d2jsp
Log InRegister
d2jsp Forums > Off-Topic > International > Magyar > Official Hon Topic
Prev12728293031828Next
Add Reply New Topic New Poll
Member
Posts: 13,043
Joined: Jan 16 2005
Gold: 1,080.60
Dec 5 2009 03:32am
Version 0.1.60
--------------
General

- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound

- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option to "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back

Items

- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes

----------

- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500

* New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300

----------

- Frostwolf's Skull recipe changed and is now upgradable
* Old:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150

* New:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)

Frostwolf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds

----------

- Tablet of Command components and bonuses changed, total cost reduced to 2040
* Old:
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push

Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200

* New:
+6 Strength
+6 Agility
+16 Intelligence
Activated Push

Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040


Heroes

Engineer
- Steam Turret now dies in 4 attacks
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Steam Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap

Forsaken Archer
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920

Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)

Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's Vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight

Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees

Maliken
- Sword Throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack

Pandamonium
- Units being pushed by Flurry can now rotate during the push

Pebbles
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage

Sand Wraith
- Illusions from Mirage are now killed when Manifest is used

Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor

Wild Soul
- Renamed BooBoo to Beardulon


engit nerfelték, forsakent buffolták LOL ROFL
és ha egyedül szeretnél játszani, akkor mehetsz auto balanced gamekbe, ahol nem lehet lockolni, s startnál magától balanszol a gém. kiráj!

This post was edited by farki on Dec 5 2009 03:33am
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Dec 5 2009 04:00am
Quote (farki @ Dec 5 2009 09:32am)
Keeper of the Forest
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used


lol

Engineer
- Steam Turret now dies in 4 attacks
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool

milyen keveset változtattak rajta : DDD

This post was edited by sylKE on Dec 5 2009 04:01am
Member
Posts: 51,148
Joined: Sep 23 2007
Gold: 133.70
Warn: 100%
Dec 5 2009 04:02am
engi meg igy is tul jo, ahogy nezem, egyebkent a forsaken archer ultit faszomnak csokkentettek, legalabbis a damjat
eddig se volt jo sokra az ultija, meg lategame elott tobbet damolsz 1 herora normal hittel, mint ultival, talan kettore mar nem

es vegre van normalis fa :wub: :wub: :wub: :wub:
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Dec 5 2009 04:04am
Quote (ButUCItsNotMeItsNotMyFamilyInUrH @ Dec 5 2009 10:02am)
engi meg igy is tul jo, ahogy nezem, egyebkent a forsaken archer ultit faszomnak csokkentettek, legalabbis a damjat
eddig se volt jo sokra az ultija, meg lategame elott tobbet damolsz 1 herora normal hittel, mint ultival, talan kettore mar nem

es vegre van normalis fa :wub: :wub: :wub: :wub:


WAT
távolabbra lö és többet damol
Member
Posts: 51,148
Joined: Sep 23 2007
Gold: 133.70
Warn: 100%
Dec 5 2009 04:05am
Quote (sylKE @ Dec 5 2009 11:04am)
WAT
távolabbra lö és többet damol


ja lol, akkor meg ertelme is volt
latszik hogy ~ 30 oraja nem aludtam
jo ez a dragon age :wub:
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Dec 5 2009 04:05am
Quote (ButUCItsNotMeItsNotMyFamilyInUrH @ Dec 5 2009 10:05am)
ja lol, akkor meg ertelme is volt
latszik hogy ~ 30 oraja nem aludtam
jo ez a dragon age :wub:


toljad csak
legalább addig sem velünk honozol
Member
Posts: 51,148
Joined: Sep 23 2007
Gold: 133.70
Warn: 100%
Dec 5 2009 04:17am
mostmar ittis a fa a kedvenc karim

This post was edited by ButUCItsNotMeItsNotMyFamilyInUrH on Dec 5 2009 04:18am
Member
Posts: 13,043
Joined: Jan 16 2005
Gold: 1,080.60
Dec 5 2009 04:18am
Quote (ButUCItsNotMeItsNotMyFamilyInUrH @ 5 Dec 2009 11:02)
engi meg igy is tul jo, ahogy nezem, egyebkent a forsaken archer ultit faszomnak csokkentettek, legalabbis a damjat
eddig se volt jo sokra az ultija, meg lategame elott tobbet damolsz 1 herora normal hittel, mint ultival, talan kettore mar nem

es vegre van normalis fa :wub: :wub: :wub: :wub:


kipróbáltam practiceben, nagyon fosul lő az új turret
lő 3-t gyorsan (első az normal sebez, másik 2 csak 66%), s utána vár majdnem 2 másodpercet, h újra lőjjön.

egy kis matek:
tegyük fel, h turretünk 100-t sebez.
nézzük, h mennyi dmg-t visz be a régi és az új turret 17 mp alatt (azért ennyi, h könnyű legyen számolni :D)

régi turret:
0.5 secenként lőtt, tehát 34-t lő összesen, az 3400 dmg | 200 dmg / sec

új turret:
232-t lő "egyszerre", ezt megcsinálja ennyi idő alatt 10x, az 2320 dmg | 136 dmg / sec


nagyobb sebzésnél még szembetűnőbb a különbség

tegyük fel, h 400-t sebez, ugyanúgy 17 mp alatt:
régi turret: 13600 dmg | 800 dmg / sec

új turret: (400+264+264)*10 = 9280 dmg | 545 dmg / sec


:C már csak 2/3 annyit sebez

ráadásul ha mondjuk nullfire bladet veszel rá, akkor csak a legelső lövés viszi le a manáját, a másik 2 az nem.
+ 5 hit helyett már 4 hitből lehet megölni

This post was edited by farki on Dec 5 2009 04:19am
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Dec 5 2009 04:19am
Quote (farki @ Dec 5 2009 10:18am)
kipróbáltam practiceben, nagyon fosul lő az új turret
lő 3-t gyorsan (első az normal sebez, másik 2 csak 66%), s utána vár majdnem 2 másodpercet, h újra lőjjön.

egy kis matek:
tegyük fel, h turretünk 100-t sebez.
nézzük, h mennyi dmg-t visz be a régi és az új turret 17 mp alatt (azért ennyi, h könnyű legyen számolni :D)

régi turret:
0.5 secenként lőtt, tehát 34-t lő összesen, az 3400 dmg | 200 dmg / sec

új turret:
232-t lő "egyszerre", ezt megcsinálja ennyi idő alatt 10x, az 2320 dmg | 136 dmg / sec


nagyobb sebzésnél még szembetűnőbb a különbség

tegyük fel, h 400-t sebez, ugyanúgy 17 mp alatt:
régi turret: 13600 dmg | 800 dmg / sec

új turret: (400+264+264)*10 = 9280 dmg | 545 dmg / sec


:C már csak 2/3 annyit sebez

ráadásul ha mondjuk nullfire bladet veszel rá, akkor csak a legelső lövés viszi le a manáját, a másik 2 az nem.


ráadásul a tinkering nem iast ad már
mondjuk arra a turretre rá is fért a nerf, 5 embert szétkapott 3 sec alatt...
axe több, mint 3k hpval meghalt 4-5 hitböl desoval

btw a turretre hatnak az attack speedes cuccok?

lol burizával 150et critelt okj

This post was edited by sylKE on Dec 5 2009 04:39am
Member
Posts: 13,043
Joined: Jan 16 2005
Gold: 1,080.60
Dec 5 2009 09:32am
tudtommal turretre minden hat, kivéve a life steal, meg az ilyen +hp/+armor cuccok (szal ugyanúgy 4 ütésből lehet ölni, hiába van rajtad 6 vanguard)
de a butterfly evasionje hat rá, szóval úgy kicsit tovább él.



btw most toltam 2 gamet egyedül... sztem többet nem játszom egyedül :DD
1. game az semmi extra, megint az 1618-as psr-em miatt én kapom a noobokat.. afkoltam a wellnél, szerencsére votekickeltek :DD

2. game az az, ami felbaszta az agyam.
nézem, h hm, végre normális arcok kerülnek mellém, 1460-as volt a legkisebb psr, ellenségnél volt 1200-as is :D mondom izi win
kiveszem hammerstormot, lanere jön mellém sucubbus (1460 psr-es gyerek). nézem, cipővel kezdett, s ennyi. oké.
folyamatosan autoattackol, rászólok, nem reagál.
mivel folyamatosan az ő tornyuknál voltunk, ezért szépen legankelték szegényt.

aztán vmikor amikor lanenünkön csak az egyik csávesz volt (már lvl 6-osak voltunk), mondom neki h öljük meg
rámegyek, ulti, stun, ütömmintÁLAT. sucubbus meg így fel alá járkál, nézem is hogy mi a fasz. aztán amikor az enemynek kb. "1 centi" élete van, bele brainsappol egyet, s övé lett a kill.
mondom elmegy a faszomba.

ezután kb. 4x meghalt, mert berambozott 3 enemy közé, s leultizta az egyiket :DDD
mondom ilyen fazs nem lehet vki, megnézem a statjait... 4 gamet játszott eddig, 5 kill 36 halál
FFFFFFFFFUUUUUUUUU-
Go Back To Magyar Topic List
Prev12728293031828Next
Add Reply New Topic New Poll