Quote (Cpt_Ghost @ 2 Feb 2014 15:48)
http://www.teamliquid.net/forum/viewmessage.php?topicid=442494blizz full retardba tolja, as usual
nevetek
"Mothership Core: not relevant at all, one approach to making Terran early aggession viable is to nerf the mothership core (which is what Blizzard is doing), but since the reason why Terran can't be aggressive is because of 2base blink all-ins and oracle what they should really be focusing on is how to make those less viable. Time warp maybe decent because you can only time warp twice, and the 3rd one wont be available for a while after that, but usually the game is decided by the first 2 time warps.
Tempests: makes some niche proxy tempests in PvT better, like on Polar night where there's a huge amount of air space behind the main mineral line.
Ghosts: Seems like a redundant buff, Terran is only strong in the mid game (when they're not being all-ined) so it's making the strongest Terran point a little bit stronger (still doesn't have that much of an impact).
Hydralisks: lol"
EGXenocider
amúgy tényleg. PvT sokat nem fog változni,max tényleg annyi hogy többször nyitnak majd coloval templar helyett.
a hydra buff miért szükséges?"Hydralisks: This is completely insane and won't make it into the game. Slashing the gas costs of a core unit into half is probably the biggest change to any unit we've seen in SC2 since beta. I'd prefer a much smaller buff, like reducing the costs of the both upgrades to 100/100, giving them an additional 10 hp or +1 armour.
Ling/hydra timings are already very powerful and I don't think Protoss will be able to hold against 25 gas hydras especially if MSC also gets a slight nerf. Follow that up with Muta and it's a completely nightmare for Protoss."
TLO
This post was edited by Edem on Feb 2 2014 09:50am