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Member
Posts: 42,982
Joined: Apr 14 2006
Gold: 3,000.00
Jan 25 2010 05:22am
Quote (Moonflow @ Jan 25 2010 12:19pm)
De en gecire nem tudom felfogni hogy miert sirnak az emberek KS miatt.. gecire nem szamit, hogy kie a kill, csak nyerjuk meg a game-et, szerintem...
Kovezzetek meg, de imo butasag a killek miatt osszekapni..

/e: dejo, most vettem eszre hogy 0.9 a KD-m pxi-vel, a 0.8 helyett.
Me boldog.


obvious fragfood
Member
Posts: 45,902
Joined: Oct 8 2006
Gold: 59.00
Jan 25 2010 05:24am
Quote (Moonflow @ 25 Jan 2010 12:19)
De en gecire nem tudom felfogni hogy miert sirnak az emberek KS miatt.. gecire nem szamit, hogy kie a kill, csak nyerjuk meg a game-et, szerintem...
Kovezzetek meg, de imo butasag a killek miatt osszekapni..

/e: dejo, most vettem eszre hogy 0.9 a KD-m pxi-vel, a 0.8 helyett.
Me boldog.


kill miatt tényleg nagy marhaság összeveszni, de amikor valaki direkt, pofátlanul stealel, az tényleg idegesítő... (bár nem mintha ilyenek fel szoktam volna magam húzni)
Member
Posts: 13,043
Joined: Jan 16 2005
Gold: 1,080.60
Jan 25 2010 06:41am
nem tudom, hogy ez vmi troll post-e, de állítólag ez lesz az új patch:

Notes To-Date for Upcoming 0.1.66
-------------
General

- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- If you make any illusions/images (as with the rune or Geometer's) while having steamboots they will no longer have less health
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) override attack modifiers (Frostwolf, etc)
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15

- Bajillidan spelling corrections
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia


Items

- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
- Ring of sorcery will now only hit units with mana
- Fixed the sound stacking on plated greaves

- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura
LOL biztos kikapcsolom :D


Heroes

- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread - ezeket is...
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly

Chronos
- Time leap does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed

* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility

* Does not stacks with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%

Deadwood
- Voice
- Base armor lowered by 3 (to 1.24)
- Rotten Grasp range changed from 1500 to 1300
- Slow from throwing a log now decreases linearly
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
- Electric Shield
* Mana shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 movespeed as long as he hits something with it.
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer
- Tinker now passively lowers the base attack time of the Turret by 15,20,25,30%

Forsaken Archer
- Skeletons now have 20 health at all levels

Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds (from 5,10,15,20)
- Righteous Strike's slow duration set to 2,3,4,5 seconds (from 5 at all levels)

Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting

Madman
- Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane
- Base strength lowered to 17 (from 20)

Magmus
- Voice

Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb

Nymphora
- Grace of the Nymph can now only be cast on ally units with mana

Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Pollywog Priest
- +5 Movement speed

Pyromancer
- Leveling fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity

Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot

Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 at all levels (from 160)
- Valkyrie's Prism manacost to 100,150,200 from (200,250,300)

Witch Slayer
- Drain can now only target units that have mana

Zephyr
- Leap removed, replaced with Gust
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage

- Cyclones reworked
* On use, consumes one cyclone instantly, healing for 40 health
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a Cyclone dies, it automatically heals Zephyr
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 90 seconds (from 120)
* Mana cost stays the same
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
* Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
* Deals max damage if standing inside of the Typhoon itself.
* When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)





azta kurva élet, electrician meg zephyr milyen imba szar lesz :D
de a chronos is durva


hát de elec úristen.
static grip = 5.25 * 80 dmg = 420 dmg
közben rajtad van a mana shield = 5.25 * 48 = 252 dmg (sztem ez több is, mert ugye mire odaérsz hozzá akkor is sebződik)
aztán elnyomod a 3. spelled = 300 dmg
összesen: 972 dmg O_O

This post was edited by farki on Jan 25 2010 06:45am
Member
Posts: 45,021
Joined: Jul 28 2005
Gold: 47.25
Jan 25 2010 07:13am
Quote (farki @ 25 Jan 2010 13:41)
nem tudom, hogy ez vmi troll post-e, de állítólag ez lesz az új patch:

Notes To-Date for Upcoming 0.1.66
-------------
General

- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- If you make any illusions/images (as with the rune or Geometer's) while having steamboots they will no longer have less health
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) override attack modifiers (Frostwolf, etc)
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15

- Bajillidan spelling corrections
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia


Items

- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
- Ring of sorcery will now only hit units with mana
- Fixed the sound stacking on plated greaves

- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura
LOL biztos kikapcsolom :D


Heroes

- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread - ezeket is...
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly

Chronos
- Time leap does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed

* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility

* Does not stacks with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%

Deadwood
- Voice
- Base armor lowered by 3 (to 1.24)
- Rotten Grasp range changed from 1500 to 1300
- Slow from throwing a log now decreases linearly
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
- Electric Shield
* Mana shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 movespeed as long as he hits something with it.
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer
- Tinker now passively lowers the base attack time of the Turret by 15,20,25,30%

Forsaken Archer
- Skeletons now have 20 health at all levels

Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds (from 5,10,15,20)
- Righteous Strike's slow duration set to 2,3,4,5 seconds (from 5 at all levels)

Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting

Madman
- Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane
- Base strength lowered to 17 (from 20)

Magmus
- Voice

Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb

Nymphora
- Grace of the Nymph can now only be cast on ally units with mana

Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Pollywog Priest
- +5 Movement speed

Pyromancer
- Leveling fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity

Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot

Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 at all levels (from 160)
- Valkyrie's Prism manacost to 100,150,200 from (200,250,300)

Witch Slayer
- Drain can now only target units that have mana

Zephyr
- Leap removed, replaced with Gust
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage

- Cyclones reworked
* On use, consumes one cyclone instantly, healing for 40 health
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a Cyclone dies, it automatically heals Zephyr
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 90 seconds (from 120)
* Mana cost stays the same
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
* Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
* Deals max damage if standing inside of the Typhoon itself.
* When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)





azta  kurva élet, electrician meg zephyr milyen imba szar lesz :D
de a chronos is durva


hát de elec úristen.
static grip = 5.25 * 80 dmg = 420 dmg
közben rajtad van a mana shield = 5.25 * 48 = 252 dmg (sztem ez több is, mert ugye mire odaérsz hozzá akkor is sebződik)
aztán elnyomod a 3. spelled = 300 dmg
összesen: 972 dmg O_O


HAHA MADMAN VISSZAJOTT!! Megint imba lesz, mert ha dmgelsz vagy dmget akarsz adni amikor invis vagy, akkor nem lesz debuff a buff lejarta utan. N1!!
Mellesleg nezzetek meg ezt a repet :D

23122765

nagyon vicces
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Jan 25 2010 07:21am
3 ban bdben \o/

LOL AZ A CHRONOS AZ MI????????????

This post was edited by sylKE on Jan 25 2010 07:24am
Member
Posts: 45,021
Joined: Jul 28 2005
Gold: 47.25
Jan 25 2010 07:24am
Quote (sylKE @ 25 Jan 2010 14:21)
3 ban bdben \o/


y, igy szar herokkal kell mindenkinek jatszania xDD

mellesleg tenyleg nezzetek meg a repet, nagyon gecidurva hogy mit ki nem talalnak az emberek!!

23122765
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23122765
Member
Posts: 13,043
Joined: Jan 16 2005
Gold: 1,080.60
Jan 25 2010 07:28am
Quote (sylKE @ 25 Jan 2010 14:21)
3 ban bdben \o/

LOL AZ A CHRONOS AZ MI????????????


az nem a banning draft felújítva, hanem egy új mód

tehát összes heroból kell 3-3-t bannolni.
Member
Posts: 50,035
Joined: Sep 10 2006
Gold: 710.00
Jan 25 2010 07:31am
Quote (farki @ Jan 25 2010 01:28pm)
az nem a banning draft felújítva, hanem egy új mód

tehát összes heroból kell 3-3-t bannolni.


nevetséges ez a patch
remélem fake

hát bazdmeg az a void az mi?
mert alapbol nem volt geci erös

most képzelj el egy chronos + behe teamet
chronos beugrik lefagyaszt 5-t, és akkor behe is ugrik utána és elultizik
aha..

This post was edited by sylKE on Jan 25 2010 07:33am
Member
Posts: 25,402
Joined: Oct 18 2006
Gold: 0.00
Warn: 100%
Jan 25 2010 07:33am
Quote (sylKE @ Jan 25 2010 01:31pm)
nevetséges ez a patch
remélem fake


hát én is
Member
Posts: 13,043
Joined: Jan 16 2005
Gold: 1,080.60
Jan 25 2010 08:05am
Quote (sylKE @ 25 Jan 2010 14:31)
nevetséges ez a patch
remélem fake

hát bazdmeg az a void az mi?
mert alapbol nem volt geci erös

most képzelj el egy chronos + behe teamet
chronos beugrik lefagyaszt 5-t, és akkor behe is ugrik utána és elultizik
aha..


a zephyr az első skilljével meg az ultijával ugyanaz, mint a tempest ulti, csak sokkal durvább :D
veszel rá 1 portal keyt, lebaszod ultid a tömegbe, aki esetleg a szélén van azt meg első spellel betolod középre és gg .D

This post was edited by farki on Jan 25 2010 08:06am
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