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Dec 3 2012 10:07am
nekem tovabbra is csak hetköznap jó, pentek-vasarnap melo
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Dec 3 2012 10:09am
En szeretnek castolni a kov tournamentben is!
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Dec 3 2012 10:10am
Quote (josheide @ Dec 3 2012 05:09pm)
En szeretnek castolni a kov tournamentben is!


En szeretnem ha tomi castolna a kovetkezo tournamentben is!
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Dec 3 2012 10:13am
Quote (Fej @ 3 Dec 2012 17:10)
En szeretnem ha tomi castolna a kovetkezo tournamentben is!


this
felizgat a hangja
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Dec 3 2012 10:14am
Quote (Fej @ 3 Dec 2012 17:10)
En szeretnem ha tomi castolna a kovetkezo tournamentben is!


tényleg nem volt rossz :)
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Dec 3 2012 01:25pm
David Kim posztolta nemrég, hots béta patch hamarosan:
Was just reading through forums this morning and realized we didn't communicate our general direction for the major balance patch before the holidays.

Terran

1. Redesign Thor ability/Raven seeker missile

2. Push early game Reaper a bit more

3. Hellbats better against melee units, not necessarily better vs. Ranged.

4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability.

5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak.

6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory.

Zerg

1. Hydralisk movement speed upgrade to Lair

2. Mutalisk buff to speed and/or acceleration

3. Ultralisk changed to be good vs. all ground

4. Nerf Infestor quite heavily

5. Make it easier to unburrow and reposition Swarm Hosts

Protoss

1. Redesign Voidray - we're currently thinking of having the player choose when to activate the charge up ability.

2. Oracle - pulsar beam would now overlap too much with the new Voidray, so we'd like to change the Oracle to be more of a worker harasser.

3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.

4. Nerf Vortex - we don't like how all or nothing this ability is in Wings, and with new unit adds, we feel we can remove or phase out this ability.

5. Fix Tempests to not counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.

6. Make Voidray + Phoenix + Oracle combo a viable strat overall.

These are our current thoughts for each of the races. And please remember none of these changes are final. Our hope is to move into the more fine tuning stages if this major patch turns out well.
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Dec 3 2012 01:30pm
Quote (Fej @ 3 Dec 2012 17:10)
En szeretnem ha tomi castolna a kovetkezo tournamentben is!


akkor en is szeretnek :ph34r:
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Dec 3 2012 02:24pm
Én is szeretnék castolni ( :D )
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Dec 3 2012 02:43pm
a következő tournamenten az lesz akkor, hogy 16 ember castol és kettő játszik
LÓL
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Dec 3 2012 02:54pm
Quote (Cpt_Ghost @ 3 Dec 2012 20:25)
David Kim posztolta nemrég, hots béta patch hamarosan:
Was just reading through forums this morning and realized we didn't communicate our general direction for the major balance patch before the holidays.

Terran

1. Redesign Thor ability/Raven seeker missile

2. Push early game Reaper a bit more

3. Hellbats better against melee units, not necessarily better vs. Ranged.

4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability.

5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak.

6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory.

Zerg

1. Hydralisk movement speed upgrade to Lair

2. Mutalisk buff to speed and/or acceleration

3. Ultralisk changed to be good vs. all ground

4. Nerf Infestor quite heavily

5. Make it easier to unburrow and reposition Swarm Hosts

Protoss

1. Redesign Voidray - we're currently thinking of having the player choose when to activate the charge up ability.

2. Oracle - pulsar beam would now overlap too much with the new Voidray, so we'd like to change the Oracle to be more of a worker harasser.

3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.

4. Nerf Vortex - we don't like how all or nothing this ability is in Wings, and with new unit adds, we feel we can remove or phase out this ability.

5. Fix Tempests to not counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.

6. Make Voidray + Phoenix + Oracle combo a viable strat overall.

These are our current thoughts for each of the races. And please remember none of these changes are final. Our hope is to move into the more fine tuning stages if this major patch turns out well.


:(
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