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Feb 1 2010 10:17am
Quote (CompanyOfThree @ 1 Feb 2010 16:06)
Of three? ^_^


three is fine :hug:

But usually the company ends up a bit bigger :P

Just finished downloading bioshock (doykaaa) said it was good so now I'll give it a shot
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Feb 1 2010 10:32am
Quote (MajinKaisa @ 1 Feb 2010 16:11)
no, talon sucks, i meant tail

the point is, that a trapper needs +skills, and a dragon tail kicker needs +skills

you do fire and lit damage, physical is left out for the most part

I see. Hmm, I reckon I should just play around with the meaningful options then.

Theorycrafting galore, here I come.

This post was edited by Eywa on Feb 1 2010 10:33am
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Feb 1 2010 01:48pm
Quote (Eywa @ 1 Feb 2010 12:32)
I see. Hmm, I reckon I should just play around with the meaningful options then.

Theorycrafting galore, here I come.


yeah, use burst of speed
fade is too slow and boring, this char is made to go fast

yeah, the hardest part is coming up with resists while using dual bartucs
i think my best version was using a 1xres/15ias'd kiras and coh

also think i went with upg gores since they have lower requirements and all the niceness of cb/crit
i duno how crit is applied to fire damage though..
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Feb 1 2010 07:58pm


I'm awesome.
I think that's 100% accurate.
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Feb 1 2010 08:13pm
Quote (drt1245 @ Feb 1 2010 08:58pm)
http://i46.tinypic.com/108900x.png

I'm awesome.
I think that's 100% accurate.


o.O Java calculator? I wrote a couple awhile back last year on my laptop <_<

This post was edited by Scaryghoul on Feb 1 2010 08:14pm
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Feb 1 2010 08:14pm
Quote (Scaryghoul @ Feb 1 2010 09:13pm)
o.O Java calculator?


C++

Windowing Toolkit is FLTK


e/ java is ugly

This post was edited by drt1245 on Feb 1 2010 08:14pm
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Feb 1 2010 08:17pm
Quote (drt1245 @ Feb 1 2010 09:14pm)
C++

Windowing Toolkit is FLTK


e/ java is ugly


I see, well java was fun to start with for me o.O Eventually you should consider extending the ammount of inputs to have 3 - 4 outputs & an input for every damage source & reduction for every damage source o.O
Member
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Feb 1 2010 08:19pm
Quote (Scaryghoul @ Feb 1 2010 09:17pm)
I see, well java was fun to start with for me o.O Eventually you should consider extending the ammount of inputs to have 3 - 4 outputs & an input for every damage source & reduction for every damage source o.O


Mainly just wrote for accurate trap damage calculation
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Feb 1 2010 08:24pm
Quote (drt1245 @ Feb 1 2010 09:19pm)
Mainly just wrote for accurate trap damage calculation


Then gz :)
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Feb 1 2010 09:28pm
Quote (drt1245 @ 2 Feb 2010 02:58)
http://i46.tinypic.com/108900x.png

I'm awesome.
I think that's 100% accurate.

Calculation? Just curious as to what it looks like in that calculator.

This post was edited by Eywa on Feb 1 2010 09:55pm
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