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Member
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May 19 2011 10:59am
Quote (Moonflow @ 19 May 2011 17:44)
Omg, ez tenyleg geci nagy, es vegig azon filoztam, hogy vegre csinaltak egy trailert, ami meg tudja fogni a total vadidegent, es felkelti a kivancsisagat, hogy ez megis micsoda. Ki is baszom faszbukra.



Anyad, ezzel elvezet lesz suppolni :D:D:D:D


tudnam minek vettel subaccot, ha nem is jatszol.. loli, te alat!
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May 19 2011 11:00am
Quote (ecneB @ 19 May 2011 17:59)
tudnam minek vettel subaccot, ha nem is jatszol.. loli, te alat!


Mert majd fogok :D Most pl kedvet kaptam a torturer-hez, de nem erek ra pont :<
Member
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May 19 2011 03:14pm
Quote
LOL some nerd paying testie $10 to play with him

jesus


azért az adja..
Member
Posts: 23,563
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May 20 2011 05:48am


na ez végre patch

Version 2.0.30
-------------
- 5 new icons

- Fixed recipes being able to combine using items from multiple players
- You can combine items properly using ownerless (i.e. dropped by a leaver) items now
- Fixed a crash during loading
- Touched up some of the Matchmaking UI
- Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport
- Fixed lifesteal to not lifesteal on gadgets and chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change:
* Dampeer's Bloodthirst
* Elder Parasite
* Hungry Spirit
* Symbol of Rage
* Whispering Helm

- Vulture Lord's Tornado now goes through trees and cliffs

== Items ==

Astrolabe
- Aura radius to 900
- Activation radius increased from 450 to 600

Barrier Idol
- Radius from 500 to 600

Elder Parasite
- Damage taken reduced from 20% to 15%

Frostfield Plate
- Aura radius from 1000 to 900

Logger's Hatchet
- Reworked slightly
* Activates to throw an axe at target enemy creep or neutral
* 600 Range, 30s cooldown
* Deals your attack damage to target on impact
* Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree
- Retains passive

Insanitarius
- Now has a short 500ms cooldown when toggled on

Nome's Wisdom
- Aura radius from 800 to 900

Nullfire Blade
- Upgraded version has infinite charges
- Cooldown increased from 12 to 20 seconds

Plated Greaves
- Radius from 450 to 600

Homecoming Stone
- Fixed a bug where you can infinitely disarm a tower with Post Haste

Puzzlebox
-Added visual timer on the item so you don't have to select the minions to see their lifetimes

Refreshing Ornament
- Aura radius to 900

Restoration Stone
- Mana cost reduced from 375 to 300

Runed Cleaver
- Now can be used to cut down trees

Shield of the Five
- Radius from 450 to 600

Stormspirit
- Made it unbind the target it's used on
* This stops it from causing derps or people flying all over the screen randomly
- Fixed Pebbles graphical bug

== Heroes ==

- New Intelligence Hero: Martyr
- New Gold Collection Alternate Avatar: Golden Pebbles
- Flux now sides with the Legion!

Accursed
- Sear is no longer an Attack modifier

Andromeda
- Mana cost of Comet from 95/110/125/140 to 110/120/130/140
- Aurora duration from 14/16/18/20 to 14 seconds
- Void Rip cooldown from 45/45/45 to 70/60/50

Arachna
- Mana cost of Harden Carapace from 90 to 50
- Harden Carapce Magic Armor from 5/10/18/35 to 8/16/24/32

Armadon
- Snot Storm armor reduction from 1/1/2/2 to 1/1.5/2/2.5

Balphagore
- Added a visual timer for Corpse Conversion minions

Behemoth
- Heavy Weight damage from 25/45/75/115 to 25/55/85/115
- Heavy Weight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Shockwave Magic damage for additional units from 35/45/65 to 35/45/55
- Shockwave Magic damage from corpses removed

Blood Hunter
- Fixed mod exploits with Blood Sense

Bubbles
- Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5

Chipper
- Focus Buffer from 150/300/450/600 to 125/250/375/500

Chronos
- Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40%

Corrupted Disciple
- Script cleanup for Electric Tide

The Dark Lady
- Taint Soul mana cost from 35/45/55/65 to static 35

Empath
- Illusory Veil duration from 2/3/4/5 to 3/4/5/6

Engineer
- Changed Spider Mines to not trigger on siege units

Fayde
- Reworked
- Cull
* Now always manaburns
* Damage increased from 100/150/200/250 to 100/160/220/280
* Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
- Burning Shadows
* Now always stuns
* Manacost lowered from 85/105/125/145 to 85/100/115/130
* Damage and stun are the same
- Scythe/Shadow Stance
* Removed
- New ability: Deep Shadows
* Target an area, summoning shadows there for 5 seconds
* Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
* Movespeed modifiers linger for 1 second
- Reflection
* Now has treewalking
* Now grants Fayde 1200 clearvision while stealthed by Reflection
* This sight lingers for 2 seconds after exiting stealth

Flux
- Optimized his Magnetic Surge and Discharge by removing superfluous checks & improved algorithms
- Tweaked Magnetic Surge & Discharge pushes to be more accurate
- Reduced the sound on his Polarity Swap modes by a factor of 4
- Made Discharge give assists
- Dampened Flux's & Steam Flux's walk and regular attack sounds
- Fixed tooltip on Release to show radius correctly
- Made Discharge unbind so it stops interacting with projectiles very (VERY) poorly

Forsaken Archer
- Call of the Damned Skeletons TP with FA
- Split Shot reworked to basically be ranged cleave
* Main target takes full, 2 additional targets take 14/21/28/35% damage

Gauntlet
- Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40
- Grapple slightly increased touch radius to 80 from 75
- Enfeeble is no longer an Attack Modifier
- Capped the charges on Enfeeble to prevent rollover
- Fixed a bug with Gauntlet Blast where it was waking people up incorrectly

Hellbringer
- Life Void damage healed from 10/20/30/40% to 15/20/25/30%
- Added visual timer to Summon Malphas

Jeraziah
- Inner Light from True Damage to Magic Damage
- Inner Light radius from 250 to 300

Legionnaire
- Tower attacks may now proc Whirling Blade

Magmus
- Fixed Eruption to play the animation correctly

Moraxus
- Matraxe now has a small cooldown after activation on it
- Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
- Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)

Nomad
- Fixed his Mirage Strike illusion from spamming attack commands
- Fixed the Mirage Strike illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack

Nymphora
- Fixed Volatile Pod visual lasting for 1 second more than it should.

Pandamonium
- Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25

Pharaoh
- Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65

Pollywog Priest
- Added visual timer to Voodoo Wards

Puppet Master
- Cleaned up scripting for Puppet Show
- Fixed the Puppet Show's target from spamming attack commands every frame since it messes with pathing
- Voodoo Puppet health from 450/700/950 to 500/750/1000
- Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180
- Voodoo Puppet overkill damage is still transferred to target, but not amplified

Rampage
- Fixed a mod exploit

Scout
- Vanish no longer loses 'Flurry' when Invisibility is manually disabled

Silhouette
- Fixed her Grapple from interacting badly with Bubbles's Take Cover

Slither
- Added a targetradius for the tooltip of Poison Spray
- Removed 10% movement slow from Toxicity
- Toxicity is no longer an attack modifer
- Toxicity's regen disable from 40/60/80/100% to 20/40/60/80%

Soulstealer
- Demon Hands manacost increased from 75 to 80

Succubus
- Mesmerize manacost reduced from 165 to 130/140/150/160

Thunderbringer
- Lightning Rod damage from 5/7/9/11% to 3/5/7/9%

Torturer
- Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165
- Impalement manacost increased from 95/120/135/155 to 115/130/145/160
- Agonizing bonds damage reduced from 80/145/205/265 to 80/140/200/260
- Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6
- Agonizing Bonds pull radius reduced from 650 to 600

Tundra
- Added a visual timer to Call of the Winter to check summon's lifetime
- Cold Shoulder is now always 600 range

Valkyrie
- Fixed a super duper rare long range Javelin of Light bug

War Beast
- Added visual timer for his Summon Hellhounds

Witchslayer
- Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100
Member
Posts: 50,035
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May 20 2011 06:00am
Nullfire Blade
- Upgraded version has infinite charges

aha
Member
Posts: 23,563
Joined: Apr 2 2006
Gold: 279.00
May 20 2011 06:01am
Quote (sylke @ 20 May 2011 14:00)
Nullfire Blade
- Upgraded version has infinite charges

aha


y, viszont 12 -> 20 s cd
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
May 20 2011 06:06am
Quote (ecneB @ May 20 2011 12:01pm)
y, viszont 12 -> 20 s cd


- Reflection
* Now has treewalking
* Now grants Fayde 1200 clearvision while stealthed by Reflection

ez kurvajo
olyan mint az agha balanar
free mh
Member
Posts: 23,563
Joined: Apr 2 2006
Gold: 279.00
May 20 2011 06:21am
Astrolabe
- Aura radius to 900
- Activation radius increased from 450 to 600

Barrier Idol
- Radius from 500 to 600

pusher itemeknek buff imo jo, alapbol szeretem a push strategiat

Logger's Hatchet
- Reworked slightly
* Activates to throw an axe at target enemy creep or neutral
* 600 Range, 30s cooldown
* Deals your attack damage to target on impact
* Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree
- Retains passive

ez fun, xd bar oszinten sok hasznat nem latom

Nullfire Blade
- Upgraded version has infinite charges
- Cooldown increased from 12 to 20 seconds

szerintem egy kicsit eros buff foleg egy-ket heron, de ettol fuggetlenul tetszik a valtoztatas, eleg ritka item pubban.

Runed Cleaver
- Now can be used to cut down trees

nem foglalja a helyet a logger


Accursed
- Sear is no longer an Attack modifier

erdekes valtoztatas, meglatjuk mi lesz belole, gondolom carry accursedek hada lesz pubban

Andromeda
- Mana cost of Comet from 95/110/125/140 to 110/120/130/140
- Aurora duration from 14/16/18/20 to 14 seconds
- Void Rip cooldown from 45/45/45 to 70/60/50

egyetertek, habar egy kicsit tul radikalis nerf, mindenkeppen kellett mar neki azonban

Behemoth
- Heavy Weight damage from 25/45/75/115 to 25/55/85/115
- Heavy Weight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Shockwave Magic damage for additional units from 35/45/65 to 35/45/55
- Shockwave Magic damage from corpses removed

a passziv stun low lvlen jobb, ez tetszik
ulti kevesebbet sebez azonban


Bubbles
- Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5

szerintem kellett, pk+cover eleg imba, dot nelkul szinte lehetetlen volt elkapni a teki grabancat


Chipper
- Focus Buffer from 150/300/450/600 to 125/250/375/500

minor nerf, szerintem nem sok vizet zavar, igy is jo marad chipp

Chronos
- Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40%

nem hinnem, hogy a metagame miatt tul sok vizet fog zavarni a buff altal

The Dark Lady
- Taint Soul mana cost from 35/45/55/65 to static 35

ugyanaz mint chronnal

Fayde
- Reworked
- Cull
* Now always manaburns
* Damage increased from 100/150/200/250 to 100/160/220/280
* Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
- Burning Shadows
* Now always stuns
* Manacost lowered from 85/105/125/145 to 85/100/115/130
* Damage and stun are the same
- Scythe/Shadow Stance
* Removed
- New ability: Deep Shadows
* Target an area, summoning shadows there for 5 seconds
* Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
* Movespeed modifiers linger for 1 second
- Reflection
* Now has treewalking
* Now grants Fayde 1200 clearvision while stealthed by Reflection
* This sight lingers for 2 seconds after exiting stealth

fayde, kellett mar egy rework, nekem tetszik, bar a treewalking + clearvision azert szerintem utos xd


Forsaken Archer
- Call of the Damned Skeletons TP with FA
- Split Shot reworked to basically be ranged cleave
* Main target takes full, 2 additional targets take 14/21/28/35% damage

splash dmg, szerintem igy is inkabb statot fogjak eloszor maxolni e helyett, eleg squishy alapjaraton fa

Gauntlet
- Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40
- Grapple slightly increased touch radius to 80 from 75
- Enfeeble is no longer an Attack Modifier
- Capped the charges on Enfeeble to prevent rollover
- Fixed a bug with Gauntlet Blast where it was waking people up incorrectly

ez viszont kemeny, konstans +40ms minden szinten, enfeeble nem attack modi

Hellbringer
- Life Void damage healed from 10/20/30/40% to 15/20/25/30%
- Added visual timer to Summon Malphas

eleg kemeny volt a life void, egyetertek vele

Jeraziah
- Inner Light from True Damage to Magic Damage
- Inner Light radius from 250 to 300

ez a hero egyszer op, egyszer useless, meglatjuk mi lesz vele.. mindazonaltal tetszik, szerintem eleg durva volt..

Legionnaire
- Tower attacks may now proc Whirling Blade

szegeny legi kapott minor buffot, sok vizet imo nem zavar

Moraxus
- Matraxe now has a small cooldown after activation on it
- Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
- Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)

mora megerdemli a buffot, szeretnem tobbet latni, potencialis trilane hero lesz :S

Pandamonium
- Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25

jo buff, tetszik, ugyanaz mint moranal

Pharaoh
- Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65

minor nerf, imo ugyanugy ban marad a legtobb gameben


Puppet Master
- Cleaned up scripting for Puppet Show
- Fixed the Puppet Show's target from spamming attack commands every frame since it messes with pathing
- Voodoo Puppet health from 450/700/950 to 500/750/1000
- Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180
- Voodoo Puppet overkill damage is still transferred to target, but not amplified

nerf, meg is erdemli, bar ettol fuggetlenul is eleg eros hero marad


Scout
- Vanish no longer loses 'Flurry' when Invisibility is manually disabled

oli orulhet xd

Slither
- Added a targetradius for the tooltip of Poison Spray
- Removed 10% movement slow from Toxicity
- Toxicity is no longer an attack modifer
- Toxicity's regen disable from 40/60/80/100% to 20/40/60/80%

haha, erdekes valtoztatas, toxicityt nem eri meg tulzottan maxolni imo, de majd meglatjuk
nem attack modi ez viszont erdekes lesz.. :)



Soulstealer
- Demon Hands manacost increased from 75 to 80

minor nerf, nem sok vizet zavar imo, bar megerdemli

Thunderbringer
- Lightning Rod damage from 5/7/9/11% to 3/5/7/9%

nerf, megerdemli, szerintem ettol meg eros marad tb

Torturer
- Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165
- Impalement manacost increased from 95/120/135/155 to 115/130/145/160
- Agonizing bonds damage reduced from 80/145/205/265 to 80/140/200/260
- Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6
- Agonizing Bonds pull radius reduced from 650 to 600

eleg durvan nerfeltek, de tul op is volt, majd meglatjuk

Tundra
- Added a visual timer to Call of the Winter to check summon's lifetime
- Cold Shoulder is now always 600 range

konstans 600 range, tetszik


Member
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May 20 2011 07:00am
szerintem a fayde agyvérzést fog okozni elég sok embernek
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
May 20 2011 07:29am
Quote (Rezs @ May 20 2011 01:00pm)
szerintem a fayde agyvérzést fog okozni elég sok embernek


pl neked :D

The Dark Lady
- Taint Soul mana cost from 35/45/55/65 to static 35

amugy ez Bence igenis durva buff
sokkal jobban lehet majd igy vele farmolni ha mondjuk egy szopatos lanen van

This post was edited by sylke on May 20 2011 07:30am
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