Más volt a forumula a különféle patchekben
Tudtommal a legújabb formula ez:
Code
V1.11b
Total Life loss:
uLvl=1-15: 40 + (lvl - 1) * 9 * Modifier
uLvl=16-30: 40 + 126 + (lvl - 15) * 18 * Modifier
uLvl=31-45: 40 + 396 + (lvl - 30) * 27 * Modifier
uLvl=46-60: 40 + 801 + (lvl - 45) * 36 * Modifier
uLvl=61-99: 40 + 1341 + (lvl - 60) * 45 * Modifier
where Modifier differs for attack type and target:
0.25 for attacker using a Melee Attack on a Player.
0.125 for attacker using Ranged Attack on a Player.
0.5 for attacker using Ranged or Melee on a Boss Monster or minion.
1 for attacker using Ranged or Melee on any other target.
Life loss per second:
life loss per second = Total Life loss / 8
Life loss per frame:
Life loss per frame = Life loss per second / 25
where uLvl = unit level, can be player or hireling.
Előtte ez volt a formula:
Code
V1.10 and V1.11a
Life loss per frame:
Clvl=1-15: ((9 * Clvl+31) / 256)) * Modifier
Clvl=16-30: ((18 * Clvl-104) / 256) * Modifier
Clvl=31-45: ((27 * Clvl-374) / 256) * Modifier
Clvl=46-60: ((36 * Clvl-779) / 256) * Modifier
Clvl=61-99: ((45 * Clvl-1319) / 256) * Modifier
where Modifier differs for attack type and target:
0.25 for attacker using a Melee Attack on a Player.
0.125 for attacker using Ranged Attack on a Player.
0.5 for attacker using Ranged or Melee on a Boss Monster or minion.
1 for attacker using Ranged or Melee on any other target.
1.09-ben pedig ez.
Code
V1.09
In V1.09 duration of OW was only 4 seconds and the same formula was used for all character levels. Also life loss wasn't influenced by a target modifier.
Life loss per frame:
(cLvl * 9 + 40) / 256
Life loss per second:
Life loss per second = Life loss per frame * 25
Total life loss:
Total life loss = Life loss per second * 4 (the duration of OW in V1.09)
Ez van az oldalon is írva, és ehhez tartom magam.
De te kiszámíthatod újra nyugodtan.