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Feb 11 2010 11:51pm
Quote (Inui @ Feb 12 2010 12:49am)
oh well you must of copied it off google


thought i couldnt rage you? i was kidding the whole time god


funny shit btw
http://forums.d2jsp.org/topic.php?t=39721863&f=27
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Feb 11 2010 11:56pm
gn
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Feb 11 2010 11:57pm
Quote (lordpatrick @ Feb 12 2010 12:56am)
gn


night brah

Quote (killa_masta @ Feb 12 2010 12:58am)
Heh I will with you guys when I get net hooked back up.


good, you best do that

This post was edited by Inui on Feb 12 2010 12:04am
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Feb 11 2010 11:58pm
Heh I will with you guys when I get net hooked back up.
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Feb 12 2010 08:58am
vennnnt!
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Feb 12 2010 09:19am
Helm: only option here would be coa. Try to get 2 socks with 15 dr. Don't mind the resists too much. Socleted with 15 ias 15 all res and following jewel could be 15 all res and 15 requirements. I'd use -15 req, 30 cold or light resis and 9 strength jewel. You only need light or cold resists to stack cold mastery or conviction from mage/foher. The reason for -15 req 9 strength jewel is simple. You can use coa with lower req and it adds 9 strength which is vital for equipping shadow dancers.

Armor: Enigma. No other choice. The reason should be clear too. If not, then read on! Enigma is better than bramble in many ways. First of all and the most important of all, MOBILITY. Mobility >>>> damage by far. How much damage helps you, if you cannot catch your opponent? Second, enigma provides way more life.

Amulet: 2 assassin 15+ fcr stats amulet. Try to get amulet with much strength, life, dexterity and all resis.

Gloves: Trang ouls. 20 fcr, Cold Resist +30%, +25% Poison Skill Damage.

Boots: Shadow dancers. 2 shadow skills, 30 frw, 30 fhr and 25 dexterity. You can use any dupes too if you wish, these are not vital to the build and can be replaced. Though, more damage, frw, fhr and life is always nice, no?

Belt: Arachnid mesh. 1 all skills, 20 fcr, increases max mana 5%

Rings: 20/250 raven. You need the dexterity and cannot be frozen. The ar add is nice too
Second ring should be fcr ring. Try to aim for ar, life, dexterity, all resis, mana in that order.

Second weapon slot: Call to arms, duh. try to get 6 bo. Linked with spirit, you can precast your fade and gain +3 skills to it. same with venom.

The claws: Here's where people mess up big time. They usually want suwayyahs. They are good on bramblesin but for hybrid, you want ABSOLUTELY fast claws.
With a claw that has WSM (weapon speed modifier) of [-20], you need 40 ias on the claw with additional 15 ias from elsewhere (hence, the 15 ias jewel in coa). This kind of claw would be Feral Claw. Either rare with 40 ias or fury. With WSM of [-30] (runic talons, greater talons) you only need 30 ias + 15 from elsewhere. Fury or chaos in this kind of claw gets the job done. ( http://i73.photobucket.com/albums/i233/Rain_08/Screenshot296.jpg )


Iso these items
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Feb 12 2010 09:21am
I have a 6 bo cta.. 60 fg :)
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Feb 12 2010 10:26am
Quote (matrix2591 @ 12 Feb 2010 10:21)
I have a 6 bo cta.. 60 fg :)


nothing else?
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Feb 12 2010 10:43am
Quote (Pat_Man @ Feb 12 2010 11:26am)
nothing else?


i got a perfect cta ft :O
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Feb 12 2010 11:09am
Quote (Pat_Man @ Feb 12 2010 10:19am)
Helm: only option here would be coa. Try to get 2 socks with 15 dr. Don't mind the resists too much. Socleted with 15 ias 15 all res and following jewel could be 15 all res and 15 requirements. I'd use -15 req, 30 cold or light resis and 9 strength jewel. You only need light or cold resists to stack cold mastery or conviction from mage/foher. The reason for -15 req 9 strength jewel is simple. You can use coa with lower req and it adds 9 strength which is vital for equipping shadow dancers.

Armor: Enigma. No other choice. The reason should be clear too. If not, then read on! Enigma is better than bramble in many ways. First of all and the most important of all, MOBILITY. Mobility >>>> damage by far. How much damage helps you, if you cannot catch your opponent? Second, enigma provides way more life.

Amulet: 2 assassin 15+ fcr stats amulet. Try to get amulet with much strength, life, dexterity and all resis.

Gloves: Trang ouls. 20 fcr, Cold Resist +30%, +25% Poison Skill Damage.

Boots: Shadow dancers. 2 shadow skills, 30 frw, 30 fhr and 25 dexterity. You can use any dupes too if you wish, these are not vital to the build and can be replaced. Though, more damage, frw, fhr and life is always nice, no?

Belt: Arachnid mesh. 1 all skills, 20 fcr, increases max mana 5%

Rings: 20/250 raven. You need the dexterity and cannot be frozen. The ar add is nice too
Second ring should be fcr ring. Try to aim for ar, life, dexterity, all resis, mana in that order.

Second weapon slot: Call to arms, duh. try to get 6 bo. Linked with spirit, you can precast your fade and gain +3 skills to it. same with venom.

The claws: Here's where people mess up big time. They usually want suwayyahs. They are good on bramblesin but for hybrid, you want ABSOLUTELY fast claws.
With a claw that has WSM (weapon speed modifier) of [-20], you need 40 ias on the claw with additional 15 ias from elsewhere (hence, the 15 ias jewel in coa). This kind of claw would be Feral Claw. Either rare with 40 ias or fury. With WSM of [-30] (runic talons, greater talons) you only need 30 ias + 15 from elsewhere. Fury or chaos in this kind of claw gets the job done. ( http://i73.photobucket.com/albums/i233/Rain_08/Screenshot296.jpg )


Iso these items


gl
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