Quote (Eywa @ Feb 8 2010 11:08pm)
Oh thats what you meant
Code
#!/usr/bin/env python
# Dictionaries for character stats
vitlife = {'amazon':3, 'assassin':3, 'barbarian':4, 'druid':2, 'necromancer':2, 'paladin':3, 'sorceress':2}
lvlife = {'amazon':2, 'assassin':2, 'barbarian':2, 'druid':1.5, 'necromancer':1.5, 'paladin':2, 'sorceress':1}
slife = {'amazon':50, 'assassin':50, 'barbarian':55, 'druid':55, 'necromancer':45, 'paladin':55, 'sorceress':40}
svitality = {'amazon':20, 'assassin':20, 'barbarian':25, 'druid':25, 'necromancer':15, 'paladin':25, 'sorceress':10}
#charclass = character classes, case sensitive
charclass = raw_input('Character class: ')
charclass = charclass.lower()
#Setting character level
level = input('Character level? ')
#Setting all the input variables
vitality = 0
vita = input('Base vitality without items: ')
vitality = vita - svitality[charclass]
itemvitality = input('Vitality from items: ')
item_life_per_level = input('Life/level from items? ')
#Setting a BO level variable
bolvl = input('BO level: ')
bo = 0
if bolvl:
bo = (bolvl * 3 + 32)
#Transformed states variables
werewolf = 0
werebear = 0
lyc = 0
ww = raw_input('Werewolf? ')
if ww == 'yes':
werewolf = 25
lyc = input('Lycanthropy level? ')
wb = raw_input('Werebear? ')
if wb == 'yes':
werebear = 50
lyc = input('Lycanthropy level? ')
lycan = 0
if lyc:
lycan = (lyc * 5 + 15)
#Bird quest
bird = input('How many golden bird quests have you completed? ') * 20
#Percentage of +% life from items
itempercent = input('+% Life from items? ')
#+ xx to life items
itemlife = input('+ X to life from items ')
#Oak sage variable
oak = 0
sage = input('Oak sage level ')
if sage:
oak = (sage * 5 + 25)
levlife = 0
if level > 1:
levlife = lvlife[charclass] *(level - 1)
elif level == 0:
levlife = 0
#Life boosters
total_percent = (itempercent + werebear + werewolf + lycan + bo + oak)/100.00
#Boostable life)
elife = slife[charclass] + levlife + itemlife +(vitality * vitlife[charclass]) + bird
#Total life
lifetot = elife * (1 + total_percent) + (itemvitality * vitlife[charclass]) + (item_life_per_level)
print lifetot
Better?