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Sep 16 2010 04:23pm
http://www.gamereplays.org/community/index.php?showtopic=665625

szil kért epic gémet. 82 min comp game, 700+ cs valk :D
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Sep 17 2010 02:43am
http://replays.heroesofnewerth.com/match_replay.php?mid=13976894

1800 psr-es rodgerdodger + 400 psr-es mic + > 1500 vs 16xx team.. :DDD
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Sep 17 2010 08:31am
1793 :)
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Sep 17 2010 08:39am
Quote (ecneB @ 17 Sep 2010 16:31)
1793 :)


Rici üzeni, hogy kevés.
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Sep 17 2010 09:04am


HD-ben nézzétek, kurvajó videó! :)
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Sep 17 2010 09:10am


Szintén érvényesek a fentebb említettek. ^^
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Sep 17 2010 09:14am


Hahaha, a zene fos, de a vidi jó. :D
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Sep 17 2010 02:04pm
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Sep 29 2010 06:50am
Quote
1. Doctor Repulsor
2. Engineer
3. Devourer

In that order. Everyone is *****ing about Devourer being OP, but what about Doctor? He has a 2.5 second disable, 2 anti-juke skills, an ulti that makes him lol at ganks, and a retardedly annoying slow. I don't care how skilled you are, you shouldn't be able to live through a 3+ man gank if you have full mana. Not even Jesus could do that.

Quote
Didn't Jesus live through a 5 man gank???

Quote
No Jesus definitely died. There was just a 3 day lag on aegis.


:rofl:
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Sep 30 2010 02:04pm
Quote (Godly @ 30 Sep 2010 05:25)
== General ==

- Fix some loading bar funkiness
- Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
- K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")
- Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
- Change default lag threshold to 1000 ms from 500 ms
- Fixed client not handling valid clan name tags that are 4 chars long.
- Clients no longer precache the voice responses of enemy heroes
- Muting a player will /ignore that player, and unmuting will /unignore.
- Fixes the white icons when someone randoms. The random now happens before the load, not after
- Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
- Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message.


== Mod Integration ==

- Added UI_CMD's GetFPS() and GetPing()
- Hon now natively supports the "Mod Options" mod framework
- HoN now natively supports the "Movable Frames" mod framework
* Movable Frames now supports spectator mode
* Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
- The Replay Stats Button mod is now built in (Credit to BASH)
* Adds a button to the Local Replays list to view the match stats
- The Enhanced Buff Icons mod is now built in
- The Spell Channeling Bar mod is now built in
- The Improved Spectator UI mod is now built in


== Maps ==

Grimm's Crossing
- Messed with vision blockers and creeps, cleaned it up

Caldavar
- Fix to some really weird interaction with fog blockers


== Neutrals ==

Skeleton Boss (NPC)
- His castable root now ministuns on impact


== Items ==

Blood chalice
- Mana returned from 150 to 100

Hellflower
- Recipe removed one Great Arcana, added a 1000 recipe. ~4750 to 4150 cost
- Added visual trail to silence state for some anti-juke fun.
* TESTER NOTE: Art for this trail isn't done yet

Savage Mace
- The proc can no longer propagate to illusions

Striders
- Will no longer go on cooldown just from looking at someone, you now have to attack
- Runes of the Blight can now be used and not put the item into cooldown

Sword of the High
- Cost lowered from 3800 to 3400

Tablet of Command
- Now applies a ministun on use to the target
- The target is no longer silenced or perplexed, and can turn while being pushed


== Heroes ==

Balphagore
- decreased str gain from 3.1 to 2.95
- decreased dmg on ult, 200,300,400 (lvl1) to 175/250/325 and 350,450,550 (lvl2/3) to 300/375/450
- When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 second per spell cast

Chipper
- Removed the 0.1s cooldown when a new charge is available for Rockets

Deadwood
- Tweaked his attack for better feedback

Devourer
- Fixed a bug with hook and interaction with other projectile based movements
- No longer gains strength from killing himself. :(
- His own illusions should no longer steal strength from him when someone dies nearby
- lower strength gain to 1 per kill
- Ult rot increase range rebalanced from 50 per charge/level to 25/50/75 per charge/level

Doctor Repulsor
- Attackspeed slow from Electric Frenzy is now -50 instead of -50%

Flint Beastwood
- Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling

Forsaken Archer
- Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet
- Fixed his glove getting snagged on buildings
- Using the hook no longer stops the use of the ult

Kraken
- Fixed stun time of charge

Madman
- He now leaves a black path behind himself while stalked

Magmus
- Steam Bath now disjoints on use
- Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda
- Removed the 0.1s cooldown when a new charge is available for Flurry

Scout
- A 500ms cooldown now starts when using Vanish to avoid double activating it

Slither
- Removed the 0.1s cooldown when a new charge is available for Wards

Swiftblade
- Can now turn while ulting, letting him use portal key, etc

Succubus
- Anyone who breaks sleep and is slept themselves now are immune to damage for the first 1s

Tundra
- Fixed the attackspeed buff from Cold Shoulder not dispelling properly
- The "push-away" from Avalanche now correctly goes the full distance every time


Vindicator (Retail Change, syncing it up to this)
- Glyph of Silence can now silence people in the fog again
* This is a temp bugfix to when someone won't get silenced even if you can see them
* It is possible it will be changed back to vision-limited once the code bug is fixed

Voodoo Jester
- Fixed the bug causing Acid Cocktail to occasionally split into two
- Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce

Witch Slayer
- Can now only cast Power Drain on units with mana


üzenet next patch lesz
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