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Oct 27 2009 03:34am
a questeket amiket a pala trainer ad megcsináljam?
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Oct 27 2009 05:27pm
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Oct 28 2009 10:31pm
:(


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Oct 28 2009 11:57pm
Quote (iFeelAlone @ Oct 29 2009 05:31am)
:(


http://i36.tinypic.com/nf4ajc.jpg


EMOSHAMI?
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Oct 29 2009 08:08am
Quote (ButUCItsNotMeItsNotMyFamilyInUrH @ Oct 29 2009 06:57am)
EMOSHAMI?


pedopriest
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Oct 29 2009 08:13am
Quote (iFeelAlone @ 29 Oct 2009 05:31)
:(


http://i36.tinypic.com/nf4ajc.jpg


Lol korrupt gmek.
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Oct 29 2009 01:27pm
For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.

Why are we doing this?

The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.

We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.

We'll have this on the PTR soon so players can see the effects inside Icecrown Raid.

fasza lesz majd icecrownban healelni
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Oct 29 2009 02:31pm
Quote (RRC @ Oct 29 2009 08:27pm)
For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.

Why are we doing this?

The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.

We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.

We'll have this on the PTR soon so players can see the effects inside Icecrown Raid.

fasza lesz majd icecrownban healelni


Hát szerintem ez segíti a healereket, nem hátráltatja.
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Oct 31 2009 05:16am
utálom újratelepíteni a wowot... már vagy egy órája szedi a 3.2-t, és még csak 28%...
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Nov 1 2009 10:14am


Bushido win!
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