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Jul 4 2012 03:06am
AH - no items found , sounds good bro
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Jul 4 2012 03:09am
Quote (iceblade777 @ 4 Jul 2012 10:06)
AH - no items found , sounds good bro


en ra se tudok menni
gg
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Jul 4 2012 03:19am
Quote (Bendeguz @ Jul 4 2012 08:42am)
35k dmg eleg act3ba is, legalabbis en gecijol haladtam kb annyi dammal.


Milyen skilleket és passzívokat használtál?
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Jul 4 2012 03:19am
de mi a kurva istenért nincs még mindig ah? aaarrrrghh.,
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Jul 4 2012 03:21am
bezzeg us-en minden faszán megy , az eu server meg egy rakat fos
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Jul 4 2012 03:21am
najo ilyen melegben nem lehet hczni
inkább nézek valami filmet
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Jul 4 2012 04:00am
blizzard kék post:

We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.

We’re working toward 1.0.4, which we’re really trying to pack with as many fixes and changes we can to help you guys out (and we’ll have a bunch of articles posted with all the details as we get closer), and we’re of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.

Thank you very much for this informative and honest answer. Though to be honest what this answer really reveals is “we didn’t have a real end game ready or in mind and aren’t sure how to retain customers, the game was released before it was quite ready, possibly because of the giant outcry from the fans”
Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn’t turn out to be true, and we recognize that.
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Jul 4 2012 04:14am
Quote (farki @ 4 Jul 2012 12:00)
blizzard kék post:

We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.

We’re working toward 1.0.4, which we’re really trying to pack with as many fixes and changes we can to help you guys out (and we’ll have a bunch of articles posted with all the details as we get closer), and we’re of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.

Thank you very much for this informative and honest answer. Though to be honest what this answer really reveals is “we didn’t have a real end game ready or in mind and aren’t sure how to retain customers, the game was released before it was quite ready, possibly because of the giant outcry from the fans”
Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn’t turn out to be true, and we recognize that.


mondjuk elég vicces, hogy régen arról volt szó, hogy kb e-sportot akarnak csinálni a d3ból, meg pvp-központú lesz, azéris dolgoznak annyit a pvp-n
aztán ezt megcáfolták, kijelentették, hogy pve-orientált lesz a game, pvp csak egy feature
most meg beismerik, hogy ja, hát normális pve endgame content az nincs.
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Jul 4 2012 04:15am
Quote (CyberPunk666 @ 4 Jul 2012 09:58)
btw én 60 lettem tegnap a dhmmal és nincs azóta ah :D

már inferno act2ben ölök vele, valami pofátlanul erős karakter... Még lófasz cucca sincsen, és viszi act2-t, egyedül a reflect damage ami nagyon megbasz. Kicsit op a karakter.


pár cuccot tudo adni ha gondolod.
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Jul 4 2012 04:16am
Quote (bajcli @ 4 Jul 2012 12:14)
mondjuk elég vicces, hogy régen arról volt szó, hogy kb e-sportot akarnak csinálni a d3ból, meg pvp-központú lesz, azéris dolgoznak annyit a pvp-n
aztán ezt megcáfolták, kijelentették, hogy pve-orientált lesz a game, pvp csak egy feature
most meg beismerik, hogy ja, hát normális pve endgame content az nincs.


mikor akartak esportnak csinalni¿?
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