Originally Posted by Blizzard (Blue Tracker / Official Forums)
PTR PATCH 1.0.8 – v.1.0.8.16033
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
GENERAL
•The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
ACHIEVEMENTS
•Bug Fixes ◦The “Massive Blow” achievement should once again be obtainable
◦The “Fallen Angel” achievement now only requires the player to kill Izual within 120 seconds
◦The “Bashanishu” achievement no longer requires the player to use Basic Attack to complete it
◦The “Hero’s New Clothes” achievement no longer requires the player to deliver the fatal blow to meet the criteria
◦The “Uncaged” achievement now requires the player to stay alive during the encounter
◦The “Good Eye” achievement now requires the player to stay alive during the encounter
◦Fixed an issue that caused the “Self Sufficient” achievement to sometimes not be awarded the first time a player killed Diablo
◦Fixed an issue that caused the “Death Trap” achievement to not be awarded the first time a player completed the criteria
CLASSES
•Barbarian ◦Active Skills ■War Cry ■Skill Rune – Invigorate ■Now regenerates 620 life per second (up from 310)
◦Passive Skills ■Inspiring Presence ■Now regenerates 4% of maximum life per second (up from 2%)
■Now affects all party members
•Demon Hunter ◦Active Skills ■Companion ■Skill Rune – Boar Companion ■Now regenerates 310 life per second (up from 155)
■Sentry ■Skill Rune – Aid Station ■Now heals nearby allies for 2% of max life per second (up from 1%)
◦Passive Skills ■Brooding ■Now regenerates 2% of maximum life per second (up from 1%)
•Monk ◦Active Skills ■Mantra of Healing ■Now causes party members to regenerate 620 life per second (up from 310) ■Skill Rune – Sustenance ■Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)
◦Passive Skills ■Guiding Light ■Damage bonus increased from 16% to 20%
•Witch Doctor ◦Active Skills ■Firebats ■Now has a larger initial cost but a much lower continual cost while channeling ■Base weapon damage increased from 180% to 385%
■Skill Rune – Cloud of Bats ■Initial damage increased from 234% to 500% weapon damage
■Skill Rune – Plague Bats ■Maximum damage increased from 270% to 578% weapon damage
◦Passive Skills ■Blood Ritual ■Now regenerates 2% of maximum life per second (up from 1%)
Wizard ◦Active Skills ■Familiar ■Skill Rune – Vigoron ■Now regenerates 620 life per second (up from 310)
■Ray of Frost ■Base weapon damage increased from 215% to 280%
■Skill Rune – Black Ice ■Ice patch weapon damage increased from 387% to 504%
■Skill Rune – Sleet Storm ■Weapon damage increased from 280% to 364%
■Skill Rune – Snow Blast ■Maximum damage increased from 280% to 364% weapon damage
◦Passive Skills ■Galvanizing Ward ■Now regenerates 620 life per second (up from 310)
FOLLOWERS
•Templar ◦Skills ■Loyalty ■Now regenerates 310 life per second (up from 155)
MONSTERS
•General ◦The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it’s minimum damage has been increased
◦Bug Fixes ■Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
■Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties
azért a wd firebat ja igen jólesz szerintem akkora % al már

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