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Aug 2 2011 10:26pm
Quote (sylke @ 2 Aug 2011 21:21)
nem a véleményeddel van a baj, hanem hogy miután leirtad hogy bejön a gameplay irtál egy baromságot


nevettem

Quote (sylke @ 2 Aug 2011 23:32)
http://www.youtube.com/watch?v=_pc53tFAo1g

Bajclinak


ez meg egy idiota

This post was edited by kriza on Aug 2 2011 10:32pm
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Aug 3 2011 04:39am
Kevin Martens a játék nehézségi fokairól:
Balance must be maintained for both players types, and everyone in between, which can be tricky. Ultimately, it’s going to take the game’s harder difficulty modes — Hell and Inferno — to challenge the limits of the best Diablo III players.

Tehát tudjuk, hogy lesz Hell és Inferno és ez a screenshot tanúskodik róla, hogy lesz Nightmare!
Mire várhatunk Infernon? Azt még nem tudjuk. Abban viszont majdnem biztosak vagyunk, hogy valami speciálisra, nem csak az eggyel nehezebb végigjátszása lesz a játéknak. Itt fog zajlani az endgame.
Ti milyen endgamere vágynátok?
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Aug 3 2011 04:43am
Quote (Rezs @ 3 Aug 2011 12:39)
Kevin Martens a játék nehézségi fokairól:
Balance must be maintained for both players types, and everyone in between, which can be tricky. Ultimately, it’s going to take the game’s harder difficulty modes — Hell and Inferno — to challenge the limits of the best Diablo III players.

Tehát tudjuk, hogy lesz Hell és Inferno és ez a screenshot tanúskodik róla, hogy lesz Nightmare!
Mire várhatunk Infernon? Azt még nem tudjuk. Abban viszont majdnem biztosak vagyunk, hogy valami speciálisra, nem csak az eggyel nehezebb végigjátszása lesz a játéknak. Itt fog zajlani az endgame.
Ti milyen endgamere vágynátok?


csak egy dolgot szeretnek endgameben
ne tanknspank bossok legyenek
teamplay legyen a lenyeg
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Aug 3 2011 03:15pm
EZ VOLT AZTÁN A HATALMAS BETA ANNOUNCEMENT

"LATER IN THIS QUARTER"

kurva anyádat már blizzard
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Aug 5 2011 05:39am
Quote (Rezs @ Aug 5 2011 01:36pm[IMG)
http://i53.tinypic.com/200wor7.jpg[/IMG]
:(


?_?

/igen elbasztam :D

This post was edited by RussianCrockodile on Aug 5 2011 05:39am
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Aug 5 2011 05:52am
passive skill list

Barbarian

Animosity: increases Fury generation by 10% and adds 20 points to the maximum amount of Fury.

Berserker rage: increases damage dealt by 20% when the Barbarian's fury is at 100%.

Bloodthirst: 10% of damage (TL's note: dealt or taken??) is gained as HP.

Pound of flesh: increases the chance to find Health Globes by 5% and healing done by these is increased by 10%.

Relentless: when the Barbarian is under 20% HP, skills do not cost any fury and damage (TL's Note: dealt or taken?) is reduced by 50%.

Ruthless: increases critical strike chance by 5% and increases critical strike damage by 50%.

Unforgiving: Fury does not degenerate any longer. Furthermore, the Barbarian gains 1 Fury every 5 seconds.

Iron skin (level 10): Increases armor by 100%.

Pound of flesh (level 10): increases the chance to find Health Globes by 3% and healing done by these is increased by 33%.

Intimidation (level 13): increases damage dealt by 15% and reduces repair costs by 5%.

Cruelty (level 15): 10% of damage dealt is gained as HP.

Aggression (level 17): Increases attack by 20%.

Superior skill (level 19): Increases precision by 20%.

Expert defense (level 20): Increases defense by 20%.

Toughness (level 23): Increases vitality by 20%.

Weak spot (level 25): Increases critical strike damage by 100%.

Superstition (level 26): Reduces non-physical damage taken by 10%.

Slaughter (level 28): increases damage dealt by 20% when the Barbarian's fury is at its maximum.

Bad temper (level 31): increases Fury generation by 10%.

Frenzied attack (level 31): When wielding two weapons, the Barbarian has 20% increased critical strike chance and 30% increased critical strike damage.

Insane courage (level 31): When the Barbarian has under 35% HP, damage taken is reduced by 30%.

Second wind (level 31): Regenerate 20% HP per minute.

Shield of iron (level 31): Increases the chance to block attacks with a shield by 10%.



Demon Hunter

Weak spot (level 3): Increases critical strike damage by 100%.

Archery (level 6): Reduces the cost of Hatred-type skills by 50%.

Cloak of shadows (level 6): Reduces melee damage taken by 20%.

Aggression (level 12): Increases attack by 20%.

Superior skill (level 12): Increases precision by 20%.

Toughness (level 12): Increases vitality by 20%.

Back to basics (level 18): Increases the basic damage (TL's Note: not clear) done by the Demon Hunter's weapon by 100%.

Focused discipline (level 18): Reduces the cost of Discipline-type skills by 20%.

Opportunity (level 18): Increases damage dealt to slowed targets by 20%.

Years of training (level 18): When a Discipline-type skill is used, damage dealt by the Demon Hunter is increased by 10% for 10 seconds. Can stack up to three times.

Ballistics (level 24): Increases damage dealt by rockets (TL's Note: ... what??) by 100%. The rocket effect is provided by certain runestones.

Hot poursuit (level 24): When Hatred is at its maximum, run speed is increased by 10%.

Killing spree (level 24): When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has 30% increased critical strike chance.

Resourcefulness (level 24): When Discipline is under 20%, the regeneration of Hatred is increased by 30%



Witch Doctor

Mana regeneration (level 3): Regenerate 2% of maximum Mana per second.

Mind and body (level 3): Regenerate 20% HP per minute.

Spiritual attunement (level 3): Increase maximum Mana by 20%.

Care of the monster (level 6): Increase the HP of pets by 60%.

Quickening (level 6): Increase casting speed by 10%.

Spirit vessel (level 6): Health Globes provide 10% of maximum Mana when picked up.

Aggression (level 12): Increases attack by 20%.

Superior skill (level 12): Increases precision by 20%.

Expert defense (level 12): Increases defense by 20%.

Toughness (level 12): Increases vitality by 20%.

Death pact (level 18): When the Witch Doctor has under 35% HP, damage taken is reduced by 20%.

Leader of the pack (level 18): Increases damage dealt by Zombie Dogs (TL's Note: Mongrels?) by 6%.

Ritual of blood (level 18): 30% of Mana costs for skills is taken from HP instead.

Ferocity (level 24): Increases pet damage dealt by 40%.

Plagued (level 24): Increases Animal and Plague skill damage by 20%.

Rituals (level 24): Increases damage by 15% of HP. (TL's Note: not clear if max or current HP, and if fixed amount of damage added or relative)

Zombie masters (level 24): Increases Zombie skill damage by 20%.



Monk

Exalted soul (level 10): Increases maximum Spirit by 20%.

Frenzied attack (level 13): When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.

Aggression (level 15): Increases attack by 20%.

Superior skill (level 15): Increases precision by 20%.

Expert defense (level 17): Increases defense by 20%.

Resonance (level 19): Increases the duration of auras by 120 seconds.

Untouchable (level 19): After dealing a critical strike, increases dodge chance by 10% for 10 seconds.

Counterattack (level 20): When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.

Weak spot (level 20): Increases critical strike damage by 100%.

Strength in adversity (level 23): Healing effects are improved by 50% if the Monk is under 35% HP.

Near death experience (level 25): When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit. (TL's Note: not very clear, no idea if there is a cooldown or other rule)

Flawless technique (level 28): Skills that generate Spirit do 20% more damage.

Strength of spirit (level 30): Skills that require Spirit do 30% more damage.



Wizard

Blur (level 10): Reduces melee damage taken by 20%.

Drain power (level 10): All basic attacks (TL's note: not clear, melee attacks maybe?) provide 10 Arcane Power.

Quickening (level 10): Increase casting speed by 10%.

Flight before fight (level 13): Increases run speed by 5% when the Wizard is blocked in melee (TL's note: slowed? or actually blocking attacks?)

Glass common (level 13): Increases damage dealt by 20%, but reduces armor by 20%.

Aggression (level 15): Increases attack by 20%.

Superior skill (level 15): Increases precision by 20%.

Expert defense (level 17): Increases defense by 20%.

Astral presence (level 20): Increases maximum Arcane Power by 20%.

Black ice (level 20): Damage dealt to frozen targets is increased by 20%.

Temporal flux (level 21): When an enemy takes damage from an Arcane skill, its speed is reduced by 24% for 4 seconds. (TL's note: unsure if movement speed, attack speed, or both)

Piercing attacks (level 25): Reduces the magical resistances of enemies by 20%.

Temporal shift (level 26): Reduces cooldowns of skills by 10%.

Unstable energy (level 28): When under 20% HP, the next skill (TL's note: loosely interpretated, may be wrong) knocks back all targets it hits. Can happen once every 90 seconds.

Knowledge is power (level 30): Passive skill still being worked on. Used to provide 25% extra Willpower (a stat that is not included in the game anymore)
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Aug 8 2011 01:26am
Quote (sylke @ 5 Aug 2011 13:52)
passive skill list

Barbarian

Animosity: increases Fury generation by 10% and adds 20 points to the maximum amount of Fury.

Berserker rage: increases damage dealt by 20% when the Barbarian's fury is at 100%.

Bloodthirst: 10% of damage (TL's note: dealt or taken??) is gained as HP.

Pound of flesh: increases the chance to find Health Globes by 5% and healing done by these is increased by 10%.

Relentless: when the Barbarian is under 20% HP, skills do not cost any fury and damage (TL's Note: dealt or taken?) is reduced by 50%.

Ruthless: increases critical strike chance by 5% and increases critical strike damage by 50%.

Unforgiving: Fury does not degenerate any longer. Furthermore, the Barbarian gains 1 Fury every 5 seconds.

Iron skin (level 10): Increases armor by 100%.

Pound of flesh (level 10): increases the chance to find Health Globes by 3% and healing done by these is increased by 33%.

Intimidation (level 13): increases damage dealt by 15% and reduces repair costs by 5%.

Cruelty (level 15): 10% of damage dealt is gained as HP.

Aggression (level 17): Increases attack by 20%.

Superior skill (level 19): Increases precision by 20%.

Expert defense (level 20): Increases defense by 20%.

Toughness (level 23): Increases vitality by 20%.

Weak spot (level 25): Increases critical strike damage by 100%.

Superstition (level 26): Reduces non-physical damage taken by 10%.

Slaughter (level 28): increases damage dealt by 20% when the Barbarian's fury is at its maximum.

Bad temper (level 31): increases Fury generation by 10%.

Frenzied attack (level 31): When wielding two weapons, the Barbarian has 20% increased critical strike chance and 30% increased critical strike damage.

Insane courage (level 31): When the Barbarian has under 35% HP, damage taken is reduced by 30%.

Second wind (level 31): Regenerate 20% HP per minute.

Shield of iron (level 31): Increases the chance to block attacks with a shield by 10%.



Demon Hunter

Weak spot (level 3): Increases critical strike damage by 100%.

Archery (level 6): Reduces the cost of Hatred-type skills by 50%.

Cloak of shadows (level 6): Reduces melee damage taken by 20%.

Aggression (level 12): Increases attack by 20%.

Superior skill (level 12): Increases precision by 20%.

Toughness (level 12): Increases vitality by 20%.

Back to basics (level 18): Increases the basic damage (TL's Note: not clear) done by the Demon Hunter's weapon by 100%.

Focused discipline (level 18): Reduces the cost of Discipline-type skills by 20%.

Opportunity (level 18): Increases damage dealt to slowed targets by 20%.

Years of training (level 18): When a Discipline-type skill is used, damage dealt by the Demon Hunter is increased by 10% for 10 seconds. Can stack up to three times.

Ballistics (level 24): Increases damage dealt by rockets (TL's Note: ... what??) by 100%. The rocket effect is provided by certain runestones.

Hot poursuit (level 24): When Hatred is at its maximum, run speed is increased by 10%.

Killing spree (level 24): When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has 30% increased critical strike chance.

Resourcefulness (level 24): When Discipline is under 20%, the regeneration of Hatred is increased by 30%



Witch Doctor

Mana regeneration (level 3): Regenerate 2% of maximum Mana per second.

Mind and body (level 3): Regenerate 20% HP per minute.

Spiritual attunement (level 3): Increase maximum Mana by 20%.

Care of the monster (level 6): Increase the HP of pets by 60%.

Quickening (level 6): Increase casting speed by 10%.

Spirit vessel (level 6): Health Globes provide 10% of maximum Mana when picked up.

Aggression (level 12): Increases attack by 20%.

Superior skill (level 12): Increases precision by 20%.

Expert defense (level 12): Increases defense by 20%.

Toughness (level 12): Increases vitality by 20%.

Death pact (level 18): When the Witch Doctor has under 35% HP, damage taken is reduced by 20%.

Leader of the pack (level 18): Increases damage dealt by Zombie Dogs (TL's Note: Mongrels?) by 6%.

Ritual of blood (level 18): 30% of Mana costs for skills is taken from HP instead.

Ferocity (level 24): Increases pet damage dealt by 40%.

Plagued (level 24): Increases Animal and Plague skill damage by 20%.

Rituals (level 24): Increases damage by 15% of HP. (TL's Note: not clear if max or current HP, and if fixed amount of damage added or relative)

Zombie masters (level 24): Increases Zombie skill damage by 20%.



Monk

Exalted soul (level 10): Increases maximum Spirit by 20%.

Frenzied attack (level 13): When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.

Aggression (level 15): Increases attack by 20%.

Superior skill (level 15): Increases precision by 20%.

Expert defense (level 17): Increases defense by 20%.

Resonance (level 19): Increases the duration of auras by 120 seconds.

Untouchable (level 19): After dealing a critical strike, increases dodge chance by 10% for 10 seconds.

Counterattack (level 20): When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.

Weak spot (level 20): Increases critical strike damage by 100%.

Strength in adversity (level 23): Healing effects are improved by 50% if the Monk is under 35% HP.

Near death experience (level 25): When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit. (TL's Note: not very clear, no idea if there is a cooldown or other rule)

Flawless technique (level 28): Skills that generate Spirit do 20% more damage.

Strength of spirit (level 30): Skills that require Spirit do 30% more damage.



Wizard

Blur (level 10): Reduces melee damage taken by 20%.

Drain power (level 10): All basic attacks (TL's note: not clear, melee attacks maybe?) provide 10 Arcane Power.

Quickening (level 10): Increase casting speed by 10%.

Flight before fight (level 13): Increases run speed by 5% when the Wizard is blocked in melee (TL's note: slowed? or actually blocking attacks?)

Glass common (level 13): Increases damage dealt by 20%, but reduces armor by 20%.

Aggression (level 15): Increases attack by 20%.

Superior skill (level 15): Increases precision by 20%.

Expert defense (level 17): Increases defense by 20%.

Astral presence (level 20): Increases maximum Arcane Power by 20%.

Black ice (level 20): Damage dealt to frozen targets is increased by 20%.

Temporal flux (level 21): When an enemy takes damage from an Arcane skill, its speed is reduced by 24% for 4 seconds. (TL's note: unsure if movement speed, attack speed, or both)

Piercing attacks (level 25): Reduces the magical resistances of enemies by 20%.

Temporal shift (level 26): Reduces cooldowns of skills by 10%.

Unstable energy (level 28): When under 20% HP, the next skill (TL's note: loosely interpretated, may be wrong) knocks back all targets it hits. Can happen once every 90 seconds.

Knowledge is power (level 30): Passive skill still being worked on. Used to provide 25% extra Willpower (a stat that is not included in the game anymore)


köszi az infót, de tl;dr
majd inkább ha meglesz akkor átnézem őket :)
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Aug 11 2011 01:02pm
http://us.blizzard.com/en-us/company/events/diablo3-announcement/#beta:d3-overview

Stay Awhile And Listen!
Meet up with Deckard Cain in New Tristram and get up to speed on what's been happening in Sanctuary since the events of Diablo II. Interact with the townspeople and introduce yourself to Leah to immerse yourself in the world and lore of Diablo.

Choose Your Hero Wisely
All 5 character classes will be playable in the beta test: the dual-wielding barbarian, the fearsome witch doctor, the elementally adept wizard, the dexterous monk, and the notoriously deadly demon hunter. Each character brings the pain to the demons and undead of Sanctuary in unique and spectacular ways.

Who’s Afraid Of The Big Bad Skeleton King?
Evil is alive once more in the bowels of the Tristram Cathedral as the once-vanquished Skeleton King returns to plague the tiny village with gruesome horrors. The beta will pit players against this returning Diablo villain as they battle to restore peace and tranquility to New Tristam -- and to finally put the tortured soul of King Leoric to rest.

Good Company In Bad Times
Players will be able to meet and interact with some of the Artisans and Followers of Sanctuary during the beta test. These characters will aid your hero in different ways along his or her journey, providing some valuable services and much-needed martial companionship.

Something Looks Different…
Each play-through of the beta test will feel like a new experience thanks to the randomized elements of Diablo III. Randomized maps, monster distribution, scripted events, and loot all make for highly replayable gameplay.

A (Treasure) Hunting We Will Go
Finding, collecting, enhancing, and trading items has always been a core component of the Diablo series, and like its predecessors, Diablo III was designed from the ground up to make the rewards as much fun as the challenges. During the beta test, players will experience the joy of anticipation and discovery with every enemy they lay waste to, ever-searching for that amazing upgrade that will take their character to a whole new realm of power.

Make It Your Own
Each character is brimming with possibilities. Which potent combination of skills, weapons, armor, and enhancements will you assemble? With countless ways to customize each hero, players will definitely get a taste of what it means to be unique in the Diablo III beta test.

What are your goals for this beta?
The primary reason for the Diablo III beta test is for us to test out our new hardware, see how the server–client infrastructure holds up, and look for bugs in the installer and patcher as well as the game. We’re also looking to get some quality feedback about the beginning game experience and how the different classes feel. The beta test will help us ensure that the release is stable and fun, and that we’re ultimately able to deliver the experience we intend with Diablo III.

How do I sign up for the Diablo III beta test?
To sign up for the Diablo III beta test or future Blizzard Entertainment beta tests, you first need to create a Battle.net account. You can then opt-in to the beta test for Diablo III, as well as beta tests for future Blizzard Entertainment games, through the beta opt-in process. To get started, simply click Beta Profile Settings in Battle.net Account Management. Please note that opting in to a beta test through this method does not guarantee that you will be selected.

If I opted in to the Diablo III beta, how will I know if I’ve been selected to participate?
If you are selected, you will receive an email from Blizzard instructing you to log in to your Battle.net account at www.battle.net if you don’t already have one. You’ll then be able to download the beta client directly from within Battle.net Account Management. We plan on inviting players in waves, so if you do not receive an invitation in the beginning of the testing period, there’s a chance you might receive one in a later wave.

1,000 Diablo III beta keys were promised at BlizzCon; how do I know if I am a winner?
We will be sending out emails with beta keys to winners along with detailed instructions on how to access the beta test. Players who receive a beta key via email will need to create a Battle.net account, click “Add or Upgrade a Game” in Account Management, and enter the key there. The beta client will then be available for download from within Battle.net Account Management.

How long will the beta test last?
We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.

How many players do you plan to invite to the beta test?
The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll invite more.

How are beta test participants selected from the opt-in pool?
Beta testers are chosen according to their system specs and other factors, including luck. Our goal is to have a good variety of system types to best test compatibility.

Which regions will be able to participate in the beta test?
All regions will be able to participate in the Diablo III beta test; however, to keep the process as efficient as possible, and ultimately to release the game as soon as possible, we plan to roll out the beta hardware in waves, starting with North America. This means that players outside of North America who are granted access to the beta test may experience some latency issues. Once the new hardware setup has been optimized, we plan to roll it out in additional regions. This should provide a solid connection experience for beta testers in those regions who are connecting to the new local hardware infrastructure.

What game content will be available in the beta?
You’ll be able to try out all 5 character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter. You’ll be able to interact with new and returning characters in New Tristram and fight the reawakened evils emanating from the cursed Tristram Cathedral. You’ll also experience the randomized elements of Diablo III as well many of the new system designs that take many of the core Diablo design elements to a whole new level.

Will the progress I make during the beta test carry over when the game launches?
No, the purpose of the beta test is to ensure that the game and hardware infrastructure are ready to go as soon as possible. The main benefit of participating is being able to be among the first to play the game extensively prior to release. However, everyone will start on equal footing once the game is launched.

Will the Diablo III Auction House be available in the beta?
Yes, we plan on testing the functionality of the Diablo III gold-based auction house during the beta phase.

Will Mac users be able to participate in the beta?
Yes, Mac users will be able to participate in the beta at the same time as Windows-based users.
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Posts: 23,789
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Aug 11 2011 01:06pm
miért van a barbárnak több képessége
/e az lesz a d3 paladinja?

This post was edited by dihep on Aug 11 2011 01:07pm
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