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Member
Posts: 31,241
Joined: Dec 12 2005
Gold: 3,291.00
Mar 21 2012 07:48am
Wirt locsoló Verse.

Az Elfeledett Toronyban jártam
a Countess-t nem láttam.
Megakartam locsolni
vagy vele egy kicsit trollkodni,
de mivel nem találtam
és nem volt nálam a falábam
szomoruan nyitottam egy varázskaput,
ha nem jelenik meg a Diablo időben nekem kaput.
Nem fogok itt tovább bókolni
szabad e locsolni?
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Mar 21 2012 08:38am
URISTEN
ez a sacrifice a LEGJOBB SPELL az egész gémben :DD
Member
Posts: 31,241
Joined: Dec 12 2005
Gold: 3,291.00
Mar 21 2012 08:39am
Quote (sylke @ 21 Mar 2012 16:38)
URISTEN
ez a sacrifice a LEGJOBB SPELL az egész gémben :DD


URISTEN
Member
Posts: 28,789
Joined: Oct 7 2007
Gold: 0.18
Mar 21 2012 08:42am
Quote (bajcli @ 21 Mar 2012 15:48)
Wirt locsoló Verse.

Az Elfeledett Toronyban jártam
a Countess-t nem láttam.
Megakartam locsolni
vagy vele egy kicsit trollkodni,
de mivel nem találtam
és nem volt nálam a falábam
szomoruan nyitottam egy varázskaput,
ha nem jelenik meg a Diablo időben nekem kaput.
Nem fogok itt tovább bókolni
szabad e locsolni?




én is írtam :(

József Nithalak: Moo-moo!

Már egy hete csak Anyara
gondolog mindíg meg-megfagyva
nyikorgó derékkel jegében
Áll a barlangban áll serényen

Én még kezdő player voltam
cryoltam, TP-t dorbézoltam
Hagyja a dagadt rúnát másra
Engem runoltasson rogyásra

Csak ment és castolgatott némán
nem hostileolt nem is nézett énrám
s a hammerek fényesen, suhogva,
keringtek, szálltak a magosba.

Nem ragequitelnék de most már késő
most látom, milyen noob is ő
szürke CTAja lebben az égen
betakeyt oszt verseny keretében.


ezt a verset úgy is utálom
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Mar 21 2012 08:50am
Quote (bajcli @ Mar 21 2012 02:39pm)
URISTEN


URISTENURISTEN
Member
Posts: 31,241
Joined: Dec 12 2005
Gold: 3,291.00
Mar 21 2012 08:50am
Quote (ElCapitano @ 21 Mar 2012 16:42)
én is írtam :(

József Nithalak: Moo-moo!

Már egy hete csak Anyara
gondolog mindíg meg-megfagyva
nyikorgó derékkel jegében
Áll a barlangban áll serényen

Én még kezdő player voltam
cryoltam, TP-t dorbézoltam
Hagyja a dagadt rúnát másra
Engem runoltasson rogyásra

Csak ment és castolgatott némán
nem hostileolt nem is nézett énrám
s a hammerek fényesen, suhogva,
keringtek, szálltak a magosba.

Nem ragequitelnék de most már késő
most látom, milyen noob is ő
szürke CTAja lebben az égen
betakeyt oszt verseny keretében.


ezt a verset úgy is utálom


hát, nem is tettél vele sok jót :D
Member
Posts: 28,789
Joined: Oct 7 2007
Gold: 0.18
Mar 21 2012 10:45am
Quote (bajcli @ 21 Mar 2012 16:50)
hát, nem is tettél vele sok jót :D


amúgy is annyira dedós ez az egész
Member
Posts: 22,595
Joined: Jun 5 2005
Gold: 10,257.50
Mar 21 2012 10:52am
http://us.battle.net/d3/en/forum/topic/4241234476#1


We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:

* We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
* While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
* We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
* While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
* Bosses should still feel worth killing

Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.
Member
Posts: 42,133
Joined: Nov 12 2007
Gold: 6,645.00
Mar 21 2012 11:02am
Quote (Genthor @ Mar 21 2012 05:52pm)
http://us.battle.net/d3/en/forum/topic/4241234476#1


We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting.  We’d like to share a few of our goals for end game:

    * We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
    * While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
    * We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
    * While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
    * Bosses should still feel worth killing

Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them.  By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find.  However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.



remélem előszőr túllövik majd az mf buffot, és szarrá szedheted magadat a cuccokból
Member
Posts: 49,980
Joined: Jul 1 2008
Gold: 13,000.00
Mar 21 2012 11:02am
Quote (Genthor @ Mar 21 2012 05:52pm)
http://us.battle.net/d3/en/forum/topic/4241234476#1


We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting.  We’d like to share a few of our goals for end game:

    * We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
    * While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
    * We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
    * While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
    * Bosses should still feel worth killing

Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them.  By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find.  However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.


ha jól csinálják meg, akkor egy gyosran ölő karakter jobban mfelhet mint egy wizzard
DE AZÉRT TELEPORT (WORMHOLE)>>>>>>>>>>
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