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Oct 12 2012 03:27pm
Quote (sylke @ 12 Oct 2012 23:22)
In terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game. We continuing to work on PvP, though, and are currently looking to release it with 1.1.0 as a free content update (as we've said before). We also hope to share more updates in the near future on its progress.

In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1. Every game that Blizzard has released, though, has had some problems after launch -- either in terms of design or actual bugs. Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.

And that's okay, because one of the things that has always stood out about Blizzard is that we're never satisfied with our games and will continue to work on them for years after release to make them more balanced, more engaging, and (hopefully) more fun. Patches, hotfixes, class balances, new systems -- this is all part of the normal process for supporting a Blizzard game and its community post-launch, and we'll continue to grow and improve Diablo III for a long time to come. Paragon, Monster Power, and Infernal Machine are great examples of this, but they certainly weren't features we sat on for the initial release of the game. They were ideas we explored after watching how players progressed and seeing what we could do to make the user experience better and more fulfilling.

Just keep providing us with your feedback and talking to us about what you like (and, more importantly, what you don't), and we'll do everything we can to make this game one of Blizzard's greatest.

hát d3mal én se lennék elégedett az ö helyükben


When a monster dies, the first thing we do is decide whether it's going to drop loot at all.

Most monsters -- like say your everyday shambling zombies -- have a roughly 30% chance to drop loot. The exact percentage, however, varies from monster to monster (for example, the Tormented Stingers in Act III have a much lower chance because they spawn in large packs and are easy to kill).

When you kill a monster in Inferno on MP1 or higher, if you pass the initial roll to obtain loot, you will also get a second roll to get an additional piece of loot. The "bonus item" chance for each MP level is detailed here. A few monsters are exempt from the bonus loot, but we tried to put it on the vast majority of normal monsters, and will probably add it to more if we like how the system plays out.

Also, just to be clear, the bonus drop applies to Normal monsters only. We wanted Monster Power to provide players with extra loot rolls, and (since Champions and Rares are already guaranteed to drop multiple items) Normal monsters seemed like the best place for us to add that mechanic in.


wat o.o


hat akkor sok ertelme nem lesz felvinni a monster powert, ez most igy mi a fasz :DDD hagyjuk mar
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Oct 12 2012 03:31pm
Quote (RRC @ Oct 12 2012 09:27pm)
hat akkor sok ertelme nem lesz felvinni a monster powert, ez most igy mi a fasz :DDD hagyjuk mar


hát ha nekem elkezdenek ilyen masterwork kukrik esni, én tuti fejbelövöm magam
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Oct 12 2012 03:32pm
Quote (sylke @ 12 Oct 2012 23:22)
In terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game. We continuing to work on PvP, though, and are currently looking to release it with 1.1.0 as a free content update (as we've said before). We also hope to share more updates in the near future on its progress.

In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1. Every game that Blizzard has released, though, has had some problems after launch -- either in terms of design or actual bugs. Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.

And that's okay, because one of the things that has always stood out about Blizzard is that we're never satisfied with our games and will continue to work on them for years after release to make them more balanced, more engaging, and (hopefully) more fun. Patches, hotfixes, class balances, new systems -- this is all part of the normal process for supporting a Blizzard game and its community post-launch, and we'll continue to grow and improve Diablo III for a long time to come. Paragon, Monster Power, and Infernal Machine are great examples of this, but they certainly weren't features we sat on for the initial release of the game. They were ideas we explored after watching how players progressed and seeing what we could do to make the user experience better and more fulfilling.

Just keep providing us with your feedback and talking to us about what you like (and, more importantly, what you don't), and we'll do everything we can to make this game one of Blizzard's greatest.

hát d3mal én se lennék elégedett az ö helyükben


When a monster dies, the first thing we do is decide whether it's going to drop loot at all.

Most monsters -- like say your everyday shambling zombies -- have a roughly 30% chance to drop loot. The exact percentage, however, varies from monster to monster (for example, the Tormented Stingers in Act III have a much lower chance because they spawn in large packs and are easy to kill).

When you kill a monster in Inferno on MP1 or higher, if you pass the initial roll to obtain loot, you will also get a second roll to get an additional piece of loot. The "bonus item" chance for each MP level is detailed here. A few monsters are exempt from the bonus loot, but we tried to put it on the vast majority of normal monsters, and will probably add it to more if we like how the system plays out.

Also, just to be clear, the bonus drop applies to Normal monsters only. We wanted Monster Power to provide players with extra loot rolls, and (since Champions and Rares are already guaranteed to drop multiple items) Normal monsters seemed like the best place for us to add that mechanic in.


wat o.o


a monster powernél a championok lootja nem lesz jobb, csak a sima trashmoboké
ha jól értem
szal magas monsterpoweren kb minden mob champion szintu loottal fog rendelkezni

This post was edited by Cpt_Ghost on Oct 12 2012 03:32pm
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Oct 12 2012 03:36pm
Quote (Cpt_Ghost @ Oct 12 2012 09:32pm)
a monster powernél a championok lootja nem lesz jobb, csak a sima trashmoboké
ha jól értem
szal magas monsterpoweren kb minden mob champion szintu loottal fog rendelkezni


te most mi a faszrol beszélsz
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Oct 12 2012 03:38pm
Quote (sylke @ 12 Oct 2012 23:36)
te most mi a faszrol beszélsz


anyadrol
egyebkent meg errol
Also, just to be clear, the bonus drop applies to Normal monsters only. We wanted Monster Power to provide players with extra loot rolls, and (since Champions and Rares are already guaranteed to drop multiple items) Normal monsters seemed like the best place for us to add that mechanic in.
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Oct 12 2012 03:38pm
most néztem

a monster healthot kicsit soknak érzem
így most tényleg csak lvl1-2 fogok játszani : D ....
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Oct 12 2012 03:40pm
Quote (Cpt_Ghost @ Oct 12 2012 09:38pm)
anyadrol
egyebkent meg errol
Also, just to be clear, the bonus drop applies to Normal monsters only. We wanted Monster Power to provide players with extra loot rolls, and (since Champions and Rares are already guaranteed to drop multiple items) Normal monsters seemed like the best place for us to add that mechanic in.


a bonus item egy rakás kibaszott hányadék is lehet
rare moboknál meg garantált rare etc
ugyhogy még mindig nem tudom, hogy mi a faszrol beszélsz

Quote (meatyowllegs @ Oct 12 2012 09:38pm)
most néztem
http://diablo3.hu/wp-content/uploads2/2012/10/FPA71EB165JZ1349891151345.jpg
a monster healthot kicsit soknak érzem
így most tényleg csak lvl1-2 fogok játszani : D ....


és akkor belinkeled a NORM NIGHT HELL fokozatos képet
istenem

This post was edited by sylke on Oct 12 2012 03:40pm
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Oct 12 2012 03:41pm
Quote (sylke @ 12 Oct 2012 23:40)
a bonus item egy rakás kibaszott hányadék is lehet
rare moboknál meg garantált rare etc
ugyhogy még mindig nem tudom, hogy mi a faszrol beszélsz


oke
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Oct 12 2012 03:43pm
ja
rosszat linkeltem
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Oct 12 2012 03:44pm
Quote (sylke @ 12 Oct 2012 22:40)



és akkor belinkeled a NORM NIGHT HELL fokozatos képet
istenem


:DDDD

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