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Member
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Feb 15 2012 08:25am
battlenetről
Shase
Analyze your own damn stats better Blizzard.
http://www.teamliquid.net/forum/viewmessage.php?topicid=309042

Terrans late game win % late game vs P is horrendous, but late game vs Z is even worse. 35% win rate late game vs Z, and you complain that snipe is too effective vs late game units? Are you kidding me?! Yes and banelings are too effective vs clumped marines, and stim rauders are too effective against stalkers(/sarcasm), Blizzard are losing their minds. Btw, ghosts can be neural'd by infestors and EMP'd against themselves instantly destroying all ghosts effectiveness. I saw Darkforce do this vs Strelok, and Strelok was destroyed, this was also in the version btw where EMP had a greater radius, so now it is even easier to pull off this move, but naah rather don't make Z's work for it, as if they have too much to do with all their spam attack move micro required. 11 shots to 14 shots might be reasonable. 11 shots to 21. Unbelievable, it is no longer an option. It is also no longer an option to spam on chargelots. Aside from the fact that the effort required would be better spent elsewhere. A standard ghost attack with upgrades now does more damage to light than snipe. Haha, Terrans will now have to think about how they use their energy? no... Terrans simple won't use their energy on snipe vs ultra/brood/zealot at all, nothing to think about. I have played sc2 since beta and I have never thought of a change as flawed as the snipe damage reduction.

SilentTer
may be you'll nerf tank's range? May be you reduce range and damage for maradeurs? Do you think about low skill guys, who can't micro, kiting? They must throw snipeshots, kite from broodlords and fungal, split, kite vikings? Say please, what other race need so control? And you continue nerf, nerf, nerf!

MSRSūrēn
I hate pros and koreans for being so good with Terran. I am a casual gamer and would love to play my fav race i.e, Terran without prejudice and stand a chance against other two races..
I dnt think the micro required for Terran in any engagement against other 2 races is fair..
Yes all masters diamonds zergs and tosses call me newb or what have you.. I have reserved a special finger for you and be my guest and ask Blizz to nerf that... :)

Baconthief
The way people are arguing against the snipe nerf is wrong imo. The way the Ghost is going to change now with the smaller emp and less damage snipe is going to make Ghost heavy armies trade equally or worse cost effectively. That cannot be allowed to happen in any match-up where the ghost is used in higher numbers!
What are the strengths and weaknesses of Terran? When positioned properly they are able to crush armies very convincingly, which is the only way Terran can win! The reason why they cannot ever afford to trade armies is because they're greatest weakness is their super expensive units and agonizingly slow production and reinforcement capability!
Terran can’t simply change their unit composition to Marauders instantly if they see Ultras, like zerg could with easy tech and mass production. Now their super expensive, slow to produce and super hard to micro unit that counters tier 3 has become just as cost effective as any tier 1 or 2 unit! Terran is going to be forced to play reactive like Zerg, or quick to reinforce like Protoss, which they could never hope to do because they are not designed like that!
One last thing... In all the posts i have read about Blizzard employees responding to problems the community have been discussing at large, they have said they want to be very careful not to make large changes (that should be saved for expansions) that will effect gameplay. Holy wtf! This is a huge change! Increase the cost of the ghost or remove Moebious Reactor instead of this major unit role change! Terran will never be able to win straight up, super late game fights in TvZ, even with great positioning and really slowly produced ”super units.”
Now, we Terrans are forced to attack, harass and do something about our opponents late game army. In other words, the turtles have to crawl their way across the beach and try to stop the tide from overrunning us.
Quote (TrollBoss @ 15 Feb 2012 15:24)
tehát terrannal ingyért lehet játszani?

Mert én is kipróbálnám, de csak cserekeyem van atm érte.


felmész bnet accodra és letöltöd a starter editiont, 2 mapon játszhatsz, és csak terrannal, viszont korlátlan ideig
a guestkey imo jobb volt, mert mindent kilehetett próbálni, minden mapon, még custom gameket is csak a 7 óra meg mondjuk elég kevés volt : c
nincs mese meg kell venni.

/egyébként a snipe nerf után rohamosan növekedni fognak a terran win ratiok tvz-ben úgyérzem : DDD cheesefest inc.

This post was edited by Cpt_Ghost on Feb 15 2012 08:30am
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Posts: 55,048
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Feb 15 2012 08:39am
Quote (Cpt_Ghost @ 15 Feb 2012 16:25)
battlenetről
Shase
Analyze your own damn stats better Blizzard.
http://www.teamliquid.net/forum/viewmessage.php?topicid=309042

Terrans late game win % late game vs P is horrendous, but late game vs Z is even worse. 35% win rate late game vs Z, and you complain that snipe is too effective vs late game units? Are you kidding me?! Yes and banelings are too effective vs clumped marines, and stim rauders are too effective against stalkers(/sarcasm), Blizzard are losing their minds. Btw, ghosts can be neural'd by infestors and EMP'd against themselves instantly destroying all ghosts effectiveness. I saw Darkforce do this vs Strelok, and Strelok was destroyed, this was also in the version btw where EMP had a greater radius, so now it is even easier to pull off this move, but naah rather don't make Z's work for it, as if they have too much to do with all their spam attack move micro required. 11 shots to 14 shots might be reasonable. 11 shots to 21. Unbelievable, it is no longer an option. It is also no longer an option to spam on chargelots. Aside from the fact that the effort required would be better spent elsewhere. A standard ghost attack with upgrades now does more damage to light than snipe. Haha, Terrans will now have to think about how they use their energy? no... Terrans simple won't use their energy on snipe vs ultra/brood/zealot at all, nothing to think about. I have played sc2 since beta and I have never thought of a change as flawed as the snipe damage reduction.

SilentTer
may be you'll nerf tank's range? May be you reduce range and damage for maradeurs? Do you think about low skill guys, who can't micro, kiting? They must throw snipeshots, kite from broodlords and fungal, split, kite vikings? Say please, what other race need so control? And you continue nerf, nerf, nerf!

MSRSūrēn
I hate pros and koreans for being so good with Terran. I am a casual gamer and would love to play my fav race i.e, Terran without prejudice and stand a chance against other two races..
I dnt think the micro required for Terran in any engagement against other 2 races is fair..
Yes all masters diamonds zergs and tosses call me newb or what have you.. I have reserved a special finger for you and be my guest and ask Blizz to nerf that... :)

Baconthief
The way people are arguing against the snipe nerf is wrong imo. The way the Ghost is going to change now with the smaller emp and less damage snipe is going to make Ghost heavy armies trade equally or worse cost effectively. That cannot be allowed to happen in any match-up where the ghost is used in higher numbers!
What are the strengths and weaknesses of Terran? When positioned properly they are able to crush armies very convincingly, which is the only way Terran can win! The reason why they cannot ever afford to trade armies is because they're greatest weakness is their super expensive units and agonizingly slow production and reinforcement capability!
Terran can’t simply change their unit composition to Marauders instantly if they see Ultras, like zerg could with easy tech and mass production. Now their super expensive, slow to produce and super hard to micro unit that counters tier 3 has become just as cost effective as any tier 1 or 2 unit! Terran is going to be forced to play reactive like Zerg, or quick to reinforce like Protoss, which they could never hope to do because they are not designed like that!
One last thing... In all the posts i have read about Blizzard employees responding to problems the community have been discussing at large, they have said they want to be very careful not to make large changes (that should be saved for expansions) that will effect gameplay. Holy wtf! This is a huge change! Increase the cost of the ghost or remove Moebious Reactor instead of this major unit role change! Terran will never be able to win straight up, super late game fights in TvZ, even with great positioning and really slowly produced ”super units.”
Now, we Terrans are forced to attack, harass and do something about our opponents late game army. In other words, the turtles have to crawl their way across the beach and try to stop the tide from overrunning us.


felmész bnet accodra és letöltöd a starter editiont, 2 mapon játszhatsz, és csak terrannal, viszont korlátlan ideig
a guestkey imo jobb volt, mert mindent kilehetett próbálni, minden mapon, még custom gameket is csak a 7 óra meg mondjuk elég kevés volt : c
nincs mese meg kell venni.

/egyébként a snipe nerf után rohamosan növekedni fognak a terran win ratiok tvz-ben úgyérzem : DDD cheesefest inc.


minden terran pont ugyanúgy sír :D
Member
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Joined: Dec 18 2007
Gold: 789.80
Feb 15 2012 08:39am
Régebben még 4 map volt. Mondjuk azt hiszem 2 db csapatjátékos-négyszemélyes, egy 1v1 kétszemélyes és a Shattered Temple ami kb mindenre jó, de inkább 1v1 map. Most már csak kettő?

A meex-en amúgy még mindig 8490 FT-ért kínálják az SC2-t, bár az az "1-2 héten belül" elérhetőségnél elég fura. Egy függő ennyi idő alatt háromszor belehal az elvonásba :D
CD galaxysban 10K-ért kínálgatják, de lehet azonos módon sokhét késéssel vehető csak át ott is..
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Feb 15 2012 08:48am
A ghostoknak sose lett volna az a szerepe, hogy teljes tear3 zerg egység ellen jó legyen. a ghost egy anticastor unit, igy is el tudja latni a feladatat. igy talan a terranok nem fognak tudni olyan eredmenyes a turtle taktikát alkalmazni, és mást is tenniük kill mint azt várni h kilépjen az ellenfél.
Member
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Joined: Aug 3 2007
Gold: 33,265.80
Feb 15 2012 08:50am
Quote (qkatz @ 15 Feb 2012 16:48)
A ghostoknak sose lett volna az a szerepe, hogy teljes tear3 zerg egység ellen jó legyen. a ghost egy anticastor unit, igy is el tudja latni a feladatat. igy talan a terranok nem fognak tudni olyan eredmenyes a turtle taktikát alkalmazni, és mást is tenniük kill mint azt várni h kilépjen az ellenfél.


Jaja, láttam pár meccset ahol a terran a végén bedobott középre pár planetary fortresst, feláldozta az scvket és muleokkal bányászott, aztán come at me bro a zerg.

Pláne hogy a nukehoz nem kell supply...
Member
Posts: 5,907
Joined: Feb 3 2012
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Feb 15 2012 10:39am
Quote (josheide @ 15 Feb 2012 15:50)
Jaja, láttam pár meccset ahol a terran a végén bedobott középre pár planetary fortresst, feláldozta az scvket és muleokkal bányászott, aztán come at me bro a zerg.

Pláne hogy a nukehoz nem kell supply...


nerf ;]]
Member
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Joined: Feb 15 2009
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Feb 15 2012 10:43am
nerf nuke, szerintem annak is csak 25-öt kéne sebeznie
meg legyen 40 másodperc amég lejön
meg ne is lehessen cloakolni közben a ghostot
meg szerintem az emp 150 energia legyen
a stimpack meg 30 életet vegyen el a marintól és fire rate ellenében sebezzen 2-vel kevesebbet a marine
a maraudereknek meg legyen 20 életük
a tankoknak 6-os range legyen
a thor meg kerüljön 500/500-ba
a fusion core meg legyen 1000/1000

Member
Posts: 19,706
Joined: Jul 30 2006
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Feb 15 2012 10:48am
Quote (Cpt_Ghost @ 15 Feb 2012 17:43)
nerf nuke, szerintem annak is csak 25-öt kéne sebeznie
meg legyen 40 másodperc amég lejön
meg ne is lehessen cloakolni közben a ghostot
meg szerintem az emp 150 energia legyen
a stimpack meg 30 életet vegyen el a marintól és fire rate ellenében sebezzen 2-vel kevesebbet a marine
a maraudereknek meg legyen 20 életük
a tankoknak 6-os range legyen
a thor meg kerüljön 500/500-ba
a fusion core meg legyen 1000/1000


a reactort pedig vegyék ki a játékból
amúgy volt már season vég?
Member
Posts: 2,147
Joined: Dec 18 2007
Gold: 789.80
Feb 15 2012 10:51am
Quote (Cpt_Ghost @ Feb 15 2012 04:43pm)
nerf nuke, szerintem annak is csak 25-öt kéne sebeznie
meg legyen 40 másodperc amég lejön
meg ne is lehessen cloakolni közben a ghostot
meg szerintem az emp 150 energia legyen
a stimpack meg 30 életet vegyen el a marintól és fire rate ellenében sebezzen 2-vel kevesebbet a marine
a maraudereknek meg legyen 20 életük
a tankoknak 6-os range legyen
a thor meg kerüljön 500/500-ba
a fusion core meg legyen 1000/1000


Majd a HotS-ban bevezetnek párat ebből a néhány hasznos ötletből. A thor lehet tényleg ennyi lesz, de csak egy db lehet belőle mint a protoss muttershitből... Bár gondolom ez is változhat még. Ha másért nem akkor azért hogy megjelenésig lehessen etetni a népet infókkal :)
Member
Posts: 59,371
Joined: Feb 15 2009
Gold: 80.00
Feb 15 2012 10:54am
Quote (tevetava @ 15 Feb 2012 17:48)
a reactort pedig vegyék ki a játékból
amúgy volt már season vég?

jaja, ma volt.
már le is játszottam a placement meccsemet, jól elveszítettem a gecibe : d(tvt)
de még így is diamond!
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