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Apr 26 2010 10:30am
Quote (ecneB @ Apr 26 2010 03:34pm)
Vagyok, szil te?
Rezs jossz?


re : (
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Apr 26 2010 11:44am
csak akkor irjatok, ha megvagyunk öten
nem fogok ideggörcsöt kapni amiatt, h egy fasszopo kis geci gondol egyet, és a 20. percben elmegy kajálni, aztán 40 percig zabál, és ott áll a karija
persze kickelni se lehet, meg a goldot se kapjuk meg.
randomokkal nem fogok gémelni az 100
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Apr 26 2010 11:46am
Quote (sylKE @ Apr 26 2010 06:44pm)
csak akkor irjatok, ha megvagyunk öten
nem fogok ideggörcsöt kapni amiatt, h egy fasszopo kis geci gondol egyet, és a 20. percben elmegy kajálni, aztán 40 percig zabál, és ott áll a karija
persze kickelni se lehet, meg a goldot se kapjuk meg.
randomokkal nem fogok gémelni az 100


:(
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Posts: 23,563
Joined: Apr 2 2006
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Apr 26 2010 11:50am
Quote (sylKE @ 26 Apr 2010 19:44)
csak akkor irjatok, ha megvagyunk öten
nem fogok ideggörcsöt kapni amiatt, h egy fasszopo kis geci gondol egyet, és a 20. percben elmegy kajálni, aztán 40 percig zabál, és ott áll a karija
persze kickelni se lehet, meg a goldot se kapjuk meg.
randomokkal nem fogok gémelni az 100


4-en most is megvagyunk, nem sokara jon rezs is..
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Apr 26 2010 11:56am
Quote (ecneB @ Apr 26 2010 05:50pm)
4-en most is megvagyunk, nem sokara jon rezs is..


jo, akkor majd megyek
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Apr 27 2010 09:26am
Nekem nagyon nem akar updatelni HoN, és kicsit már elvonási tüneteim vannak...
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Apr 27 2010 12:21pm
Kreálnék..
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Apr 27 2010 12:21pm
Quote (ecneB @ 27 Apr 2010 19:21)
Kreálnék..


Helyedben en is...
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Apr 27 2010 02:31pm
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Apr 28 2010 05:05am
Version 0.3.5
-------------

- Fixed the 'terrain being black' bug

Items

- Tweaked effects on Frostfield Plate to better match the area (thanks to warchamp)
- Kuldra's Sheep stick will now dispel stealth on its target
- Monkey Courier now has a three second cool down between purchases
- Nullfire blade's purge no longer passes through Magic Immunity

Tablet of Command
- No longer be castable on Magic Immune units
- Cooldown lowered from 25s to 16s

Icebrand
- Reduced recipe cost by 200
- Now uses a Bolstering Armband rather than Fleetfeet
- Removed agility bonus, increased strength to +16 from +15
- The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

Firebrand
- Reduced recipe cost by 200
- Now uses a Fleetfeet rather than Bolstering Armband
- Removed Strength bonus, increased agility to +16 from +15

Frostburn
- Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)
- Agility and Strength bonuses lowered to +16 each (from +21)
- Attackspeed bonus lowered to +20 from +30
- The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow


Heroes

Behemoth
- Tweaked Fissure's effects to improve performance

Chipper
- Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35)
* Increases total delay on the impact by 0.25 seconds

Corruped Disciple
- base damage changed to 44-48 from 44-52

Engineer
- Damage on engineer's ult will no longer harm couriers or other splash-immune units

Fayde
- Guillotine is now renamed to Slice
* The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
* Shadow Stance: Stuns for 1/1.5/2/2.5 s
* Scyth Stance: Burns Mana
- Burning Shadows
* Now travels 160 units farther
* Illusions now attack 1,2,3,4 times and deal 70 damage per attack
* Illusions are now smaller so they don't stack over heroes
* Illusions will now chase heroes properly
* Shadow Stance: Burns Mana instantly when they are hit (same % as Slice)
* Scythe Stance: Stuns (unchanged)
- Dark Shield removed. Replaced with Scythe Stance and Shadow Stance
* On use, switches between Shadow and Scythe Stance
* Starts in Scythe Stance
* No Manacost. 48/36/24/12s cooldown.
* Cannot switch Stances if either Slice or Burning Shadows are in cooldown
* Passive component: Blocks damage based on Stance. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores non-player controlled damage, and any damage less than 25.
* Blocks magic in Shadow Stance. Blocks physical in Scythe Stance
* Example: You have 4 charges and are in Shadow Stance. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.
- Reflection reworked
* Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
* Illusion no longer gives experience to Fayde
* Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
* DoT no longer snares
* DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe Stance), deals Magic damage in Shadow Stance.
* Invibility from the ult is not removed when changing between Shadow/Scythe Stances

Forsaken Archer
- Base damage tweaked to 44-50 from 40-51
- Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Hellbringer
- Unholy shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60%
- Summon Malphas mana cost increased to 200/300/400 from 200/250/300

Ophelia
- Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3

Thunderbringer
- Fixed an issue causing the passive third ability to play an overly loud sound

fayde nc

This post was edited by sylKE on Apr 28 2010 05:09am
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