Quote (Senee @ 28 Mar 2014 19:30)
amikor azt irja egy cuccon hogy +15% area dmg akkor azt miböl számolja/mire hat
Area
Damage Explained
How does area damage work?
- Area damage has a flat 20% chance of activating each time a monster receives damage from you as a source. If AD activates it will deal
X amount of damage to all monsters within a
10 yard radius of the monster who procced Area damage.
Where X is the amount of area damage you have.
[ magyarul fixen 20% hogy procol és annyit sebez amennyid van a karakterlapon (nekem pl 40%-át annak a dpsnek amit eredetileg a skill okozott) ]
Observations of Area Damage Mechanics
- AD is not affected by any damage modifiers like crit chance, crit damage, or + elemental damage. Since AD is already filtered through damage modifiers it wont do it again.
- AD will not damage the monster who activated it, thus it is
useless for boss fights.
- AD has a chance to activate EVERY time a monster takes damage from a skill.
-
AD can activate from Damage Over Time spells (DOTs)
- AD becomes progressively better when fighting more mobs at once and when using AOE skills.
- AD always shows as white damage. (this warrants no further explanation below)
- AD doesn't always match the math, varying by a couple percent. I can now explain this below.
- All AOE AD damage procs are added together and shown as a sum. (explained in AD math section)
- The AOE damage from AD emanates from the target who took
the damage that caused AD to proc.
It doesn't come from your character.- To my knowledge
AD cannot proc anything. Since only skills have proc coefficients and AD is not a skill. I can 100% confirm AD cannot proc LOH and item effects.
- AD cannot be procced from pet damage, sweeping winds, or item procs (LTK helm, storm crow etc.)
- AD seems not not work with sever killing blow hits and crits

ezt a guideot láttam már repostolva pár helyen szóval legitnek tűnik
This post was edited by Anarkin on Mar 28 2014 12:37pm