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Mar 28 2014 12:35pm
Quote (Senee @ 28 Mar 2014 19:30)
amikor azt irja egy cuccon hogy +15% area dmg akkor azt miböl számolja/mire hat


Area Damage Explained

How does area damage work?
- Area damage has a flat 20% chance of activating each time a monster receives damage from you as a source. If AD activates it will deal X amount of damage to all monsters within a 10 yard radius of the monster who procced Area damage. Where X is the amount of area damage you have.

[ magyarul fixen 20% hogy procol és annyit sebez amennyid van a karakterlapon (nekem pl 40%-át annak a dpsnek amit eredetileg a skill okozott) ]

Observations of Area Damage Mechanics​
- AD is not affected by any damage modifiers like crit chance, crit damage, or + elemental damage. Since AD is already filtered through damage modifiers it wont do it again.
- AD will not damage the monster who activated it, thus it is useless for boss fights.
- AD has a chance to activate EVERY time a monster takes damage from a skill.
- AD can activate from Damage Over Time spells (DOTs)
- AD becomes progressively better when fighting more mobs at once and when using AOE skills.
- AD always shows as white damage. (this warrants no further explanation below)
- AD doesn't always match the math, varying by a couple percent. I can now explain this below.
- All AOE AD damage procs are added together and shown as a sum. (explained in AD math section)
- The AOE damage from AD emanates from the target who took the damage that caused AD to proc. It doesn't come from your character.
- To my knowledge AD cannot proc anything. Since only skills have proc coefficients and AD is not a skill. I can 100% confirm AD cannot proc LOH and item effects.
- AD cannot be procced from pet damage, sweeping winds, or item procs (LTK helm, storm crow etc.)
- AD seems not not work with sever killing blow hits and crits :(

ezt a guideot láttam már repostolva pár helyen szóval legitnek tűnik

This post was edited by Anarkin on Mar 28 2014 12:37pm
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Mar 28 2014 12:39pm


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Mar 28 2014 12:41pm


teherbe ejtettem 10k mobot
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Mar 28 2014 12:42pm
Quote (bajcli @ Mar 28 2014 08:41pm)
http://i.imgur.com/kEjz0H2.png

teherbe ejtettem 10k mobot


Szep teljesitmeny
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Mar 28 2014 12:43pm
Quote (Anarkin @ Mar 28 2014 06:35pm)
Area Damage Explained

How does area damage work?
- Area damage has a flat 20% chance of activating each time a monster receives damage from you as a source. If AD activates it will deal X amount of damage to all monsters within a 10 yard radius of the monster who procced Area damage. Where X is the amount of area damage you have.

[ magyarul fixen 20% hogy procol és annyit sebez amennyid van a karakterlapon (nekem pl 40%-át annak a dpsnek amit eredetileg a skill okozott) ]

Observations of Area Damage Mechanics​
- AD is not affected by any damage modifiers like crit chance, crit damage, or + elemental damage. Since AD is already filtered through damage modifiers it wont do it again.
- AD will not damage the monster who activated it, thus it is useless for boss fights.
- AD has a chance to activate EVERY time a monster takes damage from a skill.
- AD can activate from Damage Over Time spells (DOTs)
- AD becomes progressively better when fighting more mobs at once and when using AOE skills.
- AD always shows as white damage. (this warrants no further explanation below)
- AD doesn't always match the math, varying by a couple percent. I can now explain this below.
- All AOE AD damage procs are added together and shown as a sum. (explained in AD math section)
- The AOE damage from AD emanates from the target who took the damage that caused AD to proc. It doesn't come from your character.
- To my knowledge AD cannot proc anything. Since only skills have proc coefficients and AD is not a skill. I can 100% confirm AD cannot proc LOH and item effects.
- AD cannot be procced from pet damage, sweeping winds, or item procs (LTK helm, storm crow etc.)
- AD seems not not work with sever killing blow hits and crits :(

ezt a guideot láttam már repostolva pár helyen szóval legitnek tűnik


:hail:
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Mar 28 2014 12:56pm
legendás templar relic
your follower cannot die, etc
670 intelligenciával


talált már bárki is amúgy potiont ?
http://us.battle.net/d3/en/item/potion/
egy citromsárgát akarok ebből :/

This post was edited by Anarkin on Mar 28 2014 12:59pm
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Mar 28 2014 12:56pm
Quote (Anarkin @ 28 Mar 2014 20:56)
legendás templar relic
your follower cannot die, etc
670 intelligenciával


szar, add nekem
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Mar 28 2014 01:17pm
Quote (Anarkin @ 28 Mar 2014 20:56)
legendás templar relic
your follower cannot die, etc
670 intelligenciával


talált már bárki is amúgy potiont ?
http://us.battle.net/d3/en/item/potion/
egy citromsárgát akarok ebből :/


nekem van kulle-aid (>>>>>>all, dhval) meg allresistes
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Mar 28 2014 02:29pm
gambleböl jöhet set?
jo lenne tudni igy ~4-5k shard után
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Mar 28 2014 03:00pm
Quote (bajcli @ 28 Mar 2014 20:17)
nekem van kulle-aid (>>>>>>all, dhval) meg allresistes


lol kettő is :(
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