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Oct 11 2008 02:14am
Azon gondolkoztam, hogy - épp DII-ben is barbal játszom egy ideje - szal az lenne szerintem a LEGNAGYOBB fejlesztés, ha nem lenne az,
mint ami pl. DII-ben.

A melee karikkal alig lehet PvM-ezni.
Pl. barbal is, vicc mit sebez, de mondjuk, ha DIII-ban ki lehetne fejleszteni Whirlwind-ot olyanra, ami Tényleg ownol, az isteni lenne. rolleyes.gif
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Oct 11 2008 02:17am
Quote (Anarkin @ Sat, 11 Oct 2008, 10:14)
Azon gondolkoztam, hogy - épp DII-ben is barbal játszom egy ideje - szal az lenne szerintem a LEGNAGYOBB fejlesztés, ha nem lenne az,
mint ami pl. DII-ben.

A melee karikkal alig lehet PvM-ezni.
Pl. barbal is, vicc mit sebez, de mondjuk, ha DIII-ban ki lehetne fejleszteni Whirlwind-ot olyanra, ami Tényleg ownol, az isteni lenne. rolleyes.gif


1.07 elott a barb volt a kiraly (az volt a leglagallobb biggrin.gif)

This post was edited by CyberPunk666 on Oct 11 2008 02:17am
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Oct 11 2008 02:18am
Quote (Anarkin @ Sat, 11 Oct 2008, 10:14)
Azon gondolkoztam, hogy - épp DII-ben is barbal játszom egy ideje - szal az lenne szerintem a LEGNAGYOBB fejlesztés, ha nem lenne az,
mint ami pl. DII-ben.

A melee karikkal alig lehet PvM-ezni.
Pl. barbal is, vicc mit sebez, de mondjuk, ha DIII-ban ki lehetne fejleszteni Whirlwind-ot olyanra, ami Tényleg ownol, az isteni lenne. rolleyes.gif


ezt pl patchek baszták el mert régebben jó volt a baba
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Oct 11 2008 02:26am
Statok elosztása

Thasador, a Diablofans munkatársa, volt olyan szerencsés, hogy kipróbálhatta a Diablo 3-t a Blizzcon-n. Azt a furcsaságot vette észre játék közben, hogy a karakter statpontjait a szintlépéskor automatikusan osztja el a játék. Lehetősége nyílt beszélnie a demo részleg vezetőjével, aki megerősítette, hogy igen, a statpontok befolyáslosához karakterünkön nem sok közünk lesz, max. az, hogy milyen itemeket visel az ember. Újabb olyan dologra derült fény, amely bizonytja, hogy a Diablo 3, korántsem fog túlságosan hasonlítani elődjéhez. Gondolom, most mindenki lesújtva érzi magát, de még nem tudni, mennyire igazságosan osztja el helyettünk statjainkat a rendszer.

---

Ezek szerint nem lesz az itemeknek stat requirements-jük. huh.gif



/Edit

A fejlesztők azt szeretnék, ha a Diablo 3-ban a tényleges fizetőeszköz az arany lenne az ékszerek és a rúnák helyett, nem szeretnék azt, ami a Diablo 2-ben kialakult, hogy gazdasági játékba ment át az egész.

A végül pedig (kissé furcsa döntésnek érzem, de a fejlesztők tudják) a B.netes játékokban a maximális karakterlétszám, a korábbi nyolchoz képest, négy lesz. Azzal indolkolták a döntést, hogy ez majd ösztönözni fogja az embereket, hogy együtt játsszanak, nem lesznek a serverek túlterhelve, s ezáltal kevesebb lagg fog előfordulni.

---

Ez kicsit kiábrándító.

This post was edited by Anarkin on Oct 11 2008 02:28am
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Oct 11 2008 02:29am
Quote (GoreKnight9 @ Sat, 11 Oct 2008, 10:18)
ezt pl patchek baszták el mert régebben jó volt a baba


big mega vouch

exp elott barb volt a legnepszerubb kari...




az autostatolas meg nem biztos, h rossz, lehet h ahhoz lesz pl kotve h milyen modon kuzdesz, pl ha sokat kasztolsz akkor a magic fog noni gyorsan, ha nehez cuccban rohangalsz megy az str, ez sztem ha jol oldjak meg, nem h kevesebb, hanem sokkal tobbfele buildet eredmenyez, es rakenyszerit arr, h a jatek elejetol mar arra gyurj amit majd hasznalni akarsz...

This post was edited by CyberPunk666 on Oct 11 2008 02:30am
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Oct 11 2008 02:30am
Wizard Skilltree!

A ShackNews feltette az oldalára a jelenlegi skilltree-t. Ne feledjétek. Ez csak egy kezdeti fázisban lévő játszható demó, a közzétett skilltree még rengeteget változhat.

Storm Talents

Level 1

Charged Bolt - Rank 0/1 - Mana Cost: 8
Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.

Thunderstruck - Rank 0/15
Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.

Talent Modifiers

Empowered Magic - Rank 0/15
Increases the effect of Willpower on your spell damage by 30%.

Lightning Speed - Rank 0/15
Increases the casting speed by 3%.

Level 2 (5 Storm Skill Points Required)

Storm Armor - Rank 0/1 - Mana Cost: 15
Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.

Frost Nova - Rank 0/1 - Mana Cost: 25 - Cooldown: 12 seconds
An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.

Talent Modifiers

Deep Freeze - Rank 0/15
Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor - Rank 0/15
Increases the damage dealt by your Storm Armor charged bolts by 10%.

Static Charge - Rank 0/15
Converts 5% of all damage taken into mana.

Level 3 (10 Storm Skill Points Required)

Electrocute - Rank 0/1 - Mana Cost: 8
Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.

Ray of Frost - Rank 0/1 - Mana Cost: 16 per second.
Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.

Talent Modifiers

Lethal Energy - Rank 0/15
Increases the chance to score critical hits with melee and psell attacks by 5%.

Improved Charged Bolt - Rank 0/15
Increases the number of bolts released by your Charged Bolt spell by 1.

(Static Charge) - Rank 0/15 - A ShackNewson valamiért duplán szerepel a Stasic Charge (Tier2 és Tier3-ban is), elképzelhető, hogy mivel a többször is említett Tornado sehol nincs a listában, itt ez annak a helye
(Converts 5% of all damage taken into mana.)

Level 4 (15 Storm Skill Points Required)

Blizzard - Rank 0/1 - Mana Cost: 70
Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.

Talent Modifiers

Storm Power - Rank 0/15
Increases damage of all lightning and ice spells. --Not Yet Implemented--

Epic Storms - Rank 0/15
Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--

Shattering Ice - Rank 0/15
Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--

Arcane Talents

Level 1

Magic Missile - Rank 0/1 - Mana Cost: 8
Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.

Talent Modifiers

Arcane Power - Rank 0/15
Increases all arcane damage by 30%.

Efficient Magics - Rank 0/15
Lowers the mana cost of all spells by 3%.

Penetrating Spells - Rank 0/15
Reduces the resistance of your targets to your spells by 8%.

Level 2 (5 Arcane Skill Points Required)

Disintegrate - Rank 0/1 - Mana Cost: 12 per second
Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.

Wave of Force - Rank 0/1 - Mana Cost: 25
Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.

Talent Modifiers

Arcane Armor - Rank 0/15
While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness - Rank 0/15
Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.

Arcane Speed - Rank 0/15
Reduces the cooldown of all Arcane spells by 9%.

Level 3 (10 Arcane Skill Points Required)

Arcane Orb - Rank 0/1 - Mana Cost: 18
An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.

Slow Time - Rank 0/1 - Mana Cost: 20
Warp space and time, slowing nearby monsters and projectiles.

Enemy attack cooldown increase: 1 second(s)

Talent Modifiers

Arcane Distortion - Rank 0/15
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.

Mana Recovery - Rank 0/15
Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.

Improved Magic Missile - Rank 0/15
Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.

Level 4 (15 Arcane Skill Points Required)

Temporal Armor - Rank 0/1 - Mana Cost: Unknown
Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--

Teleport - Rank 0/1 - Mana Cost: 23
Teleport to the selected location up to 40 feet away.

Talent Modifiers

Greater Mana - Rank 0/15
Increases the maximum mana by 12%.

Mana Burst - Rank 0/15
Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--

Runic Might - Rank 0/15
Increases the effect of all runes. --Not Yet Implemented--

Conjure Talents

Level 1

Spectral Blade - Rank 0/1 - Mana Cost: 7
Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.

Talent Modifiers

Spell Speed - Rank 0/15
Increases the speed of your Magic Missile projectiles by 8%

Damage Resistant - Rank 0/15
Increases armor by 5% and all resistances by 4%.

Weapon Mastery - Rank 0/15
Increase physical damage done by all weapons by 15%.

Level 2 (5 Conjure Skill Points Required)

Stone Skin - Rank 0/1 - Mana Cost: 12 - Cooldown: 15 seconds.
Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.

Mirror Image - Rank 0/1 - Mana Cost: 18
Create an illusionary duplicate of yourself that lasts for 8 seconds.

Talent Modifiers

Conjured Armor - Rank 0/15
Magical armor surrounds the wizard, increasing block chance by 2%.

Conjured Health - Rank 0/15
Increases total health by 8% and the health of your conjured images by 12%.

Level 3 (10 Conjure Skill Points Required)

Meteor Storm - Rank 0/1 - Mana Cost: 12 per second
Meteorites pelt the targeted region dealing 10 to 20 damage per second.

Acid Cloud - Rank 0/1 - Mana Cost: 15
Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.

Talent Modifiers

Conjured Power - Rank 0/15
Increased damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration - Rank 0/15
Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.

Improved Spectral Blade - Rank 0/15
Increases the damage of Spectral Blade by 14%.

Level 4 (15 Conjure Skill Points Required)

Hydra - Rank 0/1 - Mana Cost: Unknown
Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon -Rank 0/1 - Mana Cost: 10
Imbue your weapon with magical energy granting it increased damage.

Talent Modifiers

Magical Impact - Rank 0/15
Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes - Rank 0/15
Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.

Armor Piercing - Rank 0/15
Conjured and physical damage decreases the armor of armored enemies.
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Oct 11 2008 02:32am
HYDRA ÉS BLIZZARD drool.gif
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Oct 11 2008 02:35am
Azta ohmy.gif
Wizard > biggrin.gif

Van Fade-je, FCR skill, Armorok 100-ai, Slow Time, Mass dmg lesz nyílván ... drool.gif drool.gif drool.gif
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Oct 11 2008 02:39am
Hiányolom, a menés ill futás skillt.
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Oct 11 2008 02:40am
A képen a Witch Doctor újonnan bemutatott képessége, a Summon Plague Of Toads látható




elég lol ahogy kinez, megidezi a bekakat akik meg rarobbannak a szornyre? xd
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