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Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Dec 2 2009 01:31pm
Quote (jaywalker @ Dec 2 2009 07:28pm)
1 Members: TheJuiceMan

Lol Stalker with no rights and 50% warn.

20:26 Click, the door unlocks.
20:26 Click, the door unlocks.
20:26 Boom, the door explodes into a cloud of dust. You have failed the test.


:wallbash:  That's like the 4th time  :wallbash:


Actually he was at 40 % 1-2 days ago and owned his own guild called "juice".

Lol sucks brah :(

Tell me about failing lol i'm 2 / 34 career :Rofl:
Member
Posts: 10,155
Joined: May 27 2007
Gold: 6,035.72
Dec 2 2009 01:37pm
Arcane adamantium dagger
Level Req: 35
Damage: 46 to 80

+228 Max Life
+395 Max Mana
+1 to 1 Life per Attack
+1 to 8 Mana per Kill
+3% Life Steal
+3% Mind Numb

the potential....
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Dec 2 2009 01:39pm
Quote (jaywalker @ Dec 2 2009 07:37pm)
Arcane adamantium dagger
Level Req: 35
Damage: 46 to 80

+228 Max Life
+395 Max Mana
+1 to 1 Life per Attack
+1 to 8 Mana per Kill
+3% Life Steal
+3% Mind Numb

the potential....


Yeah :/

This is just the most retarded faildrop ever though:


Arcane diamond dagger
Level Req: 40
Damage: 59 to 103

+23 Strength
+23 Dexterity
+8 Intelligence
+1 to 1 Life per Attack
+1 to 5 Life per Kill
+39% Heal Mastery
Member
Posts: 10,155
Joined: May 27 2007
Gold: 6,035.72
Dec 2 2009 01:41pm
Quote (Svartermetalisk @ 2 Dec 2009 20:39)
Yeah :/

This is just the most retarded faildrop ever though:


Arcane diamond dagger
Level Req: 40
Damage: 59 to 103

+23 Strength
+23 Dexterity
+8 Intelligence
+1 to 1 Life per Attack
+1 to 5 Life per Kill
+39% Heal Mastery


not entirely fail though, but yes xD
wth at charm imo
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Dec 2 2009 01:44pm
Quote (jaywalker @ Dec 2 2009 07:41pm)
not entirely fail though, but yes xD
wth at charm imo


it's a fail lol, how much is that worth?

Maybe 500

How much would a 93 stat lvl 40 robe / charm cost?

I can only guess but 10k+ at least ^^
Member
Posts: 28,426
Joined: Oct 31 2007
Gold: 13,206.37
Dec 2 2009 01:45pm
Quote (Svartermetalisk @ Dec 2 2009 08:44pm)
it's a fail lol, how much is that worth?

Maybe 500

How much would a 93 stat lvl 40 robe / charm cost?

I can only guess but 10k+ at least ^^


lol stfu.. i found that dagger!

most fail drop is the 40 club i found with 55 str and like 29 dex..

This post was edited by shortytheman on Dec 2 2009 01:46pm
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Dec 2 2009 01:47pm
Quote (shortytheman @ Dec 2 2009 07:45pm)
lol stfu.. i found that dagger!

most fail drop is the 40 club i found with 55 str and like 29 dex..


I know 0fc <3

I might pc that dagger as a robe just because im curious ^^
Member
Posts: 28,426
Joined: Oct 31 2007
Gold: 13,206.37
Dec 2 2009 01:47pm
Quote (Svartermetalisk @ Dec 2 2009 08:47pm)
I know 0fc <3

I might pc that dagger as a robe just because im curious ^^


would have been GG lol :D
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Dec 2 2009 01:48pm
Quote (shortytheman @ Dec 2 2009 07:47pm)
would have been GG lol :D


Actually im gunna do it, no1 tells anyone that the item i'm P/C ing dosen't exist!!!!!
Member
Posts: 10,155
Joined: May 27 2007
Gold: 6,035.72
Dec 2 2009 01:51pm
Quote (Svartermetalisk @ 2 Dec 2009 20:44)
it's a fail lol, how much is that worth?

Maybe 500

How much would a 93 stat lvl 40 robe / charm cost?

I can only guess but 10k+ at least ^^


Arcane diamond dagger
Level Req: 40
Damage: 59 to 103

+23 Strength
+23 Dexterity
+8 Intelligence
+1 to 1 Life per Attack
+1 to 5 Life per Kill
+39% Heal Mastery

23 + 23 = 46
Or you MIGHT say if your a newb that it has 54 "stats" /39HM. Its just confuzzeling advertisement though.
heal mastery is NOT a stat :p

/edit
Quote (http://ladderslasher.d2jsp.org/index.php?g=1#Stats)

Strength: Increases the base damage for melee weapons.
Dexterity: Increases your chance to critical hit, and damage dealt when you critical hit. It also reduces damage when enemies critical hit you. The effects are subject to a diminishing return formula.
Vitality: Increases the base defense for armor. For every 25 stat points you have in vitality, you gain +1 to Life Regen. Every Level Up you will gain an amount of life equal to your base vitality.
Intelligence: Increases the base effect for charms. For every 25 stat points you have in intelligence, you gain +1 Mana Regen. Every Level Up you will gain an amount of mana equal to your base intelligence.


This post was edited by jaywalker on Dec 2 2009 01:53pm
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