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Member
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Dec 10 2009 06:20pm
wth everyone is lvl 99 haha ^^
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Dec 10 2009 06:24pm
Quote (teyob @ Dec 10 2009 05:20pm)
wth everyone is lvl 99 haha ^^


who is everyone

:)
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Dec 10 2009 06:41pm
Quote (Rugzy @ Dec 10 2009 04:24pm)
who is everyone

:)


in classic beta but they still in normal mode :)
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Dec 10 2009 06:45pm
--------------------------------------------------------------------------
- Patch 1.13
--------------------------------------------------------------------------

A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.

Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.


Revised Skill balance for Player Character classes


Amazon

-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.


Assassin

-Shadow Master - Increased resistance range per point from 5-80 to 5-90.


Barbarian

-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

-Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.


Sorceress

-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.

[ Post edited by Bashiok ]
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Dec 10 2009 07:24pm
Barbarian

-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.
nice huh? :)
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Dec 10 2009 07:45pm
Quote (teyob @ Dec 10 2009 05:24pm)
Barbarian

-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.
nice huh? :)


Not when dueling against them Ar/Def Barbs.
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Dec 10 2009 07:51pm
Quote (VoRo @ Dec 10 2009 06:45pm)
Not when dueling against them Ar/Def Barbs.


I don't know what you mean Tony.

Ar Def barbs use masteries. You will see that with all the skills ups from items etc.. having 9 more masteries will get you 1% increase in critical strike. So I would imagine it will buy you the same ... just extrapolated... maybe youll get 2% max if that if you used 9 masteries.

Nothing will change as it is global for all
Member
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Dec 10 2009 08:07pm
Quote (VoRo @ Dec 10 2009 06:45pm)
Not when dueling against them Ar/Def Barbs.


also if that was the case. I can turn my 6.6k life vita baba to use 9 masteries and get 39k def and 23.5k ar with 6.2k life

LOL

This post was edited by Rugzy on Dec 10 2009 08:08pm
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Dec 10 2009 08:11pm
Also this change will just make the duels end faster

but if you look at the effect of critical strike... it is a multiplier of dmg.

What this means is the more dmg you do, the more critical strike effect will tkae toll. if you hit weak but often, your critical strike is proportional to this. So at the end it all works out to be the same.

Now the biggest diffierence this will have is on babs that use Open wound who rely on longevity to gain the advantage of bleed.

Now with more critical strike, faster duels more dmg output... less effective OW becomes.

Now this puts Rends more in a desired state
Member
Posts: 10,838
Joined: Jan 1 2009
Gold: 751.85
Dec 10 2009 08:42pm
Quote (Rugzy @ Dec 10 2009 06:11pm)
Also this change will just make the duels end faster

but if you look at the effect of critical strike... it is a multiplier of dmg.

What this means is the more dmg you do, the more critical strike effect will tkae toll. if you hit weak but often, your critical strike is proportional to this. So at the end it all works out to be the same.

Now the biggest diffierence this will have is on babs that use Open wound who rely on longevity to gain the advantage of bleed.

Now with more critical strike, faster duels more dmg output... less effective OW becomes.

Now this puts Rends more in a desired state


sound interesting cant wait for the patch so we can test

This post was edited by teyob on Dec 10 2009 08:59pm
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