Quote (Anarkin @ Apr 4 2014 11:06am)
mi olyan vicces? csak úgy repkednek a 3 millás hammerek, már most T2-n megyek vele
és akkor meg talán linkeld, de nekem eddig jónak tűnt
http://eu.battle.net/d3/en/forum/topic/10004140329hotfixeket is folyton írják 1.5 naponta
ez a mai:
Blessed Hammer
Should no longer occasionally cause the game to crash.
:DD
Smite will occasionally not break doors/barriers, especially if you are at a sharp angle to the object..
If you reduce Heaven's Fury cooldown to a point where the skill is usable again while the beams are still active(CDR, rally, exmpowered shrine), casting the skill again will NOT make a second beam- the first beam will immediately stop, and the second will start.
Blessed Hammers can only hit an enemy once per hammer. Additionally, 'child' hammers spawned from the Limitless rune will not strike the target that spawned the hammer, but are otherwise treated as a new hammer for striking other enemies.
Divine Fortress only checks the block rate on your shield, and does not take into account things like Hold Your Ground or the buff from Punish. If you have 15% block on your shield, you get 15% armor, that's it.
Block chance from shield or passives do not adjust your Toughness. Take note of this when deciding on upgrades.
Holy Cause does not increase all holy damage by 10%, it ONLY increases any listed holy damage on your weapon- which will likely be a very small DPS boost, if you can even get it at all. It will not affect the base damage, only the added holy damage from the weapon.
Condemn does not appear to benefit from the cooldown reduction of Rally, at least not as much as other skills. This is especially obvious when using Eternal Retaliation, as the skill seems to rarely (if ever) have it's cooldown reduced while AC is active.
When AC's revive triggers, the flames on your shoulders change from blue to yellow. This lets you see easily when you do or do not have the failsafe available. Additionally, the buff icon changes to a debuff once you are revived for the remaining duration (thanks /u/Agerock)
If you have Law of Justice- Protect The Innocent and Iron Skin- Reflective Skin active at the same time, you will take your own thorns damage and probably die. (thanks /u/Dragonspear)
Fist Of Heaven- Retribution has two bugs: First, small variations in terrain block the shockwave, making it hard to get coverage. Second, using it on mobs that are too close to your character cause it to go off behind the target, which can make it miss as well (thanks /u/Naik2)
Judgment- If a monster is immune to the root, it will not get any of the other effects of the skill (such as the crit chance rune, etc) (thanks /u/Do_your_homework and /u/SignsofKelani).
Long Arm of the Law does not increase the duration of all runed abilities- specifically, Laws of Hope- Wings of Angels does not appear to benefit (thanks /u/Do_your_homework)
Shield Bash: If you are immobilized (jailer) and attempt to bash a target not in range of where you are rooted, you can become desynced from the server (thanks /u/noodle_cow)
Fist of the Heavens-Fissure: The arcs caused by this skill will arc between not only your own fissures, but other fissures by other crusaders in co-op games (thanks /u/zabedisi).
Heaven's Fury-Fires Of Heaven: The beam seems to have trouble occasionally on certain mobs, specifically bosses like Belial or on Rockworms; this may be an issue when mobs either affect terrain or are not exactly on the map like normal monsters (thanks /u/OnnenFleur)
Punish- Fury: The 15% crit buff for your next attack can be inadvertently consumed by things like the bul-Kathos' Wedding Band life drain, and possibly other item procs (thanks /u/Lagovsky).
Sweep Attack- Fire Sweep: The dot component of this rune may not be scaling with strength correctly, so your damage output may not be as high as expected (thanks /u/lanfeaer).
The legendary armor Aegis of the Kind Reagent is not currently functioning (thanks /u/Zode).
Crafted Legendary Shields are rolling with lvl 60 block amounts (thanks /u/chomper1)
The Skywarden 2H Mace gives a Law, but it is unreliable. The buff will drop off randomly following things like adjusting your inventory of skills, or occasionally in combat (thanks multiple reports)
Falling Sword has some pathing issues- you will not be able to jump over walls or around corners, including Waller affix walls. If you can't walk to the targeted point directly, you may have issues targeting it (thanks /u/MichaelLogutov)
Falling Sword will trigger on-ground effects such as the mines in Arreat Crater when you pass over them. Often this will cause them to explode as you land, damaging you (thanks /u/the_deadset)
Thorns damage is multiplied by your base stat, but is not reflected on your sheet. Your actual thorns damage will be Thorns*(STR/400) (thanks multiple reports)
Sanguinary Vambraces, related to the above point, only procs for your base thorns damage, making the damage lower than you would expect (thanks /u/Neviskio)
Many Legendary weapons that modify our skills are buggy or unreliable in how they function. Be aware that things may not function exactly correct every time with things like Blade of Prophecy or Mortal Drama (thanks multiple reports)
Post more if you know them! Let's exchange knowledge so we all become better!