Quote (Godly @ 27 Jun 2010 03:03)
Discuss, if any 1 wants i can get the notes for the rampage, gladiator (kunkka port) gaunlet, blood chalice etc changes
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General
- Report a player added
* This is a VERY rough state, interface and more are still being tweaked/worked on
- Gave Vulture Lord's second ability an icon (means the aura no longer displays a black and white checkerboard)
- Tons of tool tip updates and fixes
- Stores will no longer remove the 'can buy from me' state if you or a courier goes invulnerable
- Decreased in-game font size slightly
- If a player has modified their resources0.s2z file, then they will be disconnected when they try to connect to a game
- Fixed a mac/linux crash
- Fixed issue preventing players from selecting a potential hero during the banning phase.
- Disconnected players will no longer random when it becomes their turn to pick, unless they run out of time.
* Disconnected players are not allowed to use "extra time" in BP mode (if it is their turn, and they are disconnected, then they will pick their potential hero or a random hero)
- Added a new message when the courier is killed by a non-hero unit, it will now show a minimap ping along with the appropriate game message indicating which team the courier was killed by
- Fixed an issue in duplicate hero mode where if two players had the same hero "potentially" selected, only one would get it and the other would random
- Misc server optimizations to improve stability
- News is hidden when choosing to follow a player
- The client will no longer display a message indicating the player will get a leave for disconnecting if they are in a replay or a practice game
Items
- New Item: Blood Chalice (Initiation)
- Puzzlebox Minions will no longer be able to attack towers unless the owner is within 700 units of them
- Geometer's bane now applies the 0.1 seconds of invulnerability to the illusions that spawn, in addition to the hero that uses it
- Fixed a bug causing Astrolabe to be able to affect a target twice in short succession if the target was purged
- Frostfield Plate can no longer be used by Couriers
- Whispering Helm can no longer be used by Couriers
- Ground courier can now be attacked by towers/well
Bottle
- Fixed it so when you have illusion bottled and use it, the illusions still don't have it bottled!
- Double Damage will now correctly last 45 seconds instead of 30 seconds when used out of a bottle
Loggers Hatchet
- No longer works on splash damage
Heroes
- New Legion Strength hero, Gladiator, based off DotA's Kunkka
* Note: No sounds or voice yet
Balphagore
- Balphagore's third ability will no longer consume gadgets. Nom nom nom.
- Hell on Newerth
* Cast time removed
* Expanding ring now 'sticks' on Balphagore as he moves and expands to max distance 300ms faster
Behemoth
- Shockwave will no longer hit couriers
Bubbles
- When toggled on, Take Cover will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)
Blacksmith
- Fixed an issue causing Frenzy multicast to not apply to the correct number of targets (usually one less than it should)
Chipper
- Players are now deny-able if they are burning from the Tar + Rocket combo
Chronos
- Time Leap
* Damage removed
* Manacost lowered from 135 to 120
- Curse of Ages
* Buff/Debuff time lowered from 10s to 8.5s
* Agi steal increased from 1/1/2/3 to 1/2/3/4 per hit
Devourer
- Devour now reveals any target bit for the duration
Engineer
- Turret reworked
* Changed to a vector targetting ability to decide the direction it is facing
* No longer controllable and only lasts 6 seconds
* No longer gets a copy of Engineer's items
* Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
* Each bullet deals 25/40/55/70 Physical damage and applyes a 7% stacking movespeed snare (5s duration) to the first target it hits
* Can only be hit by a max of 5 bullets
- Energy Field
* Will no longer hit couriers
* Duration lowered from 6/9/12 to 6/8/10
* Hits to kill lowered from 5 to 4
Forsaken Archer
- Crippling Volley
* Ministun removed
* Radius lowered from 225 to 200
* Damage done increased from 85/140/195/250 to 85/150/215/280
Fayde
- Lowered movement speed from 305 to 300
- Charges from Scythe/Shadow Stance lowered from 2/3/4/5 and 1/2/3/4
- Reflection
* Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%
* Duration rebalanced from 30/35/40 to 20/35/50
Gauntlet
- Partially Reworked (See forum post)
Legionnaire
- Int gain increased from 1.6 to 1.9
- Terrify
* Cast time removed (0.6 -> 0)
* Now grants vision of the target for the duration of the charge
* Now reveals target for the duration of the charge
Madman
- Barrel Roll
* Stun removed
* Applies a 30/37/44/50% snare for 3.5s
* Damage increased from 100/150/200/250 to 100/160/220/280
Pebbles
- Can no longer throw invisible units
Puppetmaster
- Puppeteer's Hold
* Fixed a rare bug causing Puppet Strings' floating handles to never disappear
* "Snare" effect while under the effect halved from 155 force to 80 force
* Negative Attackspeed removed
* Cast point sped up from 500ms to 300ms
Rampage
- Completely reworked (See forum post)
Slither
- Wards will no longer apply their movement speed slow when they miss
Soul Reaper
- Demonic Execution will no longer be usable on couriers
Soulstealer
- Demon Hand now has a better indicator to its actual radius
Tempest
- Purge should now affect tempest's elementals after they split
Vindicator
- Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc)
Wildsoul
- Illusions will properly copy themselves when he is under the effects of Bear Form
War Best
- Illusions will properly copy themselves when he is under the effects of Metamorphosis
- Wolf minions will no longer be able to attack towers unless Warbeast is within 700 units of them
Zephyr
- Gust
* Stun Removed
* Damage increased from 75,125,175,250 to 75,150,225,300
érdekes..