 frw sdancers
30 frw helm

...my frw goes to:

6 + 4 * (0 + [60 * 150 / (60 + 150)] / 100 + 0) = 7.71428571 yards/second (or about 46% across and 33% up the screen in one second).

If I wear gothic plate (medium armor), my frw goes to:

6 + 4 * (0 + [60 * 150 / (60 + 150)] / 100 + (-5)/100) = 7.51428571 yards/second (44% across and 32% up)

If I wore no frw gear and gothic plate, my frw would be 5.8 yards / second


Hopes this helps etc.


Yarg, you didn't have to do all that for me bro!
Haha, thanks though. I'm sure the calculations will show the increment. I just wanted to see if it was visible to the eye seeing that the 30frw on the circlet didn't make such a difference.

<3
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